This guy is either just not getting it, or incapable of understanding.
Tink is saying a guranteed 0-death in brawl is ridiculous, since being down a full stock in brawl is not easy to come back from since everyone stays alive so long. In melee, you get cheaped out too, but a comeback very possible even when down by three stock.
Tink never said any of that until recently, first off. He only implied it at best. I could have caught that implication, but I find it's usually a bad idea to try to argue with something a person didn't actually say. Things get muddled up when you start telling yourself you know what the other person is thinking. Most people would consider this a
favor more often than not.
Second off, I do believe that guaranteed 0-death does as much to help comebacks as it does to hurt them. Say you take an IC down to one stock, then he grabs you three times and wins the match. You may not like it, but it serves the same purpose as shine spikes, wobbles, and similar chain throws and gimping strategies from Melee. It doesn't necessarily make the game lean in one player's favor or the other, it just turns it into a game of extremes.
I thought that's what people *liked* about Melee, anyway? >,>
If you don't understand, ask for someone to explain it more carefully and slowly instead of replying with a condescending nature.
Again, communicating badly is generally a problem only the speaker can deal with, not the listener. A common theme on the internet is to reverse this as an excuse to insult people. It's funny that you do this and accuse me of being condescending in the very same sentence, don't you think?
This is my point >_>
It's ridiculously hard for an IC player to get a grab on anyone that knows anything about playing against the Ice Climbers. It was hard enough in Melee, and now everyone has literally lagless aerials and improve air mobility and projectiles are a lot stronger all around. My first stock against Chewy in tournament I took 2%, and it was not a quick stock. Chewy is good.
It's not easy to grab an opponent when your nana is ready unless your opponent royally messes up or just wasn't thinking. If your opponent is in the air, on the ledge, or simply on a platform, it becomes nigh impossible to get a grab.
Exactly. I mean... people
did beat Chewy. He took third. If getting a grab were so easy and he never messed up once he got it (and he really didn't), then why didn't he win?
Nana is still a few frames behind everything Popo does. Throw a fast move at her and she will almost always get hit, and interestingly enough if Popo tries to defend against it he's actually
helping you by letting you separate his climbers.