Vega4993
Smash Rookie
Do you feel Mac's F-Smash upward has more knock-back on shield? idk if its the same or more than the other F-Smashes
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I feel it does, though I have no idea if it actually does or not. Perhaps it has a small windbox? I might test it a bit.Do you feel Mac's F-Smash upward has more knock-back on shield? idk if its the same or more than the other F-Smashes
wow this just made me realize how sparingly i use the KO punch (its not that I ignore it, just moreso not having the oppurtunity and therefore i dont rely on it). im gonna practice it too
or play super defensively and hope you whiff. or sometimes they are misinformed and they think that it will time outThey can get nervous and make a bunch of mistakes, they don't understand the mechanic and try to figure it out mid match, it can make them actually play better and stay focused, and sometimes they get more aggressive and simply keep pressure.
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i think its just people not doing pivoting at all.Why does no one use Pivot Fsmashes?
EDIT:oops post the same thing again*
just tested it. a turnaround KO punch will always does a windbox. you have to wait until mac is finished with the turnaround animation and is in neutral stance again. so what you do is jump cancel it. jump cancelling the turnaround ko punch will result in a hit!^ I'd Like for Samurai to patch the K.O punch to hit confirm when I turn around -> K.O Punch, especially after a shield drop. it seems like no matter how close they are when I do that the windbox just blows them away smh
I rarely pivot smash. If I'm dashing away I'm giving up stage control and it's really rare that someone would actually chase after me. If I'm dashing in people will generally grab me because they are expecting a dash attack and just go for that by default when I try to run pass them.Why does no one use Pivot Fsmashes?
EDIT:oops post the same thing again*
One of my own Little Mac snapshots has become pretty popular at Miiverse.
https://miiverse.nintendo.net/posts/AYMHAAACAAADVHiHnrs0rw
I rarely pivot smash. If I'm dashing away I'm giving up stage control and it's really rare that someone would actually chase after me. If I'm dashing in people will generally grab me because they are expecting a dash attack and just go for that by default when I try to run pass them.
Really depends on stage, character, and opponent's playstyle.
I'm going to elaborate soon, but I think that Sonic is a stupid af MU. The guessing games are real in this.
well i mean from like a long run, not just short dashingi think its just people not doing pivoting at all.
the reason i dont do it is simply because im too used to playing like snake. where i just slowly walk around so i can use my tilts. pivoting requires me to dash, which i am not used to.
I wrote a bit over on the Lucina board. I do think the matchup is in Little Mac's favor because Lucina lacks an effective way to pressure Little Mac into shield and getting the grab. Most of her attacks take too long to finish and leave her pretty punishable on block. Because of this I feel Little Mac wins out by abusing his shield.@ Venks , would you happen to have any tips regarding the Lucina or Marth (Lucina especially) MU?
wow i was thinking of testing that but with all the nerfed grab mechanics sakurai put in, i figured it wouldnt be a true combo.Hey yall, it's not much, but I wanted to throw this out there.
Grab release > Ftilt seems to be a true combo on a few characters, from what I can tell. My brother and I were testing it out the other day, and couldn't find a way to get out of it, though we only tested a few characters. I'm planning to test it today on each character to see who can get out of it.
I like using Dash Canceling Grab > Pummel Grab Release > Ftilt. It racks up about 20%.
Grab release combos seem to always depend on the opponent's falling speed, doesn't it? Iirc, Villager is quite a light character. Not sure though, it's been a while since I played one.
Isn't K.O Punch kill Percent still 20?If you pummel them, it will be a Ground Grab Release and not an Air Grab Release, so I'm not sure that would apply. I still haven't tested it out yet on all the characters yet. The people who were supposed to help me bailed >.> I'm going to get a hold of them today.
Edit: I went ahead and updated the Moveset thread with some damage % corrections for his Jabs. I also checked all of the %'s listed to make sure they were correct. His K.O. Punch Kill % might need to be checked and updated, I'm not sure how much the 1.0.4 patch affected this. If anything, I think his K.O. punch may kill earlier than the stated %'s, but I doubt that. I may check this in the future, unless someone beats me to it.
Edit 2: After testing the Grab > Pummel Release > Ftilt again, it turns out it's not a true combo on anyone =/ Bummer.
you need to initiate a dash first. so its like dash>forward roll>grab.Also, can someone help with the Roll cancel Grab?
Is that still even a thing?
It depends on the character.Isn't K.O Punch kill Percent still 20?
It's more difficult to do with a GameCube controller (if you use that) than a 3ds in my opinion because of the springs In the L&R buttons. You need to start a forward roll, and directly after press grab (nearly at the same time with a GameCube controller) You'll know you pulled it off correctly when you see a flash near your feet, like what happens when you roll. The result will be a very quick standing grab, with longer range than a dash grab.Isn't K.O Punch kill Percent still 20?
Also, can someone help with the Roll cancel Grab?
Is that still even a thing?
Definitely.It's more difficult to do with a GameCube controller (if you use that) than a 3ds in my opinion because of the springs In the L&R buttons.
I completely agree about the Roll Cancel Grab! When I use it in tournament or even in friendlies, they never see it coming. It's great for a mix up. When they dash in at you, expecting you to react when they're at close range, you have the option of catching them off guard and grabbing them from quite a distance! Using it in a situation like this is so awesome!The best thing about Roll cancel'd grab is probably the surprise element in battle. 's Dash attack might be one of the best moves he possesses, the range and the knockback are insane! To mix it into a grab is just perfect.
Excited to see this!And just a heads up, I am uploading the Roll Cancel Grab video right now...but youtube wants to make it take a year >.> So I will post it asap....
It definitely looks interesting, @ LCC Son-in-Law ! I'm probably dead wrong, since I haven't seen if anyone DID post it, but was the input Dash-Roll-Immediate grab? I have terrible eyesight.
you need to initiate a dash first. so its like dash>forward roll>grab.
the name itself make it sound like its just a roll and grab
Whoah! I hope some videos of his matches are posted later. Idk if there is a stream, but I would be unable to watch it anyway :x. But that's awesome!Yo guys, @Alphicans just about got to Top 3 for the Smash 4 Worldwide tournament happening! Took out people like 6WX along the way. He got 4th with Little Mac & Diddy.