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Exactly, so what you're doing with All-Brawl is throwing in the nuts.Yes, I understand antes and blinds. However, anytime/anywhere I've played poker, if you're not in the blind spot you still get your two cards and choose how to go from there. Those two cards tell you whether or not you want to play this hand, just like the rule set will tell you whether or not you want to play this smash tourney. I agree with you that poker and smash are not the same thing, but I do see little similarities like what I'm pointing out. Do the situations match up 100%? No, but they don't have to. They're just similarities.
The way I see it, both poker and smash come down to three things: predicting your opponent's move, "mindgames"/bluffing/whatever you call it, and the experience to make quick, possibly game-changing decisions. Now I'm not a pro at either game, but these three things are basically universal to all things competitive (except things that are judged by outside parties like gymnastics or figure skating, where mindgames are used differently or not at all).
So when a guy goes all in on the turn, and you know that there's only one possible hand and one possible river card that could beat what you already have, you call. He gets the card, you lose. Nothing you could do about it, you just have to accept it because it's called gambling.
So when you pay your tourney fee for a chance to take home the whole thing, you're gambling too. When that bob-omb spawns in your game-winning smash attack, just think of it like that long-shot river card that beat you in the poker example.
EDIT: When I watched the second link in his post, Marth v Marth on Elden Bridge, I saw nothing there to complain about. Since the topic of the moment seems to be items, I just guessed that was why he said it was "even more wow." What makes that a "wow" match then?
Oh right, touchdown. I knew "home run" was the wrong term for it but I was too lazy to Google American Football.LOL.
you mean touchdown and field goal. homeruns happen in baseball.
hurray for the new pro sport: footsmashbaseball
I can't seem to decipher whether this is pro-Items or anti-Items.No johns? A win is a win, a loss is a loss. It IS like poker in that if you don't think you can win in the current conditions, you don't play. The difference being that in poker you just play another hand, whereas in smash you play another tournament.
Anyone remember when the Cubs fan caught the foul ball instead of the player, and everyone was pissed? Well they didn't ban fans from coming to the games after that.
1) One in, um... what, 100 matches might have a random fan jump in and win one team the game or at least give them 1 extra point. That's one random element in one in 100 matches. With items, every single item spawn in the entire game is random (in some way) and could win either side the match either from the onset or eventually. Oh, someone just grabbed a Bob-omb, winged me with it and cost me 36%. That's 36 friggin' percent! At the end of the match I might not have caught up to that.Stuff.
You clearly think is this the only argument we have.Anyways, I still think it's worth looking into. Someone play 100 matches with All-Brawl settings, and count the number of times an explosive spawning during an attack occurs. In fact, we should have like 5-10 people do this to get a good sample size. Don't count explosives that are clearly there that you just run into, only count the ones that spawn DURING an attack animation, making them 100% unavoidable. I bet the numbers are pretty low.
Hey, we're just saying: It won't catch on for these and these reasons.But like I said before, and I think I speak for the majority of the All-Brawl supporters on this, I'm not trying to force this playstyle onto anyone. All I want is to provide people with more options, and to have those options tested at a competitive level. While no items may be the majority right now, testing and having an open mind might change some opinions.
No one's preventing you from testing the new ideas out. We're just telling you why they'll fail.Let the new ideas be tested, and if they turn out to be as bad as you think they will you're free to say "I told you so." But at least let it be tried and evaluated, maybe even tweaked along the way, before everyone slams the door on it.
Blinds and antes are the same thing. And in Poker, unless you have no more money except that blind left, you always have the choice to let it go and come back for another round. You never lose just because someone got a 4 of a kind.You don't know **** about poker.
You can't just play another hand because there are BLINDS and ANTES.
No, but you do not auto-lose the game because of one bad hand. And it's all about choice and working against randomness. Poker is not the least random game out there, but it's not "all about" randomness or anything else people have stated.You pay to get a hand, and getting a hand is mandatory. Even if a tournament doesn't enforce antes, and a lot don't to be honest, then you still can't fold everything because the blinds became way too high way too quickly.
Not the point. The point was that Poker isn't all about randomness.In poker, every hand is much more like a positioning change in Brawl except that you have to work to understand what your opponent's positions relative to yours are. That's why placing in poker aren't nearly as consistent as other games: it's all about mental manipulation and understanding, which even the top pros can't consistently do for hours on end. This is why playing poker online sucks ***, btw.
'Exactly. That's inextricable from the game of poker; of course, you still try to minimize the effect of luck by playing enough hands that the luck will average out. But you can't remove the random chance of somebody getting lucky from poker, because of the way the game is set up. Because it's fundamentally a gambling game.
You CAN, however, MOSTLY remove it from Smash, because it's not inherently a gambling game.
I think we're agreed. You want to gamble so you can go play all-brawl or poker, we want to play a competitive fighting game so we'll play SBR-brawl, where there aren't long-shot river cards.
Blah, blah, Poker is Poker, Smash is Smash. All-Brawl American Football. Defend it and then I'll entertain the notion that comparing Smash to Poker is valid.Yes, I understand antes and blinds. However, anytime/anywhere I've played poker, if you're not in the blind spot you still get your two cards and choose how to go from there. Those two cards tell you whether or not you want to play this hand, just like the rule set will tell you whether or not you want to play this smash tourney. I agree with you that poker and smash are not the same thing, but I do see little similarities like what I'm pointing out. Do the situations match up 100%? No, but they don't have to. They're just similarities.
The way I see it, both poker and smash come down to three things: predicting your opponent's move, "mindgames"/bluffing/whatever you call it, and the experience to make quick, possibly game-changing decisions. Now I'm not a pro at either game, but these three things are basically universal to all things competitive (except things that are judged by outside parties like gymnastics or figure skating, where mindgames are used differently or not at all).
In Poker, you can calculate that there is only one River card that could lose you the game. Going all-in in turn and losing due to it is more like thinking "If I Smash him with this Smash, I'll win, but if he blocks it, he can retaliate and kill me". It's a calculated risk... a risk you can make on your own. The choice is in your handsSo when a guy goes all in on the turn, and you know that there's only one possible hand and one possible river card that could beat what you already have, you call. He gets the card, you lose. Nothing you could do about it, you just have to accept it because it's called gambling.
In All-Brawl, you cannot make that choice. You will not know when, where and what items will spawn. So unless you're going to live in constant fear of that catastrophically bad (for you) River card constantly throughout the entire match, then, no, it's not the same thing.
No, which is why it is legal. It's not gambling to pay a fee to enter a competition. It's... paying a fee to enter a competition, which is why MLG (I believe you have to pay to enter their tournaments? I could be wrong) is allowed to even exist.So when you pay your tourney fee for a chance to take home the whole thing, you're gambling too.
You're not gambling, you're putting money on the line on the off-hand chance that you are the best or one of the best players in attendance and thus eligible for prize money. It's not gambling since it's not at all due to chance, it's due to whoever's the best/2nd best/3rd best and so on and so on (and by best, that does include "being able to play against all characters and people", if you lose to X-player/Y-character, yet someone else you can beat wins against them, then they're clearly better than you for that instance and deserved to place better than you.
So every time I attack in the game, I have to live in constant fear of that longshot River card instead of in Poker where I will know at all times how to minimize those chances and how every single time I take that chance, it'll be a calculated risk entirely up to me (unless I have no more money)?When that bob-omb spawns in your game-winning smash attack, just think of it like that long-shot river card that beat you in the poker example.
Please reply to my post about All-Brawl American Football and why, by your own logic, it wouldn't be a great idea!
But it's more "fun" to play, and above all, fun to watch for the spectators!Playing on these rules I managed to stay entirely invincible in a ROB vs. Wolf matchup, winning the games with invincibility award and getting the smash ball. I barely took damage (at the beginning of the match). Tell me how that was even remotely fair to an opponent to get completely gayed over by random *** ****? What if they are a better player than me? It didn't matter, as ROB they couldn't even hit me during my final smash and I was abale to go get items to use in conjuncture with it if I chose. They had no hope of beating an opponent who spent almost the entire match completely invulnerable to all knockback and damage.
But it's more "fun" to play, and above all, fun to watch for the spectators!
Well, it seems pro-item ******* don't understand that items skew the outcome of the match and can't think of anyway that they can screw someone over. it's like they are 3 year olds that don't understand the concept of CHANCE!!Wow, I never imagined this thread having so much discussion in it. I figured it would be written off as soon as anyone saw the word item and we would leave it at that.
That's all great for you, but you do not speak for all Itemnites. So many of "you guys" are arguing that randomness is OK or that Items On isn't random or whatever. If you personally acknowledge that it's random but accept the risk, then I'm not going to argue against you because that's your prejorative, however.Us pro-item guys are saying that we accept the risk that the item luck factor creates and wish to compete for money with these settings.
I'm sorry, "real" Brawl? What is "real Brawl"? The default settings? Then why aren't you guys playing 2 minutes Time with no unlockable characters with all items on with only the default uplocked stages? Who are you to say what "real" Brawl is?They are closer to "real" Brawl, more entertaining (at least for us), and still result in the more skilled player winning.
I see you managed to reiterate this bovine manure without quoting my previous post on this or replying to any of the things I brought up.Double elimination is as random as items and just as influencial.
We seed. This is what seeding is for. If we don't seed and it's random, then it's random seeding, but the results are not random. With items, the results can and often will be random.Yes, the players that are clearly better will always come out on top. Everybody else has a very good chance to get screwed over by brackets (and from what I've heard that's the most common complaint at tournaments).
I think you have to state 'more skilled' under the terms that it applies...., and still result in the more skilled player winning.
Its a different set of rules and almost a different game (focus changes slightly), otherwise I believe Ken would have won evo. From the results we know that CPU was the better items player but without items the result would have been different...., it will result in the more skilled items player winning.
Not really. As long as the TOs don't switch to All-Brawl, it will never become the standard. It's up to the TO's. Now the All-Brawlers are free to start a bajillion All-Brawl tournaments and make it a standard that way, but the run-of-the-mill players (i.e. tournament goers) have no say in it.All-Brawl is the future standard if there is a demand for it not whether the SBR, EVO, or whoever says it will be. The players will say it is or it is not.
I kinda said that?I would like to point out that "creator intent" was obviously meant to be Timed Match as the standard. It's the default setting, the only mode played on Wifi Random and if you notice CPU behavoir, is the type of match their playstyle best lends to (going after most damaged foe and controlling power items in order to score points quickly).
Yes, but then he's also a colossal liar, but we all knew that. He claims in interviews that his intent is for us to all play however wish to. So really, if we want Creator Intent, we'll all be playing Timed 2-minute matches with default settings, default characters and stages (because since they're not available on first boot-up, they're clearly not intended to be played in tournaments. It takes much more time and work to unlock characters than to simply flip some settings around, after all) and, we'd be following the vision of a liar.You alluded to it, I just elaborated since it's true some people use "creator intent" as an argument for items, when it can be pretty much confirmed that Timed Battle is Sakurai's intent as well.
Which is exactly what happens. All fighting games have options that can be changed around. Third Strike has a good variety of 'System Directions' to really change the game around. I don't see how he's a liar, the options are there. You (and just about all the rest of us here on Smashboards) are not exactly his (or Nintendo's for that matter) target audience. The thousands of other, less dedicated gamers are.Yes, but then he's also a colossal liar, but we all knew that. He claims in interviews that his intent is for us to all play however wish to.
The thing is that playing it the way Sakurai inteded us to makes for a broken and uncompetitive game few good players wish to dish out serious money for. We do not want to see randomly spawning items screw people over in important or even unimportant matches.Stuff
I see what you mean, but Id say that the TOs in the end are influenced by the players (tournament players). If the players wanted All Brawl or whatever brawl they would most likely lean towards hosting that type of tournament.Not really. As long as the TOs don't switch to All-Brawl, it will never become the standard. It's up to the TO's. Now the All-Brawlers are free to start a bajillion All-Brawl tournaments and make it a standard that way, but the run-of-the-mill players (i.e. tournament goers) have no say in it.
What? If we don't switch, they won't come? Or more people will come if we switch? Well, we can say that about any number of things. If we banned every single character considered "cheap", more people would come. If we banned every single strat considered "cheap", more people would come. If we allowed all stages, more people would come.
Yaddi, yaddi, yadda.
No, the rules do not change merely because a bunch of people demand they be. They only change if it's pertinent. And they certainly won't change if the community feels the new proposed rules are anti-competitive.
No, why would they? If they themselves dislike All-Brawl rules and if they view them as anti-Competitive, why would they employ them just because a lot of people whine about it?I see what you mean, but Id say that the TOs in the end are influenced by the players (tournament players). If the players wanted All Brawl or whatever brawl they would most likely lean towards hosting that type of tournament.