Notice: If you are going to dispute anything, do not try to dispute without first watching the highest quality versions first. If you're watching off YouTube and "not seeing it" or "think you saw something" your argument won't be included in this post.
New Brawl Tactics
Trip
Descripton: Something about falling over while dash dancing wrong. I need to know what to put here
Confirmed but more information needed
Dash Brake / Braking
Unconfirmed
Foot-stool Hop
Confirmed
Fast-Jump
Unconfirmed
Edge-Snap
Confirmed
Description: This is when the character will snap to the edge where he would normally overshoot it or isn't facing the direction of the ledge.
Jump after Air Dodge
Confirmed
Momentum Air-Dodge
Confirmed
Description: All the directional air-dodges are not really directional but are based on the previous momentum of the character on screen.
General Tactics
Classic Tactics
Rolling
Confirmed
Ground Dodge
Confirmed
Teching
Confirmed
Powershielding
Confirmed
Mid-air Item Grab
Confirmed
Stationary Air-Dodge
Disconfirmed
Directional Air-Dodge
Disconfirmed
C-Stick:
Confirmed
Short hop
Confirmed
[*]E for All attendees confirmed this. This is not possible on WiiMote setup.
Fast-fall
Confirmed
Crouch-Cancel
Confirmed
Dash-Dancing
Confirmed
Jump-Cancel Grab
Confirmed but more proof needed
Double Jump Cancelling
Unconfirmed
L-Cancel
Unconfirmed
Wavedashing
Disconfirmed
Wavelanding
Confirmed but more information needed
Respawn Invincibility
Confirmed
Character Specific
Fox Jump-Cancel from Shine
Confirmed but more proof needed
Fox Illusion Cancel
Confirmed
MetaKnight's WaveLand + WaveDash
Unconfirmed
Yoshi's Double-Jump Cancel
Disconfirmed
Sources
GameVideos - Sonic vs Link
Streaming: http://www.gamevideos.com/video/watch?video=15372&largeFormat=wmv
Direct: http://www.gamevideos.com/download?...SmashBrosBrawlSonicVsLinkGameplay_640x360.wmv
GameVideos - Diddy Kong's Final Smash
Streaming: http://www.gamevideos.com/video/watch?video=15401&largeFormat=wmv
Direcy: http://www.gamevideos.com/download?.../15401/gv.com.SSBBDiddyRocketPack_640x360.wmv
GameSpot - Media Summit 2007 Interview
Streaming: http://www.gamespot.com/video/92851...os-brawl-nintendo-media-summit-2007-interview
Direct: http://download2.gamespot.com/d4/gsc/2007/10/169_ssbb_wii_di_101107_hr.mp4
GameSpot - Media Summit 2007 Gamplay Demo
Streaming: http://www.gamespot.com/video/92851...rawl-nintendo-media-summit-2007-gameplay-demo
Direct:http://download2.gamespot.com/d4/gsc/2007/10/169_smashbrosbrawl_vf_01_wii_101107_hr.mp4
GamePro Gameplay Trailer
Streaming: http://www.gamepro.com/video/player.cfm?vid=116140
MTV Mutiplayer's Demonstration Video Part 1
Streaming: http://multiplayerblog.mtv.com/2007...ay-super-smash-bros-brawl-using-the-wii-mote/
MTV Mutiplayer's Demonstration Video Part 2
Streaming: http://multiplayerblog.mtv.com/2007...ash-bros-brawl”-using-the-classic-controller/
New Brawl Tactics
Trip
Descripton: Something about falling over while dash dancing wrong. I need to know what to put here
Confirmed but more information needed
- Zauron made a GIF of this weird rolling animation from Yoshi. Without being able to play the game we let it go for a while.
- At E for All Ink discovered how to make this work. It has to deal with dash dancing. The input is Dash to Pivot to Trip. This method is called Ink Dropping.
- The move can be cancelled (Trip Cancel)
- It can be done from Idle and while facing the opposite direction. So far, no one knows the input
Dash Brake / Braking
Unconfirmed
- Wyvern found something interesting. Look at http://www.gametrailers.com/player/26688.html at 01:35. Mario is running full-speed and "brakes" to fSmash Kirby.
Foot-stool Hop
Confirmed
- smashbros.com
- Samus vs Mario video confirms that a Footstool Hop doesn't inflict damage (percentage)
Fast-Jump
Unconfirmed
- Gamespot's Media Summit 2007 Interview at 02:35. Samus is trying to break the Smash Ball. She jumps, fast-jumps and then uAir to finally break it. Samus does a second jump at very high speed. It could be just like fastfall but the opposite where you jump at peak instead of pressing down. On the high quality version of the video, it's obvious the jump is much faster. It might be a demo glitch. Some people are claiming this is a FootStool Jump. Read: http://smashboards.com/showpost.php?p=3068235&postcount=309
Edge-Snap
Confirmed
Description: This is when the character will snap to the edge where he would normally overshoot it or isn't facing the direction of the ledge.
- GameSpot's Media Summit 2007 Gamplay Demo at 06:06, Link uses his UP+B to recover and grabs the edge when he really should have overshot it.
- E for All attendees confirmed this.
Jump after Air Dodge
Confirmed
- According to a journalist on Destructoid, he claims that you are now able to jump even though you have already done an air dodge. He knows the Melee rules where Air Dodge incapacitates your player but says it's different in Brawl. http://www.destructoid.com/hands-on-with-super-smash-bros-brawl-48983.phtml
"A few gameplay elements have changed as well. For instance, if you do a dodge in the air, you can still do a jump afterwards. In Melee, if you did midair dodge, you couldn't recover until you landed on the ground. Another change is the fact that you can catch items that are thrown at you." - E for All attendees confirmed this.
Momentum Air-Dodge
Confirmed
Description: All the directional air-dodges are not really directional but are based on the previous momentum of the character on screen.
- In the MTV Demonstration Video Part 2 at 1:50. Look at Diddy Kong. He's DI'ing to the right. This means he's pressing right on the control stick. Then he dodges, but he goes in the same momentum as he always was, there is no air-dodge push to the right. Since there is no increase in speed from his dodge, this will make wavedashing impossible, since there would be no "push" which is necessary for the character to slide across the ground.
- E for All attendees confirmed this.
- In the MTV Demonstration Video Part 1 at 2:01 Link does a downward airdodge. Look at the player's hands. He presses down to make Link dodge down. It could be the case that it was just a force of habit of his and it press down did nothing.
General Tactics
Classic Tactics
Rolling
Confirmed
Ground Dodge
Confirmed
Teching
Confirmed
- It's seen a couple of times. Samus does it on BattleField once. I forgot where.
- E for All attendees confirmed this.
Powershielding
Confirmed
- I forgot, but some CPU vs Bowser, the CPU powershields Bowser's Flame breath
Mid-air Item Grab
Confirmed
- GameVideos' Sonic vs Link at 00:31. Sonic grabs a Fan.
- IGN's Delfino Plaza. Ike grabs Fire Flower
- E for All attendees confirmed this. They also state it's easier to pull off.
Stationary Air-Dodge
Disconfirmed
- See Momentum Air-Dodge
Directional Air-Dodge
Disconfirmed
- See Momentum Air-Dodge
C-Stick:
Confirmed
- http://www.joystiq.com/2007/10/12/joystiq-hands-on-super-smash-bros-brawl-wii/
"With that pad, Brawl plays almost the same as on Smash Bros. the GameCube. (Note that GameCube controllers will also work with Brawl natively.) I tried the right analog-stick for smash attacks and began to appreciate the chaotic pace." - E for All attendees confirmed this. There are a few more things stated such as being able to use tilts by pressing the direction with the control stick and press the C-Stick. Also, Smash attacks can be charged without having to press Z.
Short hop
Confirmed
[*]E for All attendees confirmed this. This is not possible on WiiMote setup.
Fast-fall
Confirmed
- GameVideo's Sonic vs Link fight at 00:35. If you watch all the other drops, you see that one is significantly faster than the rest.
- In IGN's Delfino Plaza video, it appears Ike fast falls after a back flip right after Pit starts his Final Smash. Ike's dAir never seemed to propel him down start quick before.
Crouch-Cancel
Confirmed
- I haven't any video for this one. There's said to be a point where MetaKnight does it. I've to find that video
- E for All attendees confirmed this.
Dash-Dancing
Confirmed
- E for All attendees confirmed this. It's supposedly easier to pull off and needed for Ink Drop
Jump-Cancel Grab
Confirmed but more proof needed
- Some E for All attendees have said this is in but we need more concrete information.
Double Jump Cancelling
Unconfirmed
- Not sure. I think E for All attendees said Yoshi's was out but I'm not sure if it's character specific.
L-Cancel
Unconfirmed
- Gamevideo's Link vs Sonic video. Link's first fAir of the match looks L-Cancelled. After watching more, his fAir recovery might have just been increased in speed.
- GameSpot's Media Summit 2007 Gamplay Demo, the CPU Mario does an uTilt at 01:21 and recovers very quickly. This means that the computer can now L-Cancel or...
- There's also the possibility all L-Cancel is "automatic". In other words all recovery time from air attacks has been decreased.
- Mixed things from E for All attendees. Most say it's out. Some say it's still in.
Wavedashing
Disconfirmed
- See Momentum Air-Dodge
Wavelanding
Confirmed but more information needed
- Though Waveashing is disconfirmed, wavelanding is not completely dependent on directional air-dodge. There are other things that can cause you to slide like a Glide hitting the ground diagonally. See MetaKnight's WaveDash
- E for All attendees say this is possible but very little detail as of yet.
Respawn Invincibility
Confirmed
- It's in but the difference from Melee is that the number of invulnerable frames starts being counted while you're on the floating platform. If you take too long to return to battle, there will be no invulnerable frames. Whether attacking cancels invincibility frames has yet to be confirmed/disconfirmed.
Character Specific
Fox Jump-Cancel from Shine
Confirmed but more proof needed
- People have said that you can jump cancel, only if you are holding down + B. once you let go, he'll have a lag and you'll have to wait until the animation is done.
Fox Illusion Cancel
Confirmed
- http://www.youtube.com/watch?v=HuZsxnQiCyo at 00:24. He cancels right in front of peach
MetaKnight's WaveLand + WaveDash
Unconfirmed
- There are a few videos where MetaKnight glides very closely to the ground. As he hits the ground, he is able to WaveLand. If the glide used quickly at low altitudes via DJC (Double Jump-Cancelled) like with Peach, it would work just like a WaveDash. Of course, Double Jump Cancelling would have to be confirmed first.
Yoshi's Double-Jump Cancel
Disconfirmed
- It's seen in of the pre E for All videos of Yoshi vs Pit
- E for All attendees disconfirmed this.
Sources
GameVideos - Sonic vs Link
Streaming: http://www.gamevideos.com/video/watch?video=15372&largeFormat=wmv
Direct: http://www.gamevideos.com/download?...SmashBrosBrawlSonicVsLinkGameplay_640x360.wmv
GameVideos - Diddy Kong's Final Smash
Streaming: http://www.gamevideos.com/video/watch?video=15401&largeFormat=wmv
Direcy: http://www.gamevideos.com/download?.../15401/gv.com.SSBBDiddyRocketPack_640x360.wmv
GameSpot - Media Summit 2007 Interview
Streaming: http://www.gamespot.com/video/92851...os-brawl-nintendo-media-summit-2007-interview
Direct: http://download2.gamespot.com/d4/gsc/2007/10/169_ssbb_wii_di_101107_hr.mp4
GameSpot - Media Summit 2007 Gamplay Demo
Streaming: http://www.gamespot.com/video/92851...rawl-nintendo-media-summit-2007-gameplay-demo
Direct:http://download2.gamespot.com/d4/gsc/2007/10/169_smashbrosbrawl_vf_01_wii_101107_hr.mp4
GamePro Gameplay Trailer
Streaming: http://www.gamepro.com/video/player.cfm?vid=116140
MTV Mutiplayer's Demonstration Video Part 1
Streaming: http://multiplayerblog.mtv.com/2007...ay-super-smash-bros-brawl-using-the-wii-mote/
MTV Mutiplayer's Demonstration Video Part 2
Streaming: http://multiplayerblog.mtv.com/2007...ash-bros-brawl”-using-the-classic-controller/