Hey everyone! This is my first post on smashboards so let me know if I’m doing anything wrong with how I’m posting here. Anyway I’m looking forward to playing Corrin/Kamui when they release so I did some digging. I’ve been reading smashboards since last February or so and was here for the creation of this thread and I’ve have been keeping up with it and I think I have something some may find useful (at least for discussion purposes).
So far there seems to be a lot of talk about Kamui’s normal (specifically aerials), so I took some time to do some calculations using the frame data here:
https://docs.google.com/spreadsheets/d/13yLMpvV58FOcJta6wDTlhPEGh0DVh2r5Ms9Y5TfaUP8/edit#gid=0 . I made a few assumptions as far as the hops are concerned so let me know if I made a mistake. Looking at the data, the frames under SH and FH seem to only be to the peak of the jump so I multiplied them by two for SH airtime and FH airtime. Then I took the estimated FAF for all of the aerials and checked against SH airtime to see if Kamui has any aerials that auto-cancel in a short hop.
SH Airtime: 28 – 34 frames
N air – 26 +
F air – 20 +
B air – 21
U air – 22-23
D air - ?
Based on this, all aerials auto-cancel in a short hop except D air. If the plus indicates it may be a bit more frames than suggested than perhaps N air won’t auto-cancel in a SH. For reference I looked at some of the other FE characters to compare aerials. If the data given is correct then Kamui is most like Robin with D air being the only aerial that doesn’t auto-cancel. Marth and Lucina are down from Robin’s number of cancels as they lose the cancel on N air. Ike losses his cancel on U air and Roy from the data here:
http://kuroganehammer.com/Smash4/Roy just doesn’t have auto-cancels.
Based on the data, it seems most likely that at least three aerials will auto-cancel in a short hop but this is based on data that is an estimation so please do not take it as 100%. My contribution to the discussion is that if we do get the auto-cancels as shown then Kamui will be in a good position with disjointed, long, and safe range on aerials. They should all be really good spacing tools but how safe they are will still depend on the damage output and such.