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*Shudders*Pra_Mai is most likely referring to Plusle & Minun. Purai & Mainun are their Japanese names, and Pichu eerily is the only Melee character not on the list.
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*Shudders*Pra_Mai is most likely referring to Plusle & Minun. Purai & Mainun are their Japanese names, and Pichu eerily is the only Melee character not on the list.
At least we know which character were considered to be added to Brawl, but didn't make the cut due to time constraints or other reasons, though Pichu is the only one missing Melee-character.I found this interesting:
\RSBJ01\effect\fighter\ef_dixie.pac
\RSBJ01\effect\fighter\ef_dr_mario.pac
\RSBJ01\effect\fighter\ef_mewtwo.pac
\RSBJ01\effect\fighter\ef_pra_mai.pac
\RSBJ01\effect\fighter\ef_roy.pac
\RSBJ01\effect\fighter\ef_toon_sheik.pac
\RSBJ01\effect\fighter\ef_toon_zelda.pac
Btw, there aren't enough files to "unlock" them via hacking. They were in the game or partially in at some point.
My thoughts exactly. There must be a logical reasoning for this, which is why many people have suggested DLC. But who knows?However, what makes this peculiar is that there are files to seven unused characters in Brawl. Melee, which was more rushed than Brawl, has no unused character files. Why would Sakurai leave stray data on the disc, when he might of omitted all of the Pokeballs, ATs, and music for the sakes of space?
they're the fighting alloy team. Zakoball is the green alloy which is a copy of kirbyBtw, who's Zakoball? And all those other Zako's?
I'm not trying to support Geno anymore...I just thought it was funny. That's all. It's plausible it was meant only as a reference to the game, not anything more...or that they intended to use anything more.Or, that's what it is called in Japan. -_- Seriously, I bet if the Forbidden 7 consisted on Geno, Ridley, Krystal, Mega Man, etc., we would have known the contents to Brawl's second layer a long time ago, because everyone would be like "hack that ****". However, since the character there are meh in the eyes of most people, there is no real urgency to find out. Evidence to support this is are people trying to find ways to suggest Geno was in the game (that BS rumor about him being cut do a diagreement with Square, that SMPRG track made with Mario Paint, and now that Yo'ster Island). Geno was never in the game.
You know, thats something I didn't know about. If there is any kind of reference to my favorite game of all time into Brawl I will die of fanboy happiness. My fondest memories from gaming were from playing Super Mario RPG. It was one of the first real games that I played where you discovered stuff, not just ran through a level.OBSERVATION!
If Yoshi's Island really is represented by the file tag Yorster...we, my friends have a SMRPG reference!
The yoshi's lived on Yo'Ster Island...now I don't know about Brawl's file coding, but I'm betting apostrophes are not allowed. What Roman character appears to look like one? The lowercase letter r...kinda. It's a stretch, but there you go!
The problem is that these Pokemon, Assist Trophies, and music tracks were still in the game a few weeks ago, Muddy Mole was at Whobby a week before Brawl's original release. Muddy Mole is not an Assist Trophy according the Debug Menu, leading people to speculate that the second side of the disk has the data for these "cut" ATs and Pokemon. Unfortunately, if what you said is true, then that means these things are out. It makes no sense for Sakurai to cut all of these things out two weeks before, which means that the demo was probably of an earlier version of the game. However, if these Pokemon, music tracks, and ATs were cut, why is there no trace of their existence (aside from the music tracks which can be inferred by numbering). Why do the "cut" characters still have their files, yet the ATs and Pokemon from a near-final version have their's completely omitted?Just wanted to add my two cents here on the game ripping. I think it can really go both ways.
On the one hand, most dual layered games work about the same way. The filelist is the same on both layers, it's just the data that is shuffled around. This fits Brawl perfectly so far, as we have filenames for the movies, but because that data is on the 2nd layer (as shown a few pages back), they would point to a file that didn't exist and crash on the people using the 1st layer crack. This, of course, would mean we know all the data and such that is in the game.
However, all this cut content really doesn't make a whole lot of sense. Cutting things is no big deal, happens in every game out there. The cut "characters" we see are merely shells. But it is a little strange to see items and music cut out, considering, well, those don't really affect anything. One could make the argument items do effect the game, but I mean, Sakurai isn't one to be worried about item balance. So why, then, would he cut them? They were all shown in recent demos (which doesn't mean everything, considering a demo can be made at any time in development on any current or older "build" of the game), which mean they were fully realized and worked. So...why not here? One answer could be is we haven't discovered them yet in the data.
However, that really is a stretch. I mean, why would movies spill over onto the 2nd disk with a reference to them on the first, but not items?
I guess there is still hope, if only because, as I said, cutting those types of things that far in development is very, very strange. What we'll need is someone with the dual layer copy to go into training mode, and just start slamming out Pokeballs and ATs and recording who comes out. If there's only 27 people popping out of those ATs, and no one else, then we can be sure that this is all the data.
For better or for worse. I know I'm not complaining.
Pra_Mai is most likely referring to Plusle & Minun. Notice that Pichu is the only Melee veteran not on the list (Plusle & Minun look nearly identical to Pichu). Purai and Mainun are also the Japanese names for Plusle & Minun.\RSBJ01\effect\fighter\ef_dixie.pac - Dixie Kong
\RSBJ01\effect\fighter\ef_dr_mario.pac - Dr. Mario
\RSBJ01\effect\fighter\ef_mewtwo.pac - Mewtwo
\RSBJ01\effect\fighter\ef_roy.pac - Roy
\RSBJ01\effect\fighter\ef_toon_sheik.pac - Windwaker Sheik
\RSBJ01\effect\fighter\ef_toon_zelda.pac - Windwaker Zelda
But who exactly is \RSBJ01\effect\fighter\ef_pra_mai.pac ?
It should be noted that nearly all those ATs and Pokemon were not seen in any videos, and our only reports of them come from hearsay. They were all either lies or people just seeing things.The problem is that these Pokemon, Assist Trophies, and music tracks were still in the game a few weeks ago, Muddy Mole was at Whobby a week before Brawl's original release. Muddy Mole is not an Assist Trophy according the Debug Menu, leading people to speculate that the second side of the disk has the data for these "cut" ATs and Pokemon. Unfortunately, if what you said is true, then that means these things are out. It makes no sense for Sakurai to cut all of these things out two weeks before, which means that the demo was probably of an earlier version of the game. However, if these Pokemon, music tracks, and ATs were cut, why is there no trace of their existence (aside from the music tracks which can be inferred by numbering). Why do the "cut" characters still have their files, yet the ATs and Pokemon from a near-final version have their's completely omitted?
As I stated, it's not like Nintendo just took their current build, put some limits on it, and called it a demo. You don't know what stage in development that demo is based on. It could have been based on a build that was the most stable but was months back, and in those months something happened.The problem is that these Pokemon, Assist Trophies, and music tracks were still in the game a few weeks ago, Muddy Mole was at Whobby a week before Brawl's original release. Muddy Mole is not an Assist Trophy according the Debug Menu, leading people to speculate that the second side of the disk has the data for these "cut" ATs and Pokemon. Unfortunately, if what you said is true, then that means these things are out. It makes no sense for Sakurai to cut all of these things out two weeks before, which means that the demo was probably of an earlier version of the game. However, if these Pokemon, music tracks, and ATs were cut, why is there no trace of their existence (aside from the music tracks which can be inferred by numbering). Why do the "cut" characters still have their files, yet the ATs and Pokemon from a near-final version have their's completely omitted?
G&Ws file size is small because essentially, he's just a texture. I'm fairly confident it's all there.yes i know game and watch are in the list of charcters but it's filesize is 128 the same as all the other missing charcters which means game and watches fighter data is missing. Can anyone explain why?
if you need to check for yourself its right here
http://www.destructoid.com/rumortoi...und-on-smash-bros-brawl-disk--68272.phtml#ext
maybe if we find game and watches missing data we could find the hidden charcters incomplete data and missing assist trophies. ( yes i know its unlikely)
People can add music to there vids. Just like the Forest Maze Scam.The OST is incomplete. Yesterday I heard a techno remix of the main theme in a stage editor map and it isn't in the rip.
I'm sorry, that I didn't respond to your PM or post here for a bit, I've just been EXTREMELY swamped with schoolwork @ college I got the disc to mount, like I posted before. As far as I can tell, the missing music (40ish tracks) are nowhere to be found on the dual layer version of the dump.I wonder, if these Pokemon, music tracks, and ATs were cut, then why is there no trace of their existence (aside from the music tracks which can be inferred by numbering). Why do the "cut" characters still have their files, yet the ATs and Pokemon from a near-final version have their's completely omitted?
Celebi23, it has been two days since you said you downloaded the dual-layer version of Brawl, yet you have not posted anything about it. Was it due to not finding all of the cut content? Don't be disappointed, this merely a result of Sakurai's stupidity for deciding to focus on music and cut-scenes instead of stuff gameplay related....
Edit: I posted in the wrong topic.
So you haven't found any of the rumored AT's or Pokemon yet?Thing is, I checked all of the cutscenes and NONE of them have music along with them I'll check again later to make sure but, for instance, the first cutscenes (in the stadium) had no music & the one with Pit flying down from Skyworld (the one released on Dojo) had no music either I'll check the cut scenes again
I need to recheck the Luigi cutscene that I mentioned. I first need to remount the disc (taking a bit longer than I thought. Using MacFuse & Wiifuse). As far as I can tell (gonna recheck all of them) the cut scenes have no music in them (in their raw form on the disc) & they pull the music from the sound folder.Hmm, very interesting. So the cutscenes are visual only, and they pull the music from the Music section? Or are you saying no cutscene but this one has music in it?
Either way is kind of...strange.
so why's mewtwo listed in fighters? and whats a "Pra Mai"?
The full soundtrack has been ripped about a week ago on another thread before I could rip it.Apparently NO ONE has gotten the full soundtrack in this thread out of the OP ripping the game.
For those who do not have the game's full soundtrack and still want it go here: http://www.nsider2.com/forums/index.php?showtopic=130482 .
It's all real, and i'm currently listening to it. :D
I searched through this whole thread seeing if anyone linked to this or anything like this, and apparently they have not or else i'm blind.
and more importantly, were you able to rip all the SSE cutscenes?So celebi, is there anyway you can view whats in the unused character files?
\RSBJ01\module\st_battle.rel - ???
\RSBJ01\module\st_battles.rel - ???
\RSBJ01\module\st_config.rel - Controller configuration testing stage
\RSBJ01\module\st_croll.rel - ???
\RSBJ01\module\st_heal.rel - All-Stars healing area?
\RSBJ01\module\st_otrain.rel - Wi-Fi training area? (Online Training?)
\RSBJ01\module\st_tbreak.rel - Target Smash!! (Alternate name, the other file has the name "Target")