• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Collection of Stage Textures

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
Raising the ceilings is covered in the quick guide above. Post #585.

Anyways, I did all these requests for you. Here's my folder of all the 3.0 stages I've ported so far: https://www.mediafire.com/folder/2dngz19crf74m/Stages

Hotdogturtle, can you start including the ones I've done in the OP please? Also, blastzones are covered in replacing stageposition under ModelData[100]
You've done the camera + blastzones for every one of these stages?
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
Alright, I'll add those to the first post tomorrow or something.

Someone (or Mewtwo2000) should update the "time of day" Battlefields.
 

SOJ

Smash Journeyman
Joined
Aug 30, 2006
Messages
448
Location
MD/VA
Alright, I'll add those to the first post tomorrow or something.

Someone (or Mewtwo2000) should update the "time of day" Battlefields.

I'll do it if you give me the link. Also, when you start the new list, can you put the name of the stage above each preview?
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
I was actually gonna stop posting so much information because keeping the formatting of this thread so neat was making it take 3x as long to update, so I was going to do it the lazy way. How important are names to you guys?

The Battlefield collection is here (click each word).
 

SOJ

Smash Journeyman
Joined
Aug 30, 2006
Messages
448
Location
MD/VA
Not as important as getting them up there id say

This. I'd love to have the organization, but let's get a big list of 3.0 stages ready first and then we can further organize it. I can probably start drafting a post to help the process along...all you'd have to do is copy+paste.
 

uCooL

Smash Ace
Joined
Jan 2, 2013
Messages
747
Location
Manteca, California
NNID
SuperMurio
StagePosition inside ModelData[100] controls all camera and death boundaries. STPM contains all camera behavior values.



Yes

Sorry to be a bother, i went to brawl vault to make this stage P:M compatible ( I was just going to export import P:M's 3.0 pirate ship STPM and blast zones...but it doesn't seem to have an STPM for me to export:

http://forums.kc-mm.com/Gallery/Bra...=*&Credit=*&Info=*&Thumb1=*&Type=**&TypeAlt=*

Ironically i think this is your stage hotdog turtle.
 

SOJ

Smash Journeyman
Joined
Aug 30, 2006
Messages
448
Location
MD/VA
Sorry to be a bother, i went to brawl vault to make this stage P:M compatible ( I was just going to export import P:M's 3.0 pirate ship STPM and blast zones...but it doesn't seem to have an STPM for me to export:

http://forums.kc-mm.com/Gallery/Bra...=*&Credit=*&Info=*&Thumb1=*&Type=**&TypeAlt=*

Ironically i think this is your stage hotdog turtle.

Ironically, I already made that stage too, but I've also added Outset Island in the background for a better aesthetic.

Here ya go: http://www.mediafire.com/download/19zvxs4lwmcab7f/STGPIRATES+(Outset+Island+calm+waters).pac

Also I've been porting more stages, come check out my ever-growing 3.0 compatible stage folder: https://www.mediafire.com/folder/2dngz19crf74m/3.0 Compatible Stages
 

Yung Mei

Where all da hot anime moms at
Joined
Jul 20, 2009
Messages
5,341
someone lmk when the smashville with the waterfall behind it gets updated
 

uCooL

Smash Ace
Joined
Jan 2, 2013
Messages
747
Location
Manteca, California
NNID
SuperMurio

uCooL

Smash Ace
Joined
Jan 2, 2013
Messages
747
Location
Manteca, California
NNID
SuperMurio
Ironically, I already made that stage too, but I've also added Outset Island in the background for a better aesthetic.

Here ya go: http://www.mediafire.com/download/19zvxs4lwmcab7f/STGPIRATES (Outset Island calm waters).pac

Also I've been porting more stages, come check out my ever-growing 3.0 compatible stage folder: https://www.mediafire.com/folder/2dngz19crf74m/3.0 Compatible Stages

Is it possible for you do P:M-ify the great bay import that someone did a while back, but erase the balloon? The AI constantly goes for tingles balloon and just hangs on it's ledges or stands on it.

http://forums.kc-mm.com/Gallery/Bra...=*&Credit=*&Info=*&Thumb1=*&Type=**&TypeAlt=*

And yes dude, great freakin work ur awesome.
 

DiamondDust

Prime Time Player
Joined
Dec 10, 2013
Messages
133
Location
Berwyn, Illinois
NNID
MaysTheCraze

SOJ

Smash Journeyman
Joined
Aug 30, 2006
Messages
448
Location
MD/VA
Is it possible for you do P:M-ify the great bay import that someone did a while back, but erase the balloon? The AI constantly goes for tingles balloon and just hangs on it's ledges or stands on it.

http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Wifi=0&Name=*great bay (melee)*&ByUser=*&Credit=*&Info=*&Thumb1=*&Type=**&TypeAlt=*

And yes dude, great freakin work ur awesome.

The version you want is already available in that folder. Be sure to choose the version with "No Tingle" in the name
 

Renji64

Smash Lord
Joined
Jun 19, 2009
Messages
1,988
Location
Jacksonville FL
Thanks for these updated textures now i can enjoy the game more feels weird seeing a plain BF just need some FD textures now.
 

curry9186

Smash Journeyman
Joined
Sep 23, 2010
Messages
454
Location
Carbondale, IL

KayB

Smash Master
BRoomer
Joined
Jan 2, 2013
Messages
3,977
Location
Seoul, South Korea
Is there any easy way to get rid of the claw on Halberd? I don't know much about Brawlbox so any help is appreciated.
 

210stuna

Smash Lord
Joined
May 3, 2013
Messages
1,244
Location
The Lone Star State
Is there any easy way to get rid of the claw on Halberd? I don't know much about Brawlbox so any help is appreciated.
There is a version of a lot of vBrawl stages with hazards/moving stations and such that have been frozen or with the hazards taken out.
There are located I believe in Pat Anderson's Build, or the PMCE thread.

Halberd being one of them.
 

KayB

Smash Master
BRoomer
Joined
Jan 2, 2013
Messages
3,977
Location
Seoul, South Korea
There is a version of a lot of vBrawl stages with hazards/moving stations and such that have been frozen or with the hazards taken out.
There are located I believe in Pat Anderson's Build, or the PMCE thread.

Halberd being one of them.
I'm not exactly looking for modified vBrawl stages. I want to modify the textures I found on Brawl Vault so I can use them on PM.
 

Sixth-Sense

Smash Ace
Joined
Mar 28, 2012
Messages
689
Location
San Francisco, Venezuela (not the famous one)

uCooL

Smash Ace
Joined
Jan 2, 2013
Messages
747
Location
Manteca, California
NNID
SuperMurio
https://www.mediafire.com/folder/xd4ddfssmq1cc/Great_Bay
^STGDXGARDEN_NOSWIM_NOTINGLE
STGDXGARDEN_SWIM_NOTINGLE

Hey this stage is beautiful and i love playing on it, however, incase you weren't aware the AI does has some pretty strange behavior on it.
It seems like they enjoy running around on the turtle back and forth, moonwalking on the center lower platform, and jumping back and forth between the two bottom platforms.

Only stopping to fight me when i chase them down, then they continue to go about the behavior i listed above.
 

The_NZA

Smash Lord
Joined
Apr 7, 2007
Messages
1,979
Ironically, I already made that stage too, but I've also added Outset Island in the background for a better aesthetic.

Here ya go: http://www.mediafire.com/download/19zvxs4lwmcab7f/STGPIRATES (Outset Island calm waters).pac

Also I've been porting more stages, come check out my ever-growing 3.0 compatible stage folder: https://www.mediafire.com/folder/2dngz19crf74m/3.0 Compatible Stages
When you say 3.0 compatible, does that mean you've adjusted the blast zones to reflect the new ones as well?
 

Toxicroaker

Smash Lord
Joined
Jun 16, 2013
Messages
1,278
Location
Everywhere
3DS FC
4184-2367-6702
If I download an old one would it still work like normal? If no then I would like that Luigi's Mansion really soon :awesome:
 

Pwnz0rz Man

Smash Lord
Joined
Mar 30, 2008
Messages
1,862
Location
Nowhere, Kansas
3DS FC
1950-9089-5761
While we're on the topic of porting stages from previous versions with the new cameras, I've a possibly minor request. While it's not technically just a texture, would it be possible to update the Nighttime Jungle Japes stage with the planks over the holes to have 3.0's Camera? Each version of this stage that I've come across doesn't seem to have camera data so it's always got this kind of zoomed out dark and hard to see style to it.

I'd really appreciate it. If it's do-able. Thank you.
 
Top Bottom