MLG DC 2010
October 15-17th, 2010
Passes on sale at the door for $50!
October 15-17th, 2010
Passes on sale at the door for $50!
Announcements
October 12th, 2010: Online registration is now closed. We have 162 pre-registered. Door passes are available for $50 and must be purchased BEFORE 4PM on Friday, October 15th.October 6th,2010: Can anyone defeat M2K at MLG DC? Find out here!
September 16th, 2010: Passes are now on sale, click the link at the top of the page to purchase a pass. They are selling very fast in comparison to previous events, so do not wait until last minute to purchase them. If, for some weird reason, we do not sell out, door passes will be available on Friday until 4PM for $50. The Rules and Settings have been updated for MLG DC as well. There are two rule changes everyone should be aware of:
1: Winners/Losers/Grand finals in Doubles will be best of 5
2: Pause will be set to off. However, if for some reason the players/referee's did not check the settings and the game is paused, the penalty for pausing will still be the loss of that game.
I will be instructing Referee's to turn pause off at the start of each day and also periodically doing checks throughout the day. However, I'm not about to begin to believe they will be able to check every station before every match, so the responsibility to make sure it is off will be on the players, and if it is not off an accidental pause will still result in the loss of a game. Make sure to check pause and that it is off prior to starting your games in DC. I think this is a pretty fair decision overall.
August 31st, 2010: Thread goes up. Raleigh just completed. We will have some moderate rule changes made, so wait for the announcements on that (mostly regarding pausing). Here is to hoping DC caps!
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Follow MLG on twitter for professional gaming updates and league updates!!
Click here to add tournament on AllisBrawl!
What They Said About Orlando, Columbus, and Raleigh
It was a 14 hour drive. I would do it all again. - Seibrik on RaleighOne of the best tournaments I've been to in a long time, good stuff MLG - Ophy on Raleigh
Despite all the craziness, I had a lot of fun at this tourney. - Big Lou on Raleigh
Good job to MLG for working on the TV's. I could notice a considerable difference from Columbus. They were much better this time around and great job getting more free-play time in for everyone. That was a big plus. - KirinBlaze on Raleigh
The best tournament I have been to in my entire life - Dojo on Columbus
The tournament was run very smoothly and I had a great experience with the Refs. Really well done overall, amazing job! - MetalMusicMan on Columbus
MLG was a terrific experience, probably the best tournament I will ever go to in my life.-Clowsui on Columbus
I would just like to say that this was the best tournament I have ever been to without a doubt. Not only will I try my best to come to Raleigh, but I think everyone else should do the same. -SnackAttack on Columbus
They’ve got good systems, it’s very well run. Most efficient tournament I’ve ever been to. - ESAM on Orlando
I’ve never had this much fun at a tournament before. I loved the crowd. It made things a lot more fun.-ADHD on Orlando
This has been the best tournament I have ever been to in the history of forever. I am not kidding, real talk. -Sky on Orlando
The event was really professionally done and it was a blast. Free Dr. Pepper. I really liked that TV's were turned off for finals to increase the hype of the event.-LeeMartin on Orlando
This was one of the fastest and most efficiently ran events that I have been to in years. Amazing!-D1 on Orlando
MLG is the biggest, longest running tournament circuit in North America. It has the largest prize pool and will be the most professional event any of you will ever attend. All equiptment is standard. All Wii's and TV's will be provided for you in a uniform setting. Trained referees will be at stations to officiate matches. The best players from around the country will compete for large prizes and ultimately the right to call themselves National Champion and earn a $12,500 prize check.
If you have never been to an MLG before then you should know this isn't your run-of-the-mill gaming tournament. This isn't TVs lugged in from all around the country. There are literally miles of electrical cables, thousands of electronic devices, hundreds of TVs, over 200 staff members, and some of the biggest sponsors in existence. If you are wondering what you get out of your pass other then a chance to compete and an opportunity to experience the Brawl community, here are just some of the things available at each event:
- Free BIC Razors
- Free Old Spice Deodorant
- Free Hot Pockets & Hot Pocket Coupons
- Free Doritos, all you can eat, all weekend long
- Free Stride Gum
- Free Jack Link's Beef Jerky
- Free Dr. Pepper, all you can drink, all weekend long
- Free MLG and Doritos branded hand towels
- Free hand massages
- Free MLG and Hot Pockets branded aluminum water bottles
- Sponsor giveaways and contests for free merchandise, including Best Buy Gift Cards and Astro Headphones
Sponsor Contest Winners
- George won $140 in Best Buy gift cards at MLG Raleigh
- Fonz won Astro A40 Headphones ($250) at MLG Raleigh
- Nasty won Astro A40 Headphones ($250) at MLG Columbus
The Pro Player Treatment
MLG designates that the top 16 in cumulative ranking points are Pro Players. These players receive many benefits through MLG to help their exposure and to help make sure they can make it out to events. There are a lot of awesome benefits for the MLG Pro Players, so if you work hard and practice it will be well worth it to join the ranks of these players. Here are some of those benefits:- $200 stipend check distributed at check-in
- A set up only for Pro Players in a Pro Lounge
- Free food and drinks in the Pro Lounge on the Friday of events
- Access to MLG content team for interviews and web content
- Free event pass
Click here to view the full season standings!
Current MLG Pro Players [name (points) - Character
1. Mew2King (3600) - Meta Knight
2. Ally (2160) - Snake
3. LeeMartin (2140) - Meta Knight/Lucario
4. TyRaNt (2040) - Meta Knight
5. NickRiddle (2030) - Zero Suit Samus
6. ESAM (1840) - Pikachu
7. DEHF (1360) - Falco
8. Seibrik (1190) - Meta Knight
9. Atomsk92 (1080) - King Dedede/Ice Climbers/Meta Knight
10. FelixTrix (1060) - Diddy Kong
11. Havok (870) - Meta Knight/Marth
12. FatalMatt (835) - Snake
13. Big Lou (710) - Luigi
14. ADHD (700) - Diddy Kong
14. Dojo (700) - Meta Knight
14. TheRealDSF (700) - Meta Knight
Click here to view the per event Pro Circuit Point breakdown!
Full Season Schedule
Pro Circuit Event #1: MLG Orlando (Florida) - April 16th-18th, 2010 - Complete! (183 Singles, 44 Doubles)
Pro Circuit Event #2: MLG Columbus (Ohio) - June 4th-6th, 2010 - Complete! (250 Singles, 64 Doubles)
Pro Circuit Event #3: MLG Raleigh (North Carolina) - August 27th-29th, 2010 - Complete! (148 Singles, 42 Doubles)
Pro Circuit Event #4: MLG DC (Washington, DC) - October 15th-17th, 2010
Pro Circuit Event #5 (Championships): MLG Dallas (Texas) - November 5th-7th, 2010
MLG DC General Information
Entry FeeSingles Entry Fee/Venue Fee (must pay online): $35 - Register here!
Doubles Entry Fee (paid on Saturday - view doubles information below): $10
Total: $45
Doubles Registration is $10 per player ($20 per team) and will take place at the venue. The prizes for Doubles will pay out on the spot in cash. There are only 64 team slots available.
Players who make it to Winners Bracket Round 3, whether they win or lose, will be able to register for doubles at 10:00AM on Saturday. All other players will be able to register at 3:00PM on Saturday.
MLG DC Venue
Gaylord National Resort and Convention Center
201 Waterfront Street
National Harbor, MD 20745
Travel Information
Three Airports are accessible: BWI (Baltimore), IAD (Dulles), and Reagan (DCA)
The hotel is a 15-minute drive from Reagan National Airport and within a 45-minute drive from both Dulles and Baltimore Washington International Airports.
Transportation: Super Shuttle services all three airports. Rates and more are available here.
MLG DC Official Hotels
Main Hotel
Gaylord National Resort and Convention Center
Rate: $189 + $15 Resort Fee per night.
(One nights deposit will be charged by hotel at the time of reservation.)
Deadline: September 29th 2010
Reservation Phone: 301-965-4000
I know this seems like a pretty steep price, but believe me when I say that Gaylords are top-notch hotels. You will be living like kings while you stay at the Gaylord. Even so, I would stress that you get a room at the main hotel (split it without however many people to make it affordable) because that means easy access to the venue and all of your stuff for the weekend. Not to mention plenty of time to play with people before and after the event each day!
Secondary Hotel
To be announced
MLG DC Event Schedule
Friday - October 15th, 2010
10:30 AM - 1:30 PM: Early Check-In
1:30 PM - 5:00 PM: Check-In / Warm-Up
5:00 PM - 5:30 PM: Welcome
5:30 PM - 9:30 PM: 1v1 Winners Round 1
9:30 PM - 11:30 PM: 1v1 Winners Round 2
11:30 PM - 12:30 AM: 1v1 Winners Round 3
Saturday - October 16th, 2010
8:00 AM - 10:00 AM: Warm-Up
10:00 AM - 12:00 PM: 1v1 Losers Round 1
12:00 PM - 2:00 PM: 1v1 Losers Round 2
2:00 PM - 3:00 PM: 1v1 Losers Round 3
3:00 PM - 4:00 PM: 1v1 Losers Round 4
4:00 PM - 4:30 PM: 1v1 Winners Round 4
4:30 PM - 5:00 PM: 1v1 Losers Round 5
5:00 PM - 5:30 PM: 1v1 Losers Round 6
5:30 PM - 6:00 PM: 1v1 Winners Round 5 / Losers Round 7
6:00 PM - 6:30 PM: 1v1 Losers Round 8
6:30 PM - 7:00 PM: 1v1 Winners Round 6 / Losers Round 9
7:00 PM - 7:30 PM: 1v1 Losers Round 10
7:30 PM - 8:00 PM: 1v1 Winners Round 7 / Losers Round 11
8:00 PM - 8:30 PM: 1v1 Losers Round 12
8:30 PM - 9:15 PM: 1v1 Winners Round 8 / Losers Round 13
9:15 PM - 10:00 PM: 1v1 Losers Finals
10:00 PM - 11:15 PM: 1v1 Finals
Sunday - October 17th, 2010
8:00 AM - 10:00 AM: Warm-Up
10:00 AM - 11:00 AM: 2v2 Winners Round 1
11:00 AM - 11:30 AM: 2v2 Losers Round 1
11:30 AM - 12:00 PM: 2v2 Winners Round 2
12:00 PM - 12:30 PM: 2v2 Losers Round 2
12:30 PM - 1:00 PM: 2v2 Winners Round 3 / Losers Round 3
1:00 PM - 1:30 PM: 2v2 Losers Round 4
1:30 PM - 2:00 PM: 2v2 Winners Round 4 / Losers Round 5
2:00 PM - 2:30 PM: 2v2 Losers Round 6
2:30 PM - 3:00 PM: 2v2 Winners Round 5 / Losers Round 7
3:00 PM - 3:30 PM: 2v2 Losers Round 8
3:30 PM - 4:00 PM: 2v2 Winners Finals / Losers Round 9
4:00 PM - 4:45 PM: 2v2 Losers Finals
4:45 PM - 5:30 PM: 2v2 Finals
This is a tentative schedule. Please arrive 1 hour before the scheduled start of your round. Schedule will be amended if we do not cap, so rounds may be significantly earlier than posted here depending on attendance.
Click here to view the tentative event schedule!
Click here to view further information regarding the competition format!
Find the closest event to you on Google Maps! Click here!
Rules
1v1 Settings1. Rules = Stock
2. Stock = 3
3. Timer = 8 Minutes
4. Items = Off & None
5. Pause = Off
2v2 Settings
1. Rules = Stock
2. Stock = 3
3. Timer = 8 Minutes
4. Items = Off & None
5. Team Attack = On
6. Pause = Off
General Rules
- Players may not use a controller with Turbo capabilities, Button Mapping capabilities, more buttons than the first party GameCube controller, or Wireless capabilities. Controllers with Turbo capabilities allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times. Controllers with Button Mapping capabilities allow Players to map a button sequence to a specific button. Pressing that button results in their Character performing a set of actions that would normally require the Player to press multiple buttons.
- Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics. Players may not use a controller that has been modified to include a Turbo button or Button Mapping capabilities. Players are allowed to make cosmetic changes to their controller, however, Major League Gaming reserves the right to deny the use of any controller suspected of providing an unfair competitive advantage.
- Players may not attach a headset to the Wii or TV.
- Players/Teams who break General Rules #1-3 will be given a Warning. Each subsequent Warning that a Player/Team receives will result in a Forfeit of the Game (See Gameplay #3).
- Players may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller while a Game is in progress. Breaking this rule will result in a Forfeit of the Game.
- Players may not appear on the Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors. Players may be asked to wear MLG apparel for Main Stage and Feature Station Matches.
- In the case of a Wii/TV malfunction, the Game will be restarted from the beginning.
- No Warm-Up Games may be played outside of scheduled Warm-Up periods.
- During scheduled Warm-Up periods, all Games must be played with three Stock or less.
- During scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.
- During Saturday and Sunday’s scheduled Warm-Up periods, Players/Teams who haven’t been eliminated from the Event have priority over other Players/Teams regarding the use of open Stations.
- Players who break General Rules #8-11 may be given a Foul (See Pro Circuit Conduct Rules).
- If a Player/Team fails to report to their Station within 5 minutes of their Match’s announcement, they will Forfeit the 1st Game. 10 minutes after the announcement, a Player/Team will Forfeit the Best of 3 Game Match or the 2nd Game of the Best of 5/7/11 Game Match. 15 minutes after the announcement, a Player/Team will Forfeit the Best of 5, Best of 7, or Best of 11 Game Match. If both Players/Teams Forfeit the Match, the higher seeded Player/Team will win the Match.
- Players/Teams may Forfeit a Game or Match if a Player leaves their Station without their Referee’s permission, or is otherwise unable to play. Referees may set a time limit for a Player who has requested that they be allowed to leave their Station, however, Referees may also deny a Player’s request to leave their Station. Players/Teams may Forfeit a Game or Match if a Player hasn’t returned by the end of their Referee’s set time limit.
- In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game. In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match. Players/Teams must notify their Referee of their intent to Protest a Game before a new Game has begun. Players/Teams must notify their Referee of their intent to Protest a Match before the Match’s Score Sheet has been submitted to the Tournament Director.
- No use of Marth’s and Squirtle’s Grab Release Infinites against Ness.
- No use of King Dedede’s Standing Grab Infinites against Bowser, Donkey Kong, Luigi, Samus, and Mario.
- Players/Teams who break Gameplay Rules #1-2 will be given a Warning. Each subsequent Warning that a Player/Team receives will result in a Forfeit of the Game (See General Rules #4).
- No use of Meta Knight’s Infinite Cape Glitch.
- No Pausing a Game without Referee’s permission.
- No use of an action that freezes a Game, or otherwise disrupts standard gameplay.
- Any Infinite Move must end before the affected Character reaches 300%.
- Breaking any of Gameplay Rules #4-7 will result in a Forfeit of the Game.
- Any sign of cheating may result in a Forfeit of the Game, disqualification from the Event, and ejection from the venue. Players who are disqualified from the Event won’t receive any Rank Points for their ranking in the Event.
- In the 1v1 Event, the higher seeded Player must choose their Controller Port first. The lower seeded Player may use any of the remaining Controller Ports.
- In the 2v2 Event, the higher seeded Team must choose one Controller Port first. The lower seeded Team must then choose two Controller Ports. The higher seeded Team must use the Controller Port that wasn’t chosen.
- Players may request a Blind Pick of Characters for Game 1 of a Match.
- For Game 1 of each Match, the higher seeded Player/Team must strike three Stages from the list of Starter Stages. The lower seeded Player/Team must then strike 4 Stages from the list of Starter Stages. The higher seeded Player/Team must then choose the Game 1 Stage from the remaining Starter Stages.
- After the Characters and Stage have been selected for Game 1 of a Match, each Player may select one Stage, from the list of Starter Stages or Counter-Pick Stages, that can’t be chosen for Games 2-11 (Stage Banning). For Stage Banning, Players may not ban the Stage that has been selected for Game 1. The lower seeded Player will be given the opportunity to select a Stage first. The higher seeded Player will then be given the opportunity to select a Stage.
- The loser of a Game must select the Stage for the next Game, however, Players may not select a Stage on which they have already won a Game in the Match. The Stage for Games 2-11 can be selected from the list of Starter Stages or Counter-Pick Stages.
- After the Stage for Game 2-11 has been selected, the winner of the previous Game must select their Character(s), for the upcoming Game, first. The loser of the Game must then choose their Character(s) for the upcoming Game.
- If the Timer runs out, the winner of the Game will be determined by the following criteria in this order: Stock and Percentage. If Stock is used to determine a winner, the highest number will win. If Percentage is used to determine a winner, the lowest number will win. If both Stock and Percentage are tied, Sudden Death won’t be used and a Tiebreaker Round will be played instead. Multiple Tiebreaker Rounds may be used if necessary. In a Tiebreaker Round, Stock will be set to 1, the Timer will be set to 4 Minutes, and the same Stage and Characters must be used.
- If the Timer runs out and a Player exceeds the Edge Grab Limit, that Player/Team will Forfeit the Game. However, if the Timer runs out and both Players in a 1v1 Match, or at least one Player on each 2v2 Team, exceed the Edge Grab Limit, the penalty will not be enforced (See Gameplay #17). The Edge Grab Limit will be 35. For Tiebreaker Rounds, the Edge Grab Limit will be 15. The Edge Grab Limits only apply to Games/Tiebreaker Rounds in which the Timer runs out.
- If a Game is started without the approval of a Referee it will be restarted.
- Players may take one or more of their teammate’s Stock.
Click here to view the competition format
Prizes
Singles (pot = $7,000)1st - $2,500
2nd - $1,500
3rd - $1,000
4th - $700
5th - $500
6th - $350
7th - $250
8th - $200
Doubles (pot = $20 * number of teams)
1st - 55%
2nd - 30%
3rd - 10%
4th - 5%
Assuming 64 Teams
1st - $704
2nd - $384
3rd - $128
4th - $64
Click here to view the per event Pro Circuit Point breakdown!
National Championship Prizes
1st - $12,500
2nd - $7,500
3rd - $5,000
4th - $3,500
5th - $2,500
6th - $1,750
7th - $1,250
8th - $1,000
Total Season (Raleigh, Dallas, and Championships) Stipend Distribution: $9,600
Total Season Prize Distribution (All 5 Events): $63,000
Total Money Distributed: $72,600
note: these prizes do not include doubles winnings
Registered Usernames (Updated October 12th, 2010)
- Mew2King
- AllyOrNotAlly
- LeeMartin
- TyRaNt-WC
- NickRiddle
- ESAM
- DEHF
- Seibrik
- Atomsk92
- Felixtrix
- HavokZ
- FatalMatt
- Lounis
- TheRealDSF
- The_ADHD
- Tearbear
- RichBrown
- _choice_
- mikeHAZE
- Kelzorz
- Shaky3
- NinjaLink
- san37111
- Bizk1t
- Broccoli_Kong
- ch33s3
- Bloodcross
- MVD731
- MeroKnight
- CONEYZZzzz
- Kadaj_7
- KirinBlaze
- Micaelis
- Mister-Eric
- SadaharuInui
- Snakeeee
- Stockfield
- t0mmyssb
- Vinnie_C
- Xzax
- Zucco_
- ChiboSempai
- .sPiTe.
- 2cb
- Alex Strife
- Amkhokar
- awill1567
- Axeldovefourpeace
- B.H.
- BasedGod64
- bigtmonee
- BionicSonic
- Bloodyknite
- BMX09
- Bonk3492
- Bountie_Shadow
- buenob
- burningyouth
- chillinkillin
- ChuDatzz
- D-Rock1000
- D0N_757
- dextasmurf
- dxyabyss
- EE_Flowers
- F1oat
- Famus
- Fragdog.
- Freezewish730
- FS_SlimJim
- G.I.M.R.
- GameDragonX
- Ganonballer
- GoldenJoe
- Guerrilla-Tony
- Hael_Phael
- HeyItsYO
- HIT_or_MISS
- hkisame
- HolyNightmaren
- Ic3berg
- ifitswrong
- Ih8bunnies117
- Ilove2
- Immortalsun
- InfernoOmni
- Iramo
- Itsamii10
- JBlondie
- JDC5000
- JNig
- Joshkip
- JunebugAzen
- KassandraNova
- Kazoyuri
- kenny9
- KeyBler345
- KiraFlax
- klaymanskye5
- lEddHunterl
- Lobos
- logic-
- LoliLovesRain
- lordc447
- Luckay4Lyphe
- luigiking
- luigison
- Lumi
- lupothe1st
- MalcolmMcNulty
- menezeskk
- MIB004
- mightyhealthy04
- MilitarySpade
- Mudvayne91
- MulticolorShyGuy
- nerd.WC
- Nikita_Squall
- Niteking77
- Patterns1987
- peep_rivers
- PinkFreshhh
- pitskeyblade
- Pitzer757
- Poltergust
- PoyotheJacobKnight
- Punishment.Divine
- QwertyMaster007
- Rawdog.
- RhapsodyOfMemories
- robomafia1
- Roxas215
- SeraphBlade
- ShinStarss
- SickNasty2330
- slikvik05
- Smash_God
- Snackk
- snapples
- sorasin
- Speed_SonicTH
- SupaNova9000
- Takeover1806
- TeeVee
- therealEbo
- thetantalus
- Timeway
- TKbrO
- TommyGreenShirt
- toobusy2care
- TriggaTy
- turkeywarrior
- TUSMBOX
- UhhhLol.
- unfurledbeef
- Watchdog.
- WheresMymon3yhoe
- workingcoalminers
- xivk
- Yoster
- ZtheSkydiver
- Zyth
Click here to view the full season standings!
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