Turbo Ether
Smash Master
- Joined
- Apr 12, 2006
- Messages
- 3,601
Good luck infinitely wall teching bomb-ombs + enemy attacks at ludicrous percents.
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lol you started itHold on a sec, contributory is a word?
WTF.
Mindgames.
And ****. You're eloquent as all get out when you want to be. Thanks for meat-riding my white noise though, Trope.
Smooth Criminal
But it's still possible, though.Good luck infinitely wall teching bomb-ombs + enemy attacks at ludicrous percents.
Have you ever played Hyrule temple matches? Me and my friends do them all the time when we're bored, and compete to see who can live the longest.Good luck infinitely wall teching bomb-ombs + enemy attacks at ludicrous percents.
That's why I said 'good luck'. If you can easily infinite tech bomb-ombs at 999%, more power to you.Have you ever played Hyrule temple matches? Me and my friends do them all the time when we're bored, and compete to see who can live the longest.
Teching rests and Falcon Punches at 400%? Not hard at all. Teching bombombs thrown at you? Only a little bit harder, but still do able.
I said good luck infinitely wall teching. Last time I checked, living up to 600% is not infinitely. People need to stop ignoring the fact that I explicitly used the word "infinitely", in the post they keep quoting.In Hyrule it's common for people to live up to 600%.
you can do it up to 999%. Its not hard.I said good luck infinitely wall teching. Last time I checked, living up to 600% is not infinitely. People need to stop ignoring the fact that I explicitly used the word "infinitely", in the post they keep quoting.
Aren't apples and oranges both fruit? Why the hell is your name pink?Why is it apples and oranges? Isn't both Smash and sports designed to be competitive?
See, what you're missing is that's what they want to see. They want solid evidence that this kind of thing is broke. Lots of jokes, lots of theory, no putting down something to prove it. You'll be more than welcomed, and in fact, it's been said many times before that they want people to be as exploitative as possible to show hard evidence that some things just don't belong. You think you can go own in that environment using that strategy? Do it. You won't get booed. You won't get dirty looks. You won't feel like you're the bad guy. You'll be revered as the winner using a valid strategy within the confines of the rules provided.Super Smash Brothers Brawl (3 Viewing)
Talk going on about Nintendo's new hit, SSBB. Get Hype!
Thats how many people are currently on that board. LOL Good stuff. All stages and all items. I'm so counter picking Mario Bros. every time and going there with a reflector in hand.
It's a ban because you're not allowing it in play.Aren't apples and oranges both fruit? Why the hell is your name pink?
You still haven't disproven any of my points. You've only dragged us down into a senseless semantic argument with overextended analogies and logical fallacies. Instead of nitpicking, could you please tell me why it is a ban if I change settings that I've always been allowed to change by the game itself.
At least I'm not making anything up. Nowhere in the language of the SBR ruleset does it say, "items are banned." In fact it says "items are set to 'off' and 'none'." It says this directly after two other rules pertaining to in-game settings, neither of which have anything to do with bans. Then, anything that is banned explicitly uses that language. "Metaknight's Infinite Dimensional Cape glitch is banned." "Stalling is banned." Stages are divided into those that can be brought up in Random Stage select, those that can only be brought up by player choice, and those that are explicitly banned. All instances of a ban in the SBR ruleset are explicitly stated as such.
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I'd also like to state that I think AZ's contribution here is certainly worth noting. A lot of people here are discrediting item play saying that it requires less skill or that it narrows the skill gap. This is a debatable point, since item play still requires skill and knowledge, just different skill and knowledge from that of standard tourney play. AZ has shown this pretty well.
But he also made sure to make a point that needs to be emphasized, since no one else wants to:
It's a good side tournament.
The fact is, the ability to generate tournout is what really decides the standard, and the SBR ruleset generates a bigger turnout. You can say all you want about Evo2k8 drawing in a hundred something people people for Brawl. But when you consider that tourneys like Critical Hit and HOBO sometimes generate comparable attendance without the Evo name, you realize that the Evo attendance was far less than it could have been. This is the point. The current standard ruleset is in place, because it draws in participants. You will have a more successful tournament if you use this ruleset. I think most TOs on this forum will confirm that.
Of course, this doesn't restrict you from designing other events beside the main event just for the fun of it. An All Brawl side event, with a smaller pot, or maybe just bragging rights as the grand prize, is fun, and still tests people's skills while letting them experience parts of the game that aren't played in the standard set. It has the potential for successful side tourneys. But these rules won't draw the crowds that a standard ruleset will.
Maybe All Brawl experiences will influence changes in opinion towards some aspects of the standard
have nothing to say about the quality of content of the post, but for the record, I wasn't even there. Unless you mean that name thief "Toasty!" [note the !] ..from Texas maybe? don't matter, just clarifyingand some other good players (SK92, one of the best Falcos in the world and arguably the best player in Vegas; toasty, some other semi-known guys) didn't even make the finals.
Yeah, pokeballs are the most problematic itmes. I am surprised at no bomb-oboms mention.No. But the arguments against All-Brawl are largely exaggerated/untrue. I would definitely enter a $5 All-Brawl tournament again if held with no-items tournaments. I would not travel cross country for the All-Brawl ruleset, but I do think its a great extra event to have that you can run concurrently with regular Brawl Singles/Doubles.
Forward and I each won about equal number of regular spawns. He held the advantage in Smashball's won because of two factors:
1) On more then one occasion I had plenty of space/oppurtunity to hit the Smashball and I simply wiffed repeatedly.
2) Snake can break the Smashball in 1-2 hits within 5-7 seconds of it spawn. Diddy can only break the Smashball within about 7 seconds after 3-4 hits.
My only complaints are pretty much assist trophies and poke balls, Pokeballs really are a problem because I don't think I got one **** Pokemon the whole tournament, while my opponents got legendaries. Assist trophes are a similar problem (Nintendog covering the screen, sigh). All other items are not to big of a deal.
Items are allowed, though. They just don't appear frequently in the mode we play.It's a ban because you're not allowing it in play.
It's like...the most simple definition of "ban". Not allowing something is "banning" it.
This statement oozes of wisdom. Never have such insightful words been spoken. May we all gaze upon these words and be enlightened!You suck and so does those rules.
I think those never actually played Brawl seriously.Keits: Attendance is going to be disapointing, because they are on separate days and Brawl players plan to go home after saturday. Melee is running sunday though too, so there is some hope for some cross-entry from those players. In case you didnt know, large portions of the smash community are already getting bored of brawl and moving back to melee. To me, this is a sign that they’ve chosen the wrong rules to play Brawl by, and given a little more time, I think more people will become more open to Items-on play. They really should embrace the game for what makes it unique.
It's broken if it lets a player win EVO against better players than him. There, I prove it.There is a small group of us who love the game this way, and this ruleset is MUCH more popular with players who started initially with old school 2d games, but skipped on Melee. No one has been able to prove that any stalling tactic, stage, or item is broken yet.
I watched some of Keits vids.Another point of contention was the winner, CPU. He was undefeated the entire tournament, and soundly defeated the Melee crowd’s favorite-to-win, Ken, twice. Its not easy, at any skill level or any age, to get up on the stage and play on the big screen and be as solid as CPU was. He practiced with stages and items, he played smart, and he won. He was in my pool, and I played him first round. He sent my *** to losers like it was nothing. (I went on to get 13th).
No it wasn't. EVO would have had probably 5 times the numbers of entrants and probably would have been the biggest Brawl tournament to date if it wasn't for the ruleset.Long story short, Evo wanted to try an items-ruleset, and even the pro-items people could not agree on what should and shouldnt be legal. So Evo went with a ruleset that was basically a compromise between Items-on and Items-off. While the tournament was a total success
All of the smash games are horribly polished, not just Melee. Hal Labs didn't really care about gameplay balance or anything, and yet Smash 64 and Melee do a better job at it than Brawl.The debate started not with Evo, but even before Brawl was out in the states. Groups of melee players had imported the game and were already banning stages and items before the bulk of us even had a chance to play. Being interested in the game competitively, I took offense to this. Melee went through a lot before it became what it is. It needed the changes the community gave it because, lets face it, it was unfinished. Its lucky that the community ended up finding an end to Ban-road and ended up with a game that worked. So, when large groups decided they would just apply melee’s ruleset to brawl as closely as possible, I knew something was not right with these players.I dont blame anyone for jumping on the bandwagon, but I do blame the people who have recognizable names/voices in the smash communities who rallied everyone into a state where they didnt even want to test what was in the game.
To be fair, that time was totally ZSS's own fault. The capsule had been around for a while, and instead of doing something safe like tossing it at an opponent, or tossing it up, or jumping and tossing it down to break it, the ZSS jabbed it twice. But yeah, I see what you mean.http://www.youtube.com/watch?v=UteUjTdqjL0
:42 to :45
I dunno about you guys, but this ALONE is making me say, "THAT'S why items should not be allowed in serious tournaments"
Try this one insteadTo be fair, that time was totally ZSS's own fault. The capsule had been around for a while, and instead of doing something safe like tossing it at an opponent, or tossing it up, or jumping and tossing it down to break it, the ZSS jabbed it twice. But yeah, I see what you mean.
Or this one: http://www.youtube.com/watch?v=qaav6JrCeg8Try this one instead
http://www.youtube.com/watch?v=ZDvCiVmWGpM
>__>I never thought keits was an idiot. In fact, I agreed with him that if you were to have items, you should have ALL items, because eliminating any single item represents a hiprocrosy.
It's easy to see why Keits or other SRK members would have understandable enmity towards SWF and vice versa, if you've kept up with the fiasco.Alright, I just had a day of playing nothing but this ruleset. (2 stock, 3minutes, timer runs out-sudden death, all items medium, all stages.)
It's definitely not for me.
To answer the thread name: I don't think so.
To Alpha Zealot, I agree this could potentially be an alright side event at a tourny, if I am able to organize another one, I might throw this in just as a test, who knows.
(that said, I am still bothered by the emnity that Keith seems to have towards SmashBoards, even though I admittedly know nothing of him other than what was posted throughout this thread.)
Just to switch it up, I'll post a video that "proves" items don't have to be banned, necessarily.This is a debatable point, since item play still requires skill and knowledge, just different skill and knowledge from that of standard tourney play.
hehe.(that said, I am still bothered by the emnity that Keith seems to have towards SmashBoards, even though I admittedly know nothing of him other than what was posted throughout this thread.)
Remember, the amount of randomness is also variable - it's not like it's "no randomness" or "completely random" - there's a sliding scale, all the way from no items fox only final destination to all stages all items on high random characters. People are trying to find what areas of that continuum can be done competitively.I idea is pretty simple: choosing to ban one item but not another makes it a question of an arbitrary degree of what is acceptable. True, if you attempt to define what is acceptable you can make a run for "balance", but in the end the argument for randomness will always exist, so why not simply embrace all of them?