AsbestosBlatant
Smash Journeyman
I posted the wrong one, check now.
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C'mon, think about it.Yeah, but Lucas's goes through the opponent. If you had any idea how insanely powerful that is, you'd just quit Ness now probably.
How long does it stun? (I haven't seen it stun yet in the videos I've seen)Look, it stuns them, his turning radius is MUCH tighter, allowing for insane PK Thunder mindgames. You can't eat his thunder to edgeguard him, and with this he'll be able to edgeguard like a ****ing beast. His ENTIRE PKT IS A TAIL!!!
weren't we always scared of Gimpy? as for me, i think it'd be fun to go up against Simna(being a Ness main myself), and i can't wait to see what i might be able to learn from him...or...teach him?Anybody scared of Simna and Gimpy, now that their char. have received buffs?
I must have missed this, but care to explain about the magnet? I haven't seen any uses of it by Ness or Lucas, so i can't compare at all. Ive been looking but vids have come up short.Lucas' PK Thunder IS better than Ness', but Ness' PKT2 is more offensive, since Lucas' don't really carry the opponent, and Ness' PK Fire and PSI Magnet are WAY better than Lucas'.
I've seen a few videos where Lucas hits with his pk thunder, and it actually knocks the enemy BACK; so who knows, this might be one of the best ledge guarding tactics in the game. We'll see thoughHow long does it stun? (I haven't seen it stun yet in the videos I've seen)
Does it even drop the enemy like Ness' did?
Has anyone tried to tailwhip yet?
I think a little more info needs to be taken before we blow Lucas' PK Thunder up to God status, y'know?
Dash Attack: Seems to have knockback about similar to Melee. Multiple hits with different types of knockback. Close up hits seem to hit far and away, haven't seen a clean hit with the last hitbox, so can't tell if it does the same popup as Melee.
But also, having your psi magnet in front of you is an advantage in some situations. Sometimes, there is something spreading energy and with Ness you need to be almost inside that energy to get it, and you can't get inside without being damaged. I mean, sometimes when the energy is directed towards you, Ness has the advantage, as he doesn't need to turn or can get energy from both sides at the same time. BUT, when there is something like a pokemon, bowser's fire, or Charizard's fire, you can be in a safe position, where it cannot reach you and then you use Lucas's Psi magnet in front of you and then you reach that energy.The advantage of Ness' PSI Magnet being enclosed is that he can just press down B to absorb projectiles, instead of turning to the direction of the projectile and pressing down B. Also, Ness can camp in Corneria, along with other strategies.