xS A M U R A Ix
Smash Ace
Who knows, it might catch on and be a fun side tourney to do or something, lol.This isn't in any way competitive, it's just for fun, so why make such a huge argument out of it?
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Who knows, it might catch on and be a fun side tourney to do or something, lol.This isn't in any way competitive, it's just for fun, so why make such a huge argument out of it?
Well, to be blunt with you, odds are this won't become the tourney standard. However, it would be good for friendlies for those eliminated at tourneys and what not.Who knows, it might catch on and be a fun side tourney to do or something, lol.
Yeah that's why I said side tourney. I don't think anyone would take it super serious but it'd be really fun to do. I wouldn't WANT to replace standard brawl, but having more than one way to play the game is really cool too, since a lot of people seem to have a problem with brawl.Well, to be blunt with you, odds are this won't become the tourney standard. However, it would be good for friendlies for those eliminated at tourneys and what not.
You do know that a good 1/3rd of the cast has an infinite on any stage with a wall, right (Jab Lock)? Playing on a walled stage will force us to ban one gazillion different combos and techniques because they'd be infinites on your custom stage.Because the infinites aren't even possible on most legal maps in regular play. Not to mention that once again, they do not end the game off that one throw in normal brawl.
So do the one quadrizillion other combos and locks and IC-****s.It doesn't matter where you get grabbed on the screen though, both chain grabs carry you to the wall at any point on the level.
So how are we going to regulate this? No downthrowing as Falco or DeDeDe? No re-grabbing once you've downthrown? No Ness/Lucas locks? No Laser Locks? No Jab Locks? No...My point was that throws are MUCH easier to land in brawl than they are in tekken and on top of that they're much more consequential in this mode of play. You don't get guaranteed throws off of blocked moves in tekken and those throws don't lead to 100% infinites.
Yet you made it sound like they were hard to set up.50% was a general estimation. It's AROUND that much for most characters, although yes, some go even higher.
Which would force us to ban one jillion techniques and combos and water down gameplay. We'd be back to, once more, camping. Why even approach since you can't use your devastating combos anymore? Camp it out!You're right on the best of 3 sets. That would be a way of extending it, but the gameplay and character diversity would still be god awful because of the infinites, which was the point of the bannings.
Apparently you still do not know the meaning of "pseudo". Millia has almost always had, since the dawn of GGXX, some kind of infinite that could shave a good 15 or so seconds off the timer. In the latest installations, she's got pseudo-infinites that are guaranteed to last from one end of the stage to the other. Once she reaches the corner, she can still get a good 10 or so hits in before being forced to restart it with mixup. Doesn't mean she didn't just shave off a good portion of your health and stall out quite a lot of time off the timer. Most Millias don't bother since the damage scaling makes it only good for stalling after a while.So what exactly is this psuedo-infinite, and if there was one, why would she need meter to restart it? I call BS on this.
Any GGAC-video. Watch Millia. Now imagine her extending that combo beyond the point where damage scaling makes it useless.Once again, proof? It sounds like you're just talking about a standard combo or loop.
Fine, Soul Calibur II (PAL), Marvel vs. Capcom 2, Fist of the North Star and I'm not even that knowledgable. There are probably some other games out there with true infinites.If you're going to bring that up then why are you even mentioning "pseudo" infinites in an argument about actual infinites?
Why can I only mention the newest ones? I simply said "There are plenty of traditional fighters out there with infinites of some kind that were never banned". The fact that they're now gone doesn't mean they weren't once around and not banned.If the games are old then of what consequence are they to this argument. GGAC is the most recent, balanced, and up to date version of the game. As far as the time out on dustloop goes, it only lasted maybe 10 seconds at the most, nothing close to the 99 seconds on the clock.
I already stated that in the rules. No laser locks (that includes jab locks), no inescapable attack infinites like fox's shine infinite, everything else that's techable / DIable is legal. That's it. Man what a hojillion techniques that was. The game's gonna be ruined because everyone relies on these techniques so much. It just won't be the same. [/sarcasm]You do know that a good 1/3rd of the cast has an infinite on any stage with a wall, right (Jab Lock)? Playing on a walled stage will force us to ban one gazillion different combos and techniques because they'd be infinites on your custom stage.
Already covered that, read the rules again.So how are we going to regulate this? No downthrowing as Falco or DeDeDe? No re-grabbing once you've downthrown? No Ness/Lucas locks? No Laser Locks? No Jab Locks? No...
Alright so basically you're talking about a regular combo, I see that stuff all the time. The combo has to be ended because of the increased untechable time, it's like that for any character, otherwise lots of others would have infinites as well, like Slayer for example. The only real infinites are the ones that leave a character grounded, no invoking the whole diminishing untechable time rule. Those don't exist unless your name is zappa in the corner with the dog ghost out. Or Baiken on potemkin, but that's beyond human execution limits.Apparently you still do not know the meaning of "pseudo". Millia has almost always had, since the dawn of GGXX, some kind of infinite that could shave a good 15 or so seconds off the timer. In the latest installations, she's got pseudo-infinites that are guaranteed to last from one end of the stage to the other. Once she reaches the corner, she can still get a good 10 or so hits in before being forced to restart it with mixup. Doesn't mean she didn't just shave off a good portion of your health and stall out quite a lot of time off the timer. Most Millias don't bother since the damage scaling makes it only good for stalling after a while.
Taki's infinite was super impractical and required a corner, it took way too much positioning / setup for you to see it often enough to ban. Fist of the North star well....you'd be hard pressed to find someone to play that game with in America. Although it does see a lot of play in japan, I think it's gonna be at SBO this year. That game's probably one of the few exceptions. But most people agree that the game is ********. It usually boils down to toki vs toki.Fine, Soul Calibur II (PAL), Marvel vs. Capcom 2, Fist of the North Star and I'm not even that knowledgable. There are probably some other games out there with true infinites.
uhh...this guilty gear? http://www.youtube.com/watch?v=IffjyHlQtuMAnd since when does Sol Bad-Guy's dust loop only last for maybe 10 seconds at the most? What GGXX were you playing, anyway?
Basically, we're watering down the tactics and strategies of many characters because of how they work.Alright this is the last time I'm responding to the Yuna arguments. Most of this has gotten completely off topic so far but I'd like to add some closing points so bear with me, people who don't care, lol. I'd like this to get back on topic of what people actually think of the mode / suggestions.
I already stated that in the rules. No laser locks (that includes jab locks), no inescapable attack infinites like fox's shine infinite, everything else that's techable / DIable is legal. That's it. Man what a hojillion techniques that was. The game's gonna be ruined because everyone relies on these techniques so much. It just won't be the same. [/sarcasm]
So one dthrow from Falco and he cannot regrab? No, you didn't state this quite clearly. Can Falco dthrow at all?! Is he allowed to combo from Dthrow into anything but another Dthrow or grab at all?
Doesn't mean she didn't just shave off a good 20 or so seconds off the timer by the time you can tech out of it. And did I mention Millia has an aerial Force Break Disc?Alright so basically you're talking about a regular combo, I see that stuff all the time. The combo has to be ended because of the increased untechable time, it's like that for any character, otherwise lots of others would have infinites as well, like Slayer for example. The only real infinites are the ones that leave a character grounded, no invoking the whole diminishing untechable time rule. Those don't exist unless your name is zappa in the corner with the dog ghost out. Or Baiken on potemkin, but that's beyond human execution limits.
I said PAL SCII. Voldo had an infinite off of Mantis Crawl that had very little requirements (the exact which elude me at the moment, quite possibly that he just had to hit you from the side on the initial hit). It was a true infinite, 0-100% if performed flawlessly... and never banned.Taki's infinite was super impractical and required a corner, it took way too much positioning / setup for you to see it often enough to ban. Fist of the North star well....you'd be hard pressed to find someone to play that game with in America. Although it does see a lot of play in japan, I think it's gonna be at SBO this year. That game's probably one of the few exceptions. But most people agree that the game is ********. It usually boils down to toki vs toki.
You mean this combo (the Dust Loop itself does, of course, not stand alone, it also has the set-up + follow ups), which lasted a good 15 seconds and inflicted 65% of so of damage with zero cost of tension:uhh...this guilty gear? http://www.youtube.com/watch?v=IffjyHlQtuM
http://www.youtube.com/watch?v=b6K4vjJTpcQ&feature=related
We just had a misunderstanding, I guess. You were talking about the Dust Loop itself alone, I was talking about the entire process from start to finish. 15 seconds is plenty enough time to time a round out. I never said it could be used to time an entire round out. I apologize.
You sure you read the rules? lolSo one dthrow from Falco and he cannot regrab? No, you didn't state this quite clearly. Can Falco dthrow at all?! Is he allowed to combo from Dthrow into anything but another Dthrow or grab at all?
I thought of an idea for this problem, we could have preset Hp's for all the characters based on their weight.Erm, not really... It's quite hampering to larger characters like Bowser, since they're supposed to be able to sustain high amounts of damage before getting KO'd. Having everyone get KO'd at the same amount of damage makes it too hard to use them since they're such a big target, even if they are strong.
No, but it isn't like he's saying you have to overwrite your Brawl disc with this - it's just an interesting thing to do.it is not as fun to play brawl this way it takes out most of the fun without recovery, edge gaurding,and throwing them off the stage it realy is not as fun
thread closed....Personally, if I'm in the mood to play a traditional fighting game, I just play a traditional fighting game.
Yeah but then it's just stamina mode. Part of the feel of traditional fighters is having corner pressure and wall combos, and I wanted to reflect that in this mode.I love how on SRK this thread is called how to turn brawl into a real fighting game >_>;
And do we really need walls? I mean the knockback is so low and since there's no hitstun you're like guaranteed to make it back.
A TIMER APPEARSDid you know, Smash is played with 3 stocks and not 1? In other words, you need to be infinited thrice to lose the match.
****in', most of smash community is so stupid.thread closed....
You should possibly put some spikes or an empty space at the corner of stage (kind of like what S A M did).I made a video playing like this. I can upload some of yours if you want, but I need your wii code.
http://www.youtube.com/watch?v=MwYYlNF5D1w
Ahh good **** on that, I'm glad some people are trying the mode. I'll put your vid on the first page so people can check it out. What were your impressions of it?I made a video playing like this. I can upload some of yours if you want, but I need your wii code.
http://www.youtube.com/watch?v=MwYYlNF5D1w