Mistakes happen. A good Wolf can shine through everything and thus never loses. That doesn't happen.
Having human reaction time=/=making a mistake.
That just what i was referrig to. You should get a little experience on that match-up. To say "it's easy to space against Dedede" is like the most stpid thing I've ever heard.
DDD will be f-tilting or throwing waddledees to try to keep Marth out right? Marth has simple answers to both (shield and walk foward). This is not hard. Once inside, DDD's options become severely limited and Marth is in full control of his spacing (as in, DDD has nothing left to screw up Marth's spacing himself, so any errors in Marth's spacing is completely the Marth players fault)
It does happen. No player is perfect. DDD can capotalize more on Marths mistakes. Marth can't capitalize on DDDs mistakes as well.
But Marth can get damage on DDD even when the DDD player
doesn't mess up, the the less mistakes Marth makes (as in, the
better he is), regardless of how good the DDD is, the more even the match gets.
No it's not. The opponent can't influence whether you suceed in WDashing. But he does influence your spacing.
Explain how DDD is going to influence the Marth player's spacing, when he is focusing on shielding and spotdodgeing in an attempt to simply get away from the Marth.
On that I occasion I could've shown you Hrnuts tourney results: top 10 placings in Florida.
And guess what? He thinks it's in Dededes favour (of course, his experience means nothing, since he's no SBR member)
Emblem Lord placing well is not the reason that I agree with him. You said that none of the Marth players in the discussion placed high. I disagreed.
You get to know this options better by playing the match yourself.
I'm not a perfect Marth player and my opinion would simply be scewed.
proof? Marth has no move that beats DDDs ftilt
Shield->walk foward during tilt lag->profit.
or.
Shorthop airdodge over it->land->profit.
Yeah, I forgot DDD can't move, can't use dtilt, can't shield, blah...
D-tilt doesn't reach, shielding puts you in a guessing game, and moving isn't exactly fast enough to avoid the attack.
D-tilt or fair will force you to shield. Now he's put you into a guessing game.
If you roll behind him-he DBs you on reaction
If you spotdodge-he DBs you on reaction
If you continue to shield-he continues until your shield is too small to protect you
If you try to grab-he's out of your range
If you try to attack-he's out of range of everything but f-tilt, which is too slow and will get beat by the attack
So the only option where he even needs to actually predict you is rolling away. If he starts a dash before you roll he can reach you in time to DB. Of course if he guesses wrong he get's punished. Other than that, all of your other options can be covered on reaction.
That sir, is a shield pressure game with almost no holes (the hole being you rolling away, but if he predicts that he can still punish you).
I could easily proof you wrong if you would explain closer
Just did
He can punish poor spacing with +19% grabs. He can outcamp Marth, his ftilt outspaces Marth, he can KO Marth was easier, he ...
So don't have poor spacing. Duh. But seriously, how often do you expect Marths to make these mistakes? I mean, no, they are not going to space perfectly
100% of the time, but is it unreasonable to expect good Marths to actually have good spacing (considering that's the most defining feature of a good Marth)?
Kay, show me one Marth player, who never gets punished, who never makes a spacing mistake
kthxbai
Never? No, I can't give you an example, because humans do make mistakes. Pros miss L-cancels, ect. http://www.youtube.com/watch?v=iby0D5PkMDo
Should this affect Matchup discussions? No, because it's the result of being a poor player (yes, player skill fluctuates!), not a factor of the matchup.