Makkun
Smash Journeyman
I didn't think about airdodges... O: I'll try it too. I should probably try specials too. :/
I'll be back in about 30 minutes.
I'll be back in about 30 minutes.
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Yeah the only one I tried was Falco's laser but I couldn't get it. Could you try it? It might be selective for special moves.You can do it with some B attacks it seems!
I was Wolf. Did a jump, than a double jump, than neutral B so it ended near the ground, then right before it ended, I pressed the jump button. I then SJR'd. I'll try it again to confirm it.
EDIT: I did it a few more times. The timing's really, REALLY easy for it now. Yep, no land clouds and stuff, and I did it without touching the ground. Certain B moves for the initial SJR... CONFIRMED!
...now to find out which ones can be ISJR'd... Oh boy.
I wasn't sure, actually. I'll try. >.>; I was like 'wait, I can't remember if I was mashing or not'. So I'm checking again and will check Falco too. XPYeah the only one I tried was Falco's laser but I couldn't get it. Could you try it? It might be selective for special moves.
Alright. I guess that's a disappointment. XDI wasn't sure, actually. I'll try. >.>; I was like 'wait, I can't remember if I was mashing or not'. So I'm checking again and will check Falco too. XP
EDIT: Even if it's possible, which I have no clue at this point, it wouldn't be worth it except for a few special moves, so... I'm not gonna bother anymore. I think I did it with one tap the first time, but I'm not sure, so everyone, bring your hopes back down please.
Well, we can get into the applications later. We should really find out how to do this consistently, if its viable, and possibilities with it. The more we learn, the more applications we can come up with.I think that we should all start trying to think of ways to apply this tactically. I would hate to see everyone getting their hopes up about this technique and then it turns out to not be as practical as we'd all hoped...
then again, the same could probably have been said about Wavedash.
Oh, and it looks like the scrubs have a new exploit to complain about.
Makkun, you're putting a crapload of time and effort into this, especially given how difficult it is, but is there an easier way to test this? In theory, everything that can be autocanceled can be used to ISJR, so you already have those. And also, an aerial that can be used to ISJR (is that what we're calling it now?) would have to be able to be buffered after its used sometime in the length of the second jump. So maybe you can just double tap the jump button (so fast that you should see the second jump rings appear beneath the character immediatly), use the attack ASAP, then buffer an airdodge or another attack afterwards. If you can buffer something in before you hit the ground, then its possible to ISJR. If you can't, well, it may still be theoretically possible to ISJR, but the timing could be very strict (i.e. I'm pretty sure Snake's Nair can ISJR, simply because if you double tap the jump, it autocancels, but I don't think you can buffer another attack before you land). This should be a quicker way to define the easiest things to ISJR, although not everything. I commend the work that you're doing, though. Its really frustrating.Alright. I guess that's a disappointment. XD
This list I'm working on is very... inaccurate. @__o There are a lot of "Most likely ISJRable"s and a lot of "I have no idea if this is ISJRable or not"s
I don't think that if it's autocancelable that means it's necessarily it can be ISJR'd. We know that everything can be SJR'd. But ISJR'd aerials have to be finished faster than the duration of a character's second jump, whereas autocancelable aerials can be used in conjunction with the first jump.Well, we can get into the applications later. We should really find out how to do this consistently, if its viable, and possibilities with it. The more we learn, the more applications we can come up with.
Makkun, you're putting a crapload of time and effort into this, especially given how difficult it is, but is there an easier way to test this? In theory, everything that can be autocanceled can be used to ISJR, so you already have those. And also, an aerial that can be used to ISJR (is that what we're calling it now?) would have to be able to be buffered after its used sometime in the length of the second jump. So maybe you can just double tap the jump button (so fast that you should see the second jump rings appear beneath the character immediatly), use the attack ASAP, then buffer an airdodge or another attack afterwards. If you can buffer something in before you hit the ground, then its possible to ISJR. If you can't, well, it may still be theoretically possible to ISJR, but the timing could be very strict (i.e. I'm pretty sure Snake's Nair can ISJR, simply because if you double tap the jump, it autocancels, but I don't think you can buffer another attack before you land). This should be a quicker way to define the easiest things to ISJR, although not everything. I commend the work that you're doing, though. Its really frustrating.
It depends. If you do three jumps and then attempt to SJR, would it work? If so, definitely.Thank you very much. OOO: That pretty much sums it up. XDD
Almost halfway done with this list. @__@ I'm not sure how accurate it is, but it will do. I'm just seeing if an airdodge is bufferable after an immediately double-jumped aerial.
Edit: Just to clarify, it's safe to say that every character with multi-jumps can ISJR every one of their aerials, correct?
Okay that's what I thought. XDIt depends. If you do three jumps and then attempt to SJR, would it work? If so, definitely.
We're pretty sure that most if not all specials are not ISJRable.wait is there any move that can be incorperated with b-sticking?
That's awesome. O: I have high hopes. :DHey, i dont know if this has actually been mentioned yet, but this was discovered sbout a month ago in the DK forums. We didnt think anyone else could do it, and it was hard so we didnt think much of it, but im able to do about 4 or 5 consistently with a laggy attack(dair), so i think it will be mastered
Are you sure it can be done with airdodging? Is it done the same way? (the airdodge finishing as you 'would' land)Actually, this can be done airdodging. I did it a while ago, but I never mentioned it. It can't be done with specials though. Eveytime I do it, my character skips the landing animation.
I don't get a chance to play brawl til tomorrow grrr >.< I want to try this outThat's awesome. O: I have high hopes. :D
Btw as I was testing Lucario I had a thought... imagine ISJR'ing his dair floating just above the ground extremely fast. That would be incredible. O:
Well theoretically, this is lagless so therefor it would be better than simply SH-fair-fair... I suppose. I haven't gotten the chance to actually use this in a match though so I really have no idea how practical it really is. I really wish we could get some info from the Back Room. XDHey, i was testing this out with Marth and i was just wondering if it is more useful than the simple SH-fair-fair. Is it harder to escape from or what? Ignore me and my 2 posts if you want to lol, i'm just curious
I apologize for the length and the double post, but I finished the list. It should be accurate enough.Makkun said:Mario:
Nair - Yes
Fair - No
Dair - Yes
Bair - Yes
Uair - Yes
Luigi:
Nair - Yes
Fair - Yes
Dair - Yes
Bair - Yes
Uair - Yes
Peach:
Nair - No
Fair - No
Dair - No
Bair - No?
Uair - Maybe
Bowser:
Nair - Yes
Fair - Yes
Dair - No
Bair - Maybe
Uair - Yes
D.K.:
Nair - Yes
Fair - No
Dair - Yes
Bair - Yes
Uair - Yes
Diddy:
Nair - Yes
Fair - Yes
Dair - Yes
Bair - Yes
Uair - Yes
Yoshi:
Nair - Yes
Fair - Yes
Dair - Yes
Bair - Yes
Uair - Yes
Wario:
Nair - Maybe
Fair - Yes
Dair - Yes
Bair - Maybe
Uair - Most likely
Link:
Nair - Yes
Fair - No
Dair - No
Bair - Yes
Uair - No
Zelda:
Nair - No
Fair - Yes
Dair - Maybe
Bair - Yes
Uair - No
Sheik:
Nair - Yes
Fair - Yes
Dair - No
Bair - Yes
Uair - Yes
Ganondorf:
Nair - No
Fair - No
Dair - No?
Bair - Yes
Uair - Yes
Toon Link:
Nair - Yes
Fair - Yes
Dair - No
Bair - Yes
Uair - Yes
Samus:
Nair - Yes
Fair - Yes
Dair - Yes
Bair - Yes
Uair - Yes
Zero Suit Samus:
Nair - Yes
Fair - Yes
Dair - No
Bair - Yes
Uair - Yes
Pit:
Nair - Probably not
Fair - Yes
Dair - Yes
Bair - Yes
Uair - Yes
I.C.:
Nair - Yes
Fair - Yes
Dair - No
Bair - Yes
Uair - Yes
R.O.B.:
Nair - Most likely
Fair - Yes
Dair - Most likely
Bair - Yes
Uair - Yes
Kirby:
Nair - Yes
Fair - Yes
Dair - Yes
Bair - Yes
Uair - Yes
Metaknight:
Nair - Yes
Fair - Yes
Dair - Yes
Bair - Yes
Uair - Yes
Dedede:
Nair - Yes
Fair - Yes
Dair - Yes
Bair - Yes
Uair - Yes
Olimar:
Nair - Yes
Fair - Yes
Dair - Yes
Bair - Yes
Uair - Yes
Fox:
Nair - Yes
Fair - Yes
Dair - Yes
Bair - Most likely
Uair - Yes
Falco:
Nair - Yes
Fair - Yes
Dair - Yes
Bair - Yes
Uair - Yes
Wolf:
Nair - Yes
Fair - Yes
Dair - Yes
Bair - Yes
Uair - Yes
Captain Falcon:
Nair - Most likely
Fair - Yes
Dair - Most likely
Bair - Yes
Uair - Yes
Pikachu:
Nair - Yes
Fair - Yes
Dair - Yes
Bair - Yes
Uair - Yes
Squirtle:
Nair - Yes
Fair - Yes
Dair - Yes
Bair - Yes
Uair - Yes
Ivysaur:
Nair - Yes
Fair - Yes
Dair - Most likely
Bair - Yes
Uair - Most likely not
Charizard:
Nair - Yes
Fair - Yes
Dair - Yes
Bair - Yes
Uair - Yes
Lucario:
Nair - Maybe
Fair - Yes
Dair - Most likely
Bair - Yes
Uair - Yes
Jigglypuff:
Nair - Yes
Fair - Yes
Dair - Yes
Bair - Yes
Uair - Yes
Marth:
Nair - Yes
Fair - Yes
Dair - No
Bair - Yes
Uair - Yes
Ike:
Nair - Maybe
Fair - Most likely not
Dair - Maybe
Bair - Most likely
Uair - Maybe
Ness:
Nair - Yes
Fair - Yes
Dair - Yes
Bair - Yes
Uair - Yes
Lucas:
Nair - Yes
Fair - Yes
Dair - Yes
Bair - Yes
Uair - Yes
Mr. G&W:
Nair - Yes
Fair - Yes
Dair - No
Bair - Yes
Uair - Yes
Snake:
Nair - Most likely
Fair - Yes
Dair - Yes
Bair - Yes
Uair - Yes
Sonic:
Nair - Yes
Fair - Yes
Dair - No
Bair - Yes
Uair - Yes
Thank you. :Dyou can do it with bowsers back air if you bair as you jump
Okay thanks. O: I'll have to try it.Yeah, I'm sure. I actually saw the DJ rings when it happened. I did it with yoshi so if it's done right, then it's noticeable. You have to do it the same way, just know that you can't fast fall it.
Sorry, her weird second jump and float properties make it really hard to test her aerials properly. I think that her nair and bair MIGHT possibly be able to use this technique, but it would be even more difficult.I like how I read this thread and the first thing I thought of was "It probably won't apply to peach." Though I didnt think she would be the ONLY one excluded.
Homo.
I just checked. The c-stick was the only way to do this, and the conclusion is...Sorry, her weird second jump and float properties make it really hard to test her aerials properly. I think that her nair and bair MIGHT possibly be able to use this technique, but it would be even more difficult.
Trust me, it upsets me too, I love Peach. ):
Edit: Very nice! :O I'll edit the list.Thanks. XDD That helps a lot. Btw started new thread (check last post)