Okay, time for bias-mobile 101 being used as the basis for debate. Bare with me.
This is a personal list of 15 characters in this game which I feel are either very strong, have polarising (
or new mechanics we haven't learned to deal with) match up strengths or are seemingly popular/common in tournament thus far (or some combination of all three).
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Phew, that was really hard. I know some common popular picks like Greninja and Fox are not there, and as many people know from my opinions I think
etc are all good and feasibly top 15. But that doesn't matter.
Wait.. why
over Fox? Have you seen his reflector? Shuts down several characters in the cast to possibly hard-counter levels with just a single move (Olimar especially, Villager). If you're a character with a projectile reliant game, I wouldn't be surprised if you struggle dealing with him.
is all new jank, and it was hard for me to think whether or not Duck Hunt kinda takes his cake in terms of relevancy. Both feel like they've dropped off the Earth tournament wise other than first week impressions.
Otherwise, let's not argue too much about that 15 if we can avoid it. I think it's pretty diverse in covering a lot of things.
So, how do you think about your character in relation to the above 15?
I could pick a name out of the hat if you'd like, if we all try go through the door at the same time, things could be bad.
What makes Pikachu closer to top 15 than Mario to you? I haven't seen as much Pikachu play but to me it seems Mario has just as much combo potential, slightly better ranged aerials, and easier to land kill moves, in exchange for a slightly worse recovery and projectile.
Also why Mii Gunner? What tools does it have to make it top 15? I haven't come across any Gunners at all, so I honestly have no idea.
My opinions on
in relation to the characters you listed:
Metaknight is one of the few characters I actually think is low tier. His kill moves have pretty long startup (except shuttle loop), his range is pretty bad, his attacks do very little %, and he's really light. He's definitely not helpless though, he can still apply good pressure, he's extremely quick, and having 6 jumps makes him still one of the best offstage fighters in the game. I find that a lot of matchups with MK require you to look for a good way to get your opponent offstage for a potential gimp, or to at least rack up as much damage as you can before getting them back on stage.
I personally don't think many characters actually fall into anything below mid tier yet, save for a few including MK. That being said, I do think MK has some strangely favorable matchups against some of the cast.
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Bowser just has too much range on MK. He can out range him with tilts, aerials and smashes. MK has to work really hard to get in on Bowser and will get punished extremely hard for any missed attempts. Tornado is good for reading rolls, but if you fail to hit, it is a free F-tilt (sometimes an F-Smash if bowser is close/fast enough) for Bowser.
MK's kill moves are too unsafe to use against Bowser, so I feel the best way to kill him is through gimping, which can actually be quite hard with the range nerfs on his aerials.
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I only feel that Diddy slightly wins this matchup. He has slightly better maneuverability in the air than MK and his F-air and B-air are a bit quicker and farther reaching. I do feel like it's easier to grab Diddy than he can grab you, due to MK's ability to stay in the air for a long amount of time. From my experience, Diddy has a hard time finishing the kill on MK, while MK can gimp Diddy relatively easily. Diddy's edge in this matchup is that he racks up damage faster and he's hard to approach for MK.
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Metaknight just has no way to approach. Duck Hunt can just wall him out with cans and guns and pigeons, and if MK makes it close, he has enough time to run to the other side and repeat. Tornado does go through pigeons (I think) and is effective vs the gunman, but it has too much end lag to be a proper approach on Duck Hunt. Duck Hunt is relatively easy to gimp, but getting him offstage is extremely difficult.
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This matchup is really fun to me. With nerfed lasers, MK's speed advantage really helps his approach. MK's dash attack and D-Throw setup for really good combo/follow up potential at all %'s on Falco. In close range, Falco can easily outpoke MK with his tilts and reflector, but it's risky for him to go air-to-air with MK. Falco also has a way easier time getting kills can MK in this matchup, but I think MK can get % on Falco quickly and cover many of his options with proper timing and F-airs.
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I think Little Mac is probably the best character in the game. His F-tilt is unpunishable and MK has no way to approach him and he can't force Little Mac to approach. If you can get him offstage, it's easy gimps, but grabbing Little Mac with MK is pretty hard, if he's spacing properly.
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Lucario squashes MK like a butterfly. MK can do tons of % to Lucario, but after a while, Lucario can just space with Force Palm and Aura Sphere and MK won't be able to land a kill move at all. MK is a lot faster than Lucario which is very good in this matchup for getting through his wall, but once you're in, your kill moves have too much startup to hit, and Lucario is almost ungimpable with boosted Extremespeed.
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MK can rush Ness down and doesn't have to be afraid of anything. Ness' F-air beats MK out in the air, but MK can out maneuver Ness' mixups I feel, and one good grab can get Ness off stage where he is easily gimped. Ness' N-air can potentially shut down most of MK's approach options, however, especially OOS. The main thing MK has to look out for is getting grabbed, but I think MK is pretty good at avoiding that in general.
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Robin's wall is just too solid I think. His fire + thunder + Levin aerials leave no room for MK to approach him anywhere. Robin is also really hard to gimp and he hits extremely hard. MK can apply really good pressure to Robin once he eventually gets in though, and it's hard for Robin to escape due to being pretty slow. But overall Robin can just wall out MK with ease.
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I know this one might seem weird, but I think MK can just rush Rosalina down. Her aerials kinda shut down an aerial approach, but they are laggy enough to be able to punish if she whiffs. MK has a pretty easy time hitting Luma away and keeping pressure on Rosalina so she can't get Luma back. The only thing is that MK has to get in A LOT. Rosalina outranges MK very easily and will often just ftilt him away and go back to the other side of the stage. She can also kill him pretty early with Luma's help, due to MK being really light, but I don't find it hard to kill Rosalina with MK either.
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I don't think this one needs much explanation. She's better in the air, she's better at approaching (even though she doesn't need cause of needles), she has better range, better damage, better...everything. Except recovery.
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I think MK out damages Sonic. I think tornado is especially good in this matchup for racking up % and apply pressure. Sonic has a really tough time landing kill moves on MK, while I think killing Sonic is not too hard. I think they are about even in the air, but if Sonic is above MK, Sonic has no great way to land without being punished. I don't think MK has much trouble avoiding getting hit by Sonic, but his Homing Attack is pretty good at catching MK in the air.
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To me this is a lot like Metaknight vs. Duck Hunt, except not as bad for MK. While Villager can wall him out, I think it's easier to get past Villager's wall than DH. Villager is also a bit easier to gimp, but he/she also does more damage. Villager's F-tilt is pretty godlike for poking and spacing, but toe-to-toe, MK has better tilts and pressure than Villager can avoid. Villager has a hard time killing MK as well.
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Yeah. Yoshi just has better everything too. His eggs make it hard to approach from the air, his aerials are quick, hard hitting, and far reaching. His tilts are just as good as his aerials. He can now jump OOS which makes it ever harder to approach him from the ground. And he's super heavy which makes it extremely hard to kill him, while Yoshi has no trouble at all killing MK.
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ZSS is just too quick for MK. Her aerials have too much range and speed for MK to deal with. Metaknight has a pretty tough time approaching Zamus from any angle. MK even has a hard time juggling ZSS due to her down B. MK can try to play defensive and get pokes on her to rack up %, but he'll have a hard time landing a kill move without a hard read.
I thought this might be a really perfect place to share this. On /r/smashbros we did an "Upvote/Downvote Tier List" where people could upvote characters they thought were good and downvote those they thought were bad while discussing all of the characters. If that isn't a huge list of impressions on competitive characters I don't know what is!
We plan on doing one of these each month to see how competitive impressions of characters change over time as well, this should be a cool scientific experiment of sorts. Here are our results for this month:
Remember this is obviously not a perfect tier list by any means. This was just a way to rank and discuss the characters in an interesting setting. We're hoping to do this each month and get people's impressions of characters over time. Consider it a cool way to watch our game develop month to month.
If you want to see the thread that inspired this
check it out.
Falco, Palutena and Charizard are wayyyyyyyyyyyyyy too low in my opinion.
Toon Link is still better than Link, I think. ROB is too high, Megaman and Pac Man should be switched.
Kirby is too low. Marth and Shulk should be switched, Fox should be C+ tier at least I think.
Peach might be a bit too high.
This is actually kinda solid imo. I think it's not too bad of starter list.