Hello people! Talking about Custom Off:
Mii Fighters have been a rather controversial character in Super Smash Bros. WiiU/3DS.
These characters have so many potential problems because there are literally infinite ways to customize them.
Right now, people are very discouraged to play this character. Why?
Because there is no unified way to play them!
Right now you CANNOT main Mii Fighter, without being scared of losing your main any minute.
Reasons why this character is controversial and not mainable at the moment:
- Mii Fighters can have an offensive look
- Mii Fighters can have different height and different weight, changing frame data and physics.
- You have always access to the additional special moves of any Mii Fighter.
The first 2 point can be ignored easily, because it's logistically not possible to use anything beside the Guest Mii in an offline tournament environment.
The question everyone is asking: Should Mii's be allowed with an adjustable moveset?
Germany uses the following rule
Mii Fighter is allowed. The Mii Fighter has to be created by using one of the six guest Mii's. No further restrictions.
Apex Rules
Mii Fighter only default Mii and 1111
Now I'll try to explain why the Apex Rule was a bad decision by logic and competitive game philosophy and while I prefer the german rule:
Mii Fighter are a custom character. There is no arguing about it. The entire gimmick about this character is that you can play him like you want.
The reason why this character should be allowed with customs are:
- This character is a custom character. You can play him as created. They are intended to work that way.
- With "Customs: off" you can still play the Mii Fighter the way you have created him. Any other restriction would effectively be banning all other moves, because you can use them.
- We don't ban something unless proven broken.
Contra arguments and why they are not feasible:
- Palutena has all customs unlocked from the beginning, so if you allow Mii Fighter with all moves, you should allow Palutena as well.
-> The Rule Paradigm is "Custom Fighter: off". Under this rule Palutena cannot be used with customs. This is the really important part: Mii Fighters are playable as created under "Custom Fighter: off". They are not comparable to any other Custom Moves. They are specifically designed to work that way.
- Other characters cannot use customs as well, why should Mii Fighter be allowed to use their?
-> Again, because they are designed that way. You shouldn't be envy to not be allowed to use custom moves with any other characters. The rules state "Custom Fighters: off" so you are not allowed to use Custom Characters. Because Mii Fighter is a custom character in itself and still usable under Custom Fighters: off, you should accept it as "Because they are intended to work that way".
Most tournament organizers don't really concern themselves on how Mii's work and just use the Apex Ruleset, which has been created in a very early state of the game. People have to thinkover this once more: We need a united rule on Mii's and we should accept how they are designed.
Let's face reality: Most people don't care about Mii's and just use the most comfortable rule, because most of the time it doesn't make a difference because they are almost no Mii Mains in existence. But as long as the rules are not set in stone no one will play Mii Fighter. Vicious Circle !
I really hope my thread reaches out to a lot of people, because they must finally accept that, limiting Mii Fighter to 1111 is against competitive philosophy.
And I hope people are still interested in a Custom: off Metagame at the moment even though Custom Tournament are a common thing nowadays
Mii Fighters have been a rather controversial character in Super Smash Bros. WiiU/3DS.
These characters have so many potential problems because there are literally infinite ways to customize them.
Right now, people are very discouraged to play this character. Why?
Because there is no unified way to play them!
Right now you CANNOT main Mii Fighter, without being scared of losing your main any minute.
Reasons why this character is controversial and not mainable at the moment:
- Mii Fighters can have an offensive look
- Mii Fighters can have different height and different weight, changing frame data and physics.
- You have always access to the additional special moves of any Mii Fighter.
The first 2 point can be ignored easily, because it's logistically not possible to use anything beside the Guest Mii in an offline tournament environment.
The question everyone is asking: Should Mii's be allowed with an adjustable moveset?
Germany uses the following rule
Mii Fighter is allowed. The Mii Fighter has to be created by using one of the six guest Mii's. No further restrictions.
Apex Rules
Mii Fighter only default Mii and 1111
Now I'll try to explain why the Apex Rule was a bad decision by logic and competitive game philosophy and while I prefer the german rule:
Mii Fighter are a custom character. There is no arguing about it. The entire gimmick about this character is that you can play him like you want.
The reason why this character should be allowed with customs are:
- This character is a custom character. You can play him as created. They are intended to work that way.
- With "Customs: off" you can still play the Mii Fighter the way you have created him. Any other restriction would effectively be banning all other moves, because you can use them.
- We don't ban something unless proven broken.
Contra arguments and why they are not feasible:
- Palutena has all customs unlocked from the beginning, so if you allow Mii Fighter with all moves, you should allow Palutena as well.
-> The Rule Paradigm is "Custom Fighter: off". Under this rule Palutena cannot be used with customs. This is the really important part: Mii Fighters are playable as created under "Custom Fighter: off". They are not comparable to any other Custom Moves. They are specifically designed to work that way.
- Other characters cannot use customs as well, why should Mii Fighter be allowed to use their?
-> Again, because they are designed that way. You shouldn't be envy to not be allowed to use custom moves with any other characters. The rules state "Custom Fighters: off" so you are not allowed to use Custom Characters. Because Mii Fighter is a custom character in itself and still usable under Custom Fighters: off, you should accept it as "Because they are intended to work that way".
Most tournament organizers don't really concern themselves on how Mii's work and just use the Apex Ruleset, which has been created in a very early state of the game. People have to thinkover this once more: We need a united rule on Mii's and we should accept how they are designed.
Let's face reality: Most people don't care about Mii's and just use the most comfortable rule, because most of the time it doesn't make a difference because they are almost no Mii Mains in existence. But as long as the rules are not set in stone no one will play Mii Fighter. Vicious Circle !
I really hope my thread reaches out to a lot of people, because they must finally accept that, limiting Mii Fighter to 1111 is against competitive philosophy.
And I hope people are still interested in a Custom: off Metagame at the moment even though Custom Tournament are a common thing nowadays
Last edited: