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Smash Hero
Yes, my ladies and gentlemen, here it is -
No, this is not a joke topic. I really am serious about this. The thought of this character occured to me after a supposed 'insider' said that after the first SSE playthrough you would unlock this character. Whether or not this is legit information has yet to be seen.
Ninja JaJaMaru-kun (忍者じゃじゃ丸くん, ninja jajamaru-kun) is an action game released in Japan on November 15, 1985 by Jaleco for the Famicom and in 1986 for the MSX.
It was released for Nintendo's Japanese Virtual Console on December 26, 2006 and in PAL regions on September 21, 2007 as part of Ninja Week for the Hanabi Festival promotion. It was released on the North American Virtual console on October 22, 2007 and was the first time the game made its release outside Japan, in their respective regions.
The game stars the little brother of Ninja-Kun (This game was a spinoff of the game Ninja-Kun). Princess Sakura has been kidnapped by Damazu-Dayuu, and because Ninja-Kun is away on a journey, the task falls to young Jajamaru-Kun.
In the game, the player starts with three lives and can only run, jump and throw shurikens. The game is divided into stages, each with four floors and eight enemies. Sakura-Hime and Damazu are placed, unreachable, at the top of the screen. Enemies use various projectiles, one of which will cause the player to lose a life. If JaJaMaru-kun lands on top of an enemy, it will simply be temporarily stunned and vice versa. Once an enemy is defeated and offscreen, a spirit will appear and ascend to the top of the screen. It can be collected before it has disappeared to receive points, which vary depending on the enemy. Sakura will sometimes drop petals that the player can collect, and Damazu will sometimes run around, dropping bombs. To advance to the next stage, the player must defeat all eight enemies by using shurikens.
Some bricks yield items. They include:
* A cart that temporarily makes Jajamaru-kun invincible and faster. Projectiles and enemies will also be destroyed if touched.
* A bottled substance that makes Jajamaru temporarily invincible and able to walk through enemies.
* A red ball.
* Bombs (which must be avoided).
* Coins that yield various amounts of points.
* An extra life.
If all three types of power-ups are collected, Gamapa-kun, a giant frog, will be summoned, which is completely invincible and able to eat all enemies.
If three of Sakura's petals are collected, the player will go to a bonus stage in which Jajamaru-kun is on the bottom and Damazu at the top. Damazu drops bombs, and the player throws shurikens upward. If the player manages to hit Damazu, bonus points are awarded. If Jajamaru-kun is hit by a bomb, he goes on to the next stage.
Woah. Wait. Just ONE NES appearance? Japan-only? He'll never make it. Fear not.
JaJaMaru-kun... Is a whole series!
* Ninja JaJaMaru-kun - Famicom, 1985/MSX, 1986
* Jajamaru no Daibouken - Famicom, 1986
* Jajamaru: Ninpou Chou - Famicom, 1989
* Oira Jajamaru! Sekai Daibouken (Maru's Mission) - Game Boy, JP 1990; US 1991
* Jajamaru: Gekimaden - Famicom, 1991
* Ninja Jajamaru: Ginga Daisakusen - Famicom, 1991
* Ninja Jajamaru-kun: Onikiri Ninpou Chou - Saturn/Playstation, 1997
* Ganso Jajamaru-kun - Wonderswan, 1999
* Ninja Jajamaru-kun DX - Jaleco Gyaresso (mobile phone), 2003
* Jajamaru Jr.: denshou shiru (Jareko moa ri kou) - Game Boy Advance, 2004
* Ninja Jajamaru-kun: Pen wa Ken Yorimo Kyoushidegozaru - Nintendo DS, TBA 2007
Don't believe me? Then what is this?
Rather than old NES Japan-Only characters such as Takamaru and Skapon, he has had multiple appearances on multiple systems and is known in Japan to this very day. Woah. Amazing. Now, you might say, he's still Japan-only. WRONG. OHOHOHO. SO WRONG. "Oira Jajamaru! Sekai Daibouken" was released in America as Maru's Mission.
http://en.wikipedia.org/wiki/Maru's_Mission
I think this truly might be the WTF character we've all been looking for.
So, what would he be like? Well, Jajamaru is a ninja throwing shuriken. He'd obviously use various ninja weapons, such as kunai, shuriken, maybe a katana... Even Narutards can be pleased!
According to the so-called 'leaker'...
"JaJaMaru is a ninja, I have no clue what game he is from to be honest. He is really fun to play as, and is similar to Sheik except his shuriken are WAY stronger than the needles. His Final Smash is some sort of Frog too, as apposed to Sheik's Harp of the Sheikah, which is a lame attack."
The Final Smash could be nothing else than the Frog. In the game, you can collect three types of power-up. All three of them combined create the Frog, which eats your enemies.
I might have a moveset up soon, but for now, you can all imagine what Jajamaru would play like, right?
Here's some gameplay vids Chidosengan pointed to.
Ninja Jajamaru (NES)
http://www.youtube.com/watch?v=FmZEEq9trjU
Super Ninja Kun (SNES)
http://www.youtube.com/watch?v=dPG22...eature=related
Ninja Jajamaru Kun: Onigiri Ninpoucho Kin (Saturn)
http://www.youtube.com/watch?v=vMdcCsrMiyk&NR=1
http://img224.imageshack.us/img224/5669/scan01lu3.jpg Scans for the new DS game. Too big to post as an image.
Why do I think JaJaMaru will make it?
Why WON'T JaJaMaru make it?
Note that we're not sure on who currently holds the right to the Jajamaru character. It's most likely Jaleco, though there is a chance that the rights have been acquired by Nintendo.
So... I have to say, I'm skeptical on the character myself. I'm not saying he definitely will be in Brawl... But it's a chance.
The Official JaJaMaru for Brawl thread!
No, this is not a joke topic. I really am serious about this. The thought of this character occured to me after a supposed 'insider' said that after the first SSE playthrough you would unlock this character. Whether or not this is legit information has yet to be seen.
JaJaMaru's Appearances
Ninja JaJaMaru-kun (忍者じゃじゃ丸くん, ninja jajamaru-kun) is an action game released in Japan on November 15, 1985 by Jaleco for the Famicom and in 1986 for the MSX.
It was released for Nintendo's Japanese Virtual Console on December 26, 2006 and in PAL regions on September 21, 2007 as part of Ninja Week for the Hanabi Festival promotion. It was released on the North American Virtual console on October 22, 2007 and was the first time the game made its release outside Japan, in their respective regions.
The game stars the little brother of Ninja-Kun (This game was a spinoff of the game Ninja-Kun). Princess Sakura has been kidnapped by Damazu-Dayuu, and because Ninja-Kun is away on a journey, the task falls to young Jajamaru-Kun.
In the game, the player starts with three lives and can only run, jump and throw shurikens. The game is divided into stages, each with four floors and eight enemies. Sakura-Hime and Damazu are placed, unreachable, at the top of the screen. Enemies use various projectiles, one of which will cause the player to lose a life. If JaJaMaru-kun lands on top of an enemy, it will simply be temporarily stunned and vice versa. Once an enemy is defeated and offscreen, a spirit will appear and ascend to the top of the screen. It can be collected before it has disappeared to receive points, which vary depending on the enemy. Sakura will sometimes drop petals that the player can collect, and Damazu will sometimes run around, dropping bombs. To advance to the next stage, the player must defeat all eight enemies by using shurikens.
Some bricks yield items. They include:
* A cart that temporarily makes Jajamaru-kun invincible and faster. Projectiles and enemies will also be destroyed if touched.
* A bottled substance that makes Jajamaru temporarily invincible and able to walk through enemies.
* A red ball.
* Bombs (which must be avoided).
* Coins that yield various amounts of points.
* An extra life.
If all three types of power-ups are collected, Gamapa-kun, a giant frog, will be summoned, which is completely invincible and able to eat all enemies.
If three of Sakura's petals are collected, the player will go to a bonus stage in which Jajamaru-kun is on the bottom and Damazu at the top. Damazu drops bombs, and the player throws shurikens upward. If the player manages to hit Damazu, bonus points are awarded. If Jajamaru-kun is hit by a bomb, he goes on to the next stage.
Woah. Wait. Just ONE NES appearance? Japan-only? He'll never make it. Fear not.
JaJaMaru-kun... Is a whole series!
* Ninja JaJaMaru-kun - Famicom, 1985/MSX, 1986
* Jajamaru no Daibouken - Famicom, 1986
* Jajamaru: Ninpou Chou - Famicom, 1989
* Oira Jajamaru! Sekai Daibouken (Maru's Mission) - Game Boy, JP 1990; US 1991
* Jajamaru: Gekimaden - Famicom, 1991
* Ninja Jajamaru: Ginga Daisakusen - Famicom, 1991
* Ninja Jajamaru-kun: Onikiri Ninpou Chou - Saturn/Playstation, 1997
* Ganso Jajamaru-kun - Wonderswan, 1999
* Ninja Jajamaru-kun DX - Jaleco Gyaresso (mobile phone), 2003
* Jajamaru Jr.: denshou shiru (Jareko moa ri kou) - Game Boy Advance, 2004
* Ninja Jajamaru-kun: Pen wa Ken Yorimo Kyoushidegozaru - Nintendo DS, TBA 2007
Don't believe me? Then what is this?
Rather than old NES Japan-Only characters such as Takamaru and Skapon, he has had multiple appearances on multiple systems and is known in Japan to this very day. Woah. Amazing. Now, you might say, he's still Japan-only. WRONG. OHOHOHO. SO WRONG. "Oira Jajamaru! Sekai Daibouken" was released in America as Maru's Mission.
http://en.wikipedia.org/wiki/Maru's_Mission
I think this truly might be the WTF character we've all been looking for.
JaJaMaru's Gameplay
So, what would he be like? Well, Jajamaru is a ninja throwing shuriken. He'd obviously use various ninja weapons, such as kunai, shuriken, maybe a katana... Even Narutards can be pleased!
According to the so-called 'leaker'...
"JaJaMaru is a ninja, I have no clue what game he is from to be honest. He is really fun to play as, and is similar to Sheik except his shuriken are WAY stronger than the needles. His Final Smash is some sort of Frog too, as apposed to Sheik's Harp of the Sheikah, which is a lame attack."
The Final Smash could be nothing else than the Frog. In the game, you can collect three types of power-up. All three of them combined create the Frog, which eats your enemies.
I might have a moveset up soon, but for now, you can all imagine what Jajamaru would play like, right?
Here's some gameplay vids Chidosengan pointed to.
Ninja Jajamaru (NES)
http://www.youtube.com/watch?v=FmZEEq9trjU
Super Ninja Kun (SNES)
http://www.youtube.com/watch?v=dPG22...eature=related
Ninja Jajamaru Kun: Onigiri Ninpoucho Kin (Saturn)
http://www.youtube.com/watch?v=vMdcCsrMiyk&NR=1
JaJaMaru Pictures
http://img224.imageshack.us/img224/5669/scan01lu3.jpg Scans for the new DS game. Too big to post as an image.
To summarize...
Why do I think JaJaMaru will make it?
- Good choice for a WTF character.
- Original.
- Although an unknown character, NOT Japan-only and has recent appearances.
- The aformentioned 'leaker' (the only sounding somewhat legit) said that he was a playable character. Of course, we don't know about this until the game is released, but hey.
- The only thing better than a ninja is a pirate. Since there's no pirate in Brawl... We'll just have to settle for second best.
Why WON'T JaJaMaru make it?
- Unknown character. Like, REALLY unknown. But - nobody really knew of Marth and Roy before Melee, and this might give Nintendo that little push to release the DS JaJaMaru game in America and Europe!
- Not on the poll. True. But neither was the Pokémon Trainer. ;D
- I dunno. YOU come up with something.
Note that we're not sure on who currently holds the right to the Jajamaru character. It's most likely Jaleco, though there is a chance that the rights have been acquired by Nintendo.
So... I have to say, I'm skeptical on the character myself. I'm not saying he definitely will be in Brawl... But it's a chance.