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Official Code Q&A + Requests

DanGR

BRoomer
BRoomer
Joined
Apr 10, 2008
Messages
6,860
I've got a couple questions about Brawl+ in general- not exactly the codes behind it. I couldn't find a different QnA to ask these in. If there is another one, I'd appreciate it if someone would post a link to it.

1.) What is the "Nightly Build?" My understanding of it is that it's the beta for future updates to the official codeset.

2.) How much are the characters subject to change? I'd like to main Lucas in Brawl+, but if they'll nerf him so much as to water down all his kill moves and eliminate many of his combos, I'm not sure if I want to put a lot of time into him.
 

leafgreen386

Dirty camper
Joined
Mar 20, 2006
Messages
3,577
Location
Playing melee and smash ultimate
I've got a couple questions about Brawl+ in general- not exactly the codes behind it. I couldn't find a different QnA to ask these in. If there is another one, I'd appreciate it if someone would post a link to it.

1.) What is the "Nightly Build?" My understanding of it is that it's the beta for future updates to the official codeset.
Your understanding of the "nightly builds" is correct. Once or twice a week the WBR releases a WIP set to receive feedback on the most recent changes, keeping the solid ones to use in an official release. Official releases are reserved for stable builds that have been thoroughly tested.

2.) How much are the characters subject to change? I'd like to main Lucas in Brawl+, but if they'll nerf him so much as to water down all his kill moves and eliminate many of his combos, I'm not sure if I want to put a lot of time into him.
We are nearing the end of balancing, meaning all the characters are probably going to receive some small tweaks before the next official release, but no major reworking of a character like what we had to do with bowser, link, ICs, or even lucas, actually. We've already given lucas substantial buffs and don't plan on taking them away anytime soon. In general, characters are far more likely to receive buffs rather than nerfs, except in extreme situations where we try to preserve the character's playstyle as much as possible while just bringing them in line with the rest of the cast.
 

brownsheep

Smash Journeyman
Joined
Sep 28, 2008
Messages
405
Location
cerritos
soooo i was talking to a friend about why he doesnt consider smash a real fighting game, and the only argument he had was basically that it lacks cinematic (street fighter style) specials/ultras.

which kinda got me thinking, suppose we could use the smash ball specials as ultras that become usable once the opponent hits a certain percentage or something? granted, this might call for some nerfing and could be really tedious, but as far as the idea goes, does anyone else think this might be a fun addition to the game? i feel like combos into ultras are always sooo epic
 

DanGR

BRoomer
BRoomer
Joined
Apr 10, 2008
Messages
6,860
We've already given lucas substantial buffs and don't plan on taking them away anytime soon. In general, characters are far more likely to receive buffs rather than nerfs, except in extreme situations where we try to preserve the character's playstyle as much as possible while just bringing them in line with the rest of the cast.
Thank you for the response. Is there a thread where I can view the whole conversation regarding Lucas' buffs/nerfs? Or is that in the WBR?
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
Thank you for the response. Is there a thread where I can view the whole conversation regarding Lucas' buffs/nerfs? Or is that in the WBR?
there is the smash workshop character discussion forum where there is a thread solely dedicated to lucas+
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
Dimension: The Fall Animation changes are caused by the Conditional Action Modifier. The tether changes are caused by the Frame Speed Modifier. You will need to filter them out of the other frame speed changes we have made, however.

There exists a Debug Pause code. It's in the Code Agenda.

Drakk, we do not support piracy on this forum. Take your problems elsewhere.
 

Dedededepower

Smash Rookie
Joined
Jun 9, 2009
Messages
3
STGDXCORNEIA:pAC+STGPICTCHAT.PAC freeze Problem

Hello everybody I´m very new here.
I have a real problem I hope U can help me please =(

This is my problem

I play with Smash Bros Brawl Orginal PAL and hacked code from Phantom. Anyway I have Firmware 4.0.

After I choose my character and select the Corneria stage or Pictochat stage and its loading
the wii freezes and I hear a terrible noise. I try to use other textures for those stages but I have the same problem it always freezes.

I have no idea what I can do.
I tried so much but it wasn´t successful.
I hope u can help me to fix this problem so I can play on this great stages.

I think u know this problem please help me out.
 

Darkurai

Smash Master
Joined
Aug 20, 2007
Messages
3,012
Where might I be able to obtain the pac files for all the stages?

Additionally, Giygas Destination, a stage texture from Elite Smash Hackers (found here: http://www.mediafire.com/download.php?iwo1mdomwtw ) freezes whenever I attempt to load it. I run a legitimate NTSC copy of Brawl, and load textures through Gecko OS on the Homebrew Channel. I can't figure out for the life of me why it doesn't load properly. The game only freezes when loading this one texture.
 

Kix

Smash Journeyman
Joined
Oct 14, 2007
Messages
352
It might be better to put this here. To slow down spot dodges and roll separately what kind of code would I be looking at? Also what would be an example of 1 or 2 frames added (start up and lag)? Also can I get Mario's fireball to travel one more bounce?

While I'm at it, do we have an air dodge with landing lag? I thought I read about it. If so how many frames and can this be applied to MAD or HAD? Crouch Canceling being worked on at all? I hope I didn't miss any of this.
 

Crossjeremiah

Smash Ace
Joined
Dec 24, 2007
Messages
580
Location
Dallas, TX
I don't know if this possible in the debug mode or something. Have something that indicates hitboxes and sweet spots. I think this would make alot of people better by having those automatic sweetspot attacks. all the time. I wonder if its possible for someone make a code to show hitboxes and sweetspots on the attacks. for training and such
 

Meru.

I like spicy food
Joined
Dec 24, 2008
Messages
3,835
Location
The Netherlands, sometimes Japan
NNID
Merudi
3DS FC
0963-1622-2801
Does file replacement disturb (desynching, lagging) online play?

Example:
I use File Replacement 1.3, my opponent uses File Replacement 2.1. Will be desynch/lag/whatever?

Also, is it actually possible for PAL to play online with NTSC/Japan?
 

sffadsad

Smash Apprentice
Joined
Nov 6, 2007
Messages
148
Is the current Brawl+ codeset compatible with the stage builder codes (allow overlapping and unlimited parts)?

Edit: Also, I would like to know if there's a code that replaces taunts with victory animations. Like press d pad to show victory animations on the stage instead of the ordinary taunts.
 

droughboi

Smash Journeyman
Joined
Dec 29, 2008
Messages
430
Location
duluth Georgia
Is the current Brawl+ codeset compatible with the stage builder codes (allow overlapping and unlimited parts)?

Edit: Also, I would like to know if there's a code that replaces taunts with victory animations. Like press d pad to show victory animations on the stage instead of the ordinary taunts.
uh the stage hack isnt necessary. Just use the brawl stage studio that was created for the comp and you dont really have to worry about overlapping or infinite parts. this thread: http://www.smashboards.com/showthread.php?t=217759

I'm not sure about the whole taunts thing.
--------------------------------------------------------------------------
does anyone have the code for colored shields?
 

cookieM0Nster

Smash Champion
Joined
Mar 27, 2009
Messages
2,512
Location
oakland
Is the current Brawl+ codeset compatible with the stage builder codes (allow overlapping and unlimited parts)?

Edit: Also, I would like to know if there's a code that replaces taunts with victory animations. Like press d pad to show victory animations on the stage instead of the ordinary taunts.

Why wouldn't it be?
Of course you can use Stage Builder codes! Just get the text file, and add them in!
Or use the Online Stage Builder, which is much better/easier.
 

sffadsad

Smash Apprentice
Joined
Nov 6, 2007
Messages
148
Wow that stage builder thing looks amazing! It can even do spawn points!? Thanks a lot guys.

Now I'm waiting on that taunt code.
 

tsunami70875

Smash Journeyman
Joined
Dec 1, 2007
Messages
348
Location
Wisconsin, USA
when using cupash, do you have to have all the portraits that you want inserted into the game in the "newfiles" folder when you run the "step2 create" thing?
 

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
what is the code for the superscope to make it shoot other items
4A000000 8098D528
D2000000 0000000Z
2C0600XX 40820008
38C000YY 60000000
90DD08C0 00000000

Replace XX with the item id you want to replace
Replace YY with the item id you want to replace the XX with(to make super scope shoot bomb ombs. replace XX with 3E and YY with 06
Replace Z with the number of items you want it to produce plus 3(if you want two bomb ombs, i believe you replace Z with 5(2 items plus the 3 = 5))
I really haven't used this code too much so i might be wrong with the z value but ill pm you the item id's

Sry i don't know the exact person that made this code
I did not make this code
 

16.5th Dimension

Smash Rookie
Joined
Jun 8, 2009
Messages
4
Isnt there a code for Colored sheilds?
Yes, right here:
Code:
4A000000 80F59A60
14000088 FF3AB700
14000090 FF000000
140000A0 FF000000
140000A8 00000000
4A000000 80F59ED4
14000088 00FFFF00
14000090 0000FF00
140000A0 0080FF00
140000A8 00000000
4A000000 80F5A348
14000088 FAF9E100
14000090 FFFF0000
140000A0 FFFF8000
140000A8 00000000
4A000000 80F5A7BC
14000088 88FCAE00
14000090 00FF0000
140000A0 00C00000
140000A8 00000000
 
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