• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

How to turn brawl into a TRADITIONAL FIGHTER! Check it out! Pics and Vids up.

SamuraiPanda

Smash Hero
Joined
May 22, 2006
Messages
6,924
Like I said on SRK, I think doing this on heavy mode is actually pretty fun. Given, I haven't done the mode with another human, I can't really say for sure which way is better. But a traditional fighter that doesn't have air combos doesn't generally have the characters jump as high as they do normally :D

Just my 2 cents ^_^''

Oh yeah, and if you people don't have anything constructive to say, then don't say it at all. I don't want to see any more flaming in this thread.
 

xS A M U R A Ix

Smash Ace
Joined
Jun 22, 2003
Messages
656
Location
Raleigh, NC
Like I said on SRK, I think doing this on heavy mode is actually pretty fun. Given, I haven't done the mode with another human, I can't really say for sure which way is better. But a traditional fighter that doesn't have air combos doesn't generally have the characters jump as high as they do normally :D

Just my 2 cents ^_^''

Oh yeah, and if you people don't have anything constructive to say, then don't say it at all. I don't want to see any more flaming in this thread.
<3

I think I'll mess around with heavy brawl a bit next time I play and see what it's like. I'm open to new ideas if they work. Unlike the Evo staff.
 

lordaxl

Smash Cadet
Joined
May 15, 2007
Messages
34
Location
lawrenceville, GA
woot this type of smash rocks haha, it's a good idea for side tourneys or just having plain fun with brawl =D good idea dude. and eff all them haters lol
 

Rick-E

Smash Cadet
Joined
May 25, 2008
Messages
50
Location
Miami, Florida
Wow, this seems like a cool idea. Today when i go over my friends house I'll see if he wants to try this out. It'll be a change from what we normally do. And like SamuraiPanda said, I'll probably try this on heavy brawl to give it that more traditional fighter feel.
 

Zamuel

Smash Cadet
Joined
May 23, 2008
Messages
57
Yeah, Heavy + 1.2 damage + either a spike or a spring at the edge is ideal since it seems to feel better and prevents most/all infinites.
 

Zamuel

Smash Cadet
Joined
May 23, 2008
Messages
57
I'm curious, what is everyone's opinion of the Ice Climbers in this mode? Since the partner also retains a full HP bar and can not be knocked off stage I'm thinking of a minor HP penalty for the upcoming tournament I'm running with this.
 
Top Bottom