Nu~
Smash Dreamer
- Joined
- Jun 22, 2012
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- EquinoXYZ
Maybe I should change the discussion to sonic...lol
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But we should be doing Link and not Fox, that one seems to be giving more people here more trouble.Maybe I should change the discussion to sonic...lol
This essentially sums up my feelings on the link matchup. I feel that people are struggling against wifi links due to the inability to punish him in that kind of lag.Pac-man can Side-B all his projectiles and get a free 2% heal off them, even the bombs. As far as things that aren't gimmicky though, The hydrant posses most of the power in this MU, none of Link's projectiles can launch the hydrant alone, making it really useful as a shield. All of his sword attacks with the exception of Jab, launch the hydrant at really high angles as well, allowing Pac-man to just wait on the other side and punish Link if he tries to throw it at him.
Yeah. he places well even w/o Sonic I think. Just felt like beating me with him maybe? Not sure.You sure about that? I thought a Sonic player at our local was better than me until I started playing the matchup correctly.
This is genius and I don't know I why haven't thought of it before. We can do this to every character with a reflector...A technique I like to use on Foxes and really anyone who is reflector happy is throw the melon follow behind it and when it's reflected, Pellet Heal. They will either try to dash attack you after a while or stop reflecting. Either way you have an advantage.
Wow I feel special about my reflector strategy now.This is genius and I don't know I why haven't thought of it before. We can do this to every character with a reflector...
Bait them with cherries and strawberries , then heal off of it. This will scare anyone with a reflector!
I'm going to have to disagree with never using our smashes though. Our usmash is frame 13 and scoops up opponents pretty well, and our Fsmash is really good for opponents that try to approach you from the air or rush in with an attack. Ghosts beat almost everything.
What I like to do to palutena's reflector is draw my power pellet line onto it. The pellet drops and we get a free heal if Palutena gets too liberal with reflect.Thanks. Although it doesn't seem to work on Palutena's reflector that well cause she likes to auto reticle and that can hit the melon on the way back. I would be careful about jumping on platforms because Fox likes to run up and up smash. It might hit the lower platforms of Battlefield.
To start I like to drop a hydrant because a lot like to spam lasers right off the bat. Some read it and jump but you will only take like 2-3% at the most. Fox's lasers can't break the hydrant.
Something I also forgot to mention in my big post above was occasionally if I have fruit charged to about the melon and I'm at midrange and Fox starts laser spamming. I like to charge it up to key and throw it. If he doesn't see it coming, though he should, his lasers have too much cool down to react to it. I would only try this around midrange and kill percent. Also only do it once cause he can catch on and punish it.
My only problem with that is I would probably do it and it will carry me into her and she'll punish and get a quick heal. I find a surprise apple or bell over the reflector works. The pellet can also usually block every hit of auto reticle before the pellet drops if you send it out and hit the first shot.What I like to do to palutena's reflector is draw my power pellet line onto it. The pellet drops and we get a free heal if Palutena gets too liberal with reflect.
If the pellet drops early enough, you won't be sent into her. You just can't fully extend the pellet. Although, I do agree with your methods as wellMy only problem with that is I would probably do it and it will carry me into her and she'll punish and get a quick heal. I find a surprise apple or bell over the reflector works. The pellet can also usually block every hit of auto reticle before the pellet drops if you send it out and hit the first shot.
Agreed with Yoshi. He's the character everyone (especially me, in honest opinion) pretty much hates to fight, aside from Shiek, obviously. I understand though that one of the best ways of taking him down is take advantage of Pac's great offstage game, and take him out when he's rid of his second jump due the fairly poor recovery distance his Egg Throw covers?I would actually want to talk about Yoshi because it seems like everyone who plays Yoshi is amazing at him. I tend to have trouble with his egg toss move, dair (although that is more of me not holding shield for as long as I should), and his Fair.
Pikachu doesn't seem hard when I fight him, pellet heal off neutral B spam, You should never get hit by headbutt. Pellet may stop Pikachu but it ain't worth it if it does, Thunder is weird in this game, and Quick attack while annoying won't kill you and Pikachu tends to be predictable with it so you can tend to shield it.
Pikachu's Back air can be a pain though.
It's on the first post of this topic."bait you and punish you all day because he's so fast" -revengeska
Where can I find these definitions for these ratios? Please post a link. Thank you.
How? Trampoline makes his bad approach even worse and inhale makes him suffer heavy lag (that we can punish) if he swallows our fruitIt's on the first post of this topic.
And Kirby is a nightmare to play against as Pac Man
I know I always quote you BSP, but your matchup analysis is just always more detailed than mineWhy do you think we lose to Kirby? He's another one of the characters that are too slow to punish a whiffed trampoline, making it a near 100% get out of jail free card (final cutter might hit us for 5% or something, oh well). When we force him off of the ground, our Bair, Uair, tilts, and smashes are great for contesting his jump-ins. How does he deal with us playing super defensive in general?
I've never really had trouble with Kirby, and with the galaxian setups I'm seeing Dee do, it'll probably be even easier since I can't see Kirby stopping us from getting it in hand consistently.
Agreed with us still having the match-up favour. Even if Kirby manages to inhale us and takes our Copy Ability, I'd still say the match-up swings into our favour.How? Trampoline makes his bad approach even worse and inhale makes him suffer heavy lag (that we can punish) if he swallows our fruit
He hardly beats us in CQC if we space ourselves, and we have the much better keep away game.
It's only a threat because he can do it on reaction. Bite has very low startup.With wario is only a bad match up if you make it honestly, you wouldnt throw keys into kirby's mouth why would you do it to wario ? Plus he gets a warf, as someone who playe wario, he wants to be patient, poke at you and get his warf, he's looking for any habit you do , its in pac man favor but only if you dont allow yourself to get too predictable and not give him the space he wants.
Oops! Sry, I'm very disorganized.
The deed is done~
Thing is, villager isn't a long range fighter. His long range tools are too slow and predictable.May I request we talk about villager? Since he is a long range fighter as well, and can just steal all of our strong options, I don't see how one is supposed to fight him effectively.