AAAAAAAAAHHHHHHHHHH~~!! RIDLEY~~!!
Anyone know how to edit the blast zones and camera? I'd like to extend this stage's boundaries out to the right some.
Kudos.
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AAAAAAAAAHHHHHHHHHH~~!! RIDLEY~~!!
Anyone know how to edit the blast zones and camera? I'd like to extend this stage's boundaries out to the right some.
...It's Viewtiful Joe, what do you expect? He IS small. XDWhy is he so small? Is that just the size of TvC characters? Impressive work, in any case.
all models from other games are small like that oneYeah, it's because of the size of the TvC characters. I'm pretty sure that, should we somehow manage to get it working, you can scale him up to proper size using PSA (or something like that).
Real men use MS Paint, KuroBit.
No, it's just a turned camera angle to show the characters and the stage model above them.@Angelglory's pic
What the hell did you do!? Divide by zero!? XD
Oh, now I see what you did. I was going to try that too. Seems like there's a lot of good places to put the level.Okay, I'm trying to work on another stage hack, but for whatever reason the model of the stage won't move down to match the collisons, so I get stuck with this.
http://i49.tinypic.com/2n9hr9y.jpg
Any advice here?
That's pretty much what I was thinking at first XD.@Angelglory's pic
O___o
What the hell did you do!? Divide by zero!? XD
Hmm... had a problem only one so far i'm just having troubles getting the AnmChr(NW4R) that has the mdl0 file named to 3Dmodels advice? and yes i've tried renaming them to 3dmodels but no luckWell, first of all extract the modeldata you want to add models to (modeldata[1].brres)
Go hex editing this file and find 3DModels(NW4R), rename it to AnmChr(NW4R)
Go to brawlbox, do the new character animation action as many times as models you need and save
Return to hex, go to AnmChr(NW4R) and rename it to 3DModels(NW4R) again
Find any new CHR0 string and make sure they are the ones that you have created, and rename them to MDL0
Go to brawlbox, you'll have some new models with blank name. You must right click and replace with any valid you have saved previously. When you do this, they automatically get a name, if you use the same model in everyone, they will have the same name
Rename them so they don't have the same name and you should be able to save the brres file
Then go to the stage you extracted the modeldata from and replace it with the new one. It should be it
My Fourside stage has almost 100 models in modeldata[1]
I suppose this could be used for making new color animations, or texture animations, or whatever O.o
Note: If not done correctly, brawlbox will say it can't save the file
Also, Zero :3.Wow, you miss a lot when you take a week off. So, Tatsunoko vs Capcom works in Brawl(Box), eh? Someone's busting their hump right now, working on Megaman. I just know it.
QFT
is that in game?
What did I ignore? The last question you asked was something I don't know anything about.is that in game?
AND SERIOUSLY way to ignore my request for instructions
Come to think of it, did Viewtiful Joe have nipples that pronounced? But even if it is a texture hack, it's a really god**** good one. I must know how it was done.It looks like he just did a texture job of sorts to me since he said "white triangles" I'm guessing it's Captain Falcon.
Oh, yeah it's Captain Falcon. The texture was just kind of a quick thing I did, but I thought it came out fairly good.It looks like he just did a texture job of sorts to me since he said "white triangles" I'm guessing it's Captain Falcon.
With all respect to them, you put Stack Smash's Viewtiful Joe texture to shame.Oh, yeah it's Captain Falcon. The texture was just kind of a quick thing I did, but I thought it came out fairly good.
EDIT: Oh you guys thought that was the Tatsunoko vs. Capcom model? No no, it's just an edit of Captain Falcon. I'm glad you guys think it's so close to the original o_o...
His scarf. I just rotated it around to his back and scaled it by about 8xwhere'd the cape come from
Oh good god yes!Also, Zero :3.
That Fountain of Dreams is pretty awesome. I mentioned this on the video, but you try and squeeze the main platform in and make it smaller, as well as the hovering platforms as well, just to make it a bit more like Fountain of Dreams.Just testet the new Brawlbox x)
http://www.youtube.com/watch?v=etQj_GMnESs
http://www.youtube.com/watch?v=6pWPRtics98
Perhaps they don't want to develop levels with a focus on stage legality in Brawl+? That's really what that thread seems to be. It sounds to me like it should be merged with your stage legality thread, and that a Stage Hacking Hub thread should be in this forum, where it would be much better suited.What the hell are you three doing here and not in the Stage Hacking Hub?!? This is AMAZING, especially since I've been looking for a way to insert custom stage pieces into regular pacs, but never got it to work. Are there more stage hackers floating around here?
wooooow 8DEDIT: W.I.P. Standing
I second this request.I've gotten Hare Hare Yukai, Tatsunoko vs. Capcom, Castlevania Judgement and Naruto models to load in Brawl Box, but I can only see the textures and palettes. I've tried changing the file's data in hex but I'm still getting to nowhere. RandomTBush, or any other person who might have gotten it to work, could you tell me what did you change exactly in hex? The closest I got was the textures and palettes to work.
If you get this to work properly, please please pleaaase grab Morrigan, Chun-Li, and Zero.I've gotten Hare Hare Yukai, Tatsunoko vs. Capcom, Castlevania Judgement and Naruto models to load in Brawl Box, but I can only see the textures and palettes. I've tried changing the file's data in hex but I'm still getting to nowhere. RandomTBush, or any other person who might have gotten it to work, could you tell me what did you change exactly in hex? The closest I got was the textures and palettes to work.
You can only add model parts to characters with sword glows. You could, however, give sonic a Beamsword and reskin it, similar to how Eldiran made Sword Ganon.Alright question: I want to work on Knight of the Wind Sonic, and want to know if it'd be possible to give Sonic Ike's sword in a similar way Roy was given Ike's hair. All I've done are recolors and a few atk changes so I'm not what you'd call experienced at this. Would I have to simply edit his model/texture to include it, place the sword into all of his animations, or can it not be done?