TrueRedemption
Smash Journeyman
- Joined
- Mar 26, 2007
- Messages
- 278
Thank you first for elaborating, its not that I couldn't guess or assume this was what you were talking about, but having it out there makes discussion easier without losing anyone or there being miscommunication.There were way more techniques and options available to every character than in brawl. Lets look solely at wavedash for now. You could for one be better at WD outta shield against laggy attacks to grab. Or just movement, you could be better at faking your opponent into thinking your approaching using a combination of perfect Dash dancing/wding then when they react to you like side dodge or something you can get in and punish. Or be good at edge guarding using the WD past the ledge to instnat ariels. Theres tons of options that aren't in brawl that are useful for all characters, I could spend the whole day here explaining because melee is infinitively deeper than brawl right now. I hope new stuff is found in brawl tho
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Another reason is because most of the techniques getting found are character specific rather than the whole cast specific. With the exception of that shield grab cancel thing. ... I think some characters will fine techniques like that and just will annihilate the rest of the cast once it develops further.
I agree with you Wavedashing Dashdancing and the many other techniques we picked up along the way create options in Melee. Yes it is indeed somewhat obvious even, I would expect a non smash player even to notice this, and therefore certainly expect (most of) the posters here could. However where I disagree is in my opinion that the game is therefore less deep. It is true the developers decided to make the changes intentionally taking these things out, I don't believe they were neither unaware of them or it was accidental. However few fighting games are played precisely the way they are created once the game is adopted. You recognize this and even hope that techniques are developed for Brawl. I have little evidence or proof, and therefore cannot fight with much weight here other than history, which has no real claim over the future, leaving me only to say the game is still new. I agree with many of the arguments against this point of view, that we are much better at finding techniques, and have better communication to explore possible techniques, but I would maintain that there will still be many more techniques which will shape brawl the way SSBM was shaped over time. Perfect shielding is just step one, and an option much more accessible than it was previously, opening new doors. I don't doubt there will be other new doors opened, not by the same techniques as before, but comparable to those which provided SSBM with extra options.
Very astutely you also mention your concern about the individual techs developing rather than global techniques. I believe this was intentional by the development team. True deep knowledge of your own character first, and then your opponents character second, has been stressed repeatedly through the pre release of brawl. I feel extra emphasis was certainly made on insuring distinct, different feels and play styles of each character on the roster. This leads me to somewhat share your concern, but more optimistically. Of all the character specific techs developed, none have truly impressed any of us, or else there would be a much larger outcry/discussion than there is. The strongest character specific useful tech I've seen so far is the samus air grapple beam cancel named zair. It at first glance certainly seems a dominating technique, but I feel it would be near impossible for everyone working on brawl to have overlooked something as simple as landing while a move is in progress. We have the auto cancel aerials, with specifically programmed frames in which landing results in a different animation/lag. So why would they leave this aerial the way it is if it seems so strong? I have to point back to my point about the developers knowing the game very well, certainly compared to us at its release. They would not ship a game where zair could so easily control half the space available on most maps. For this reason I feel we are still in the discovery stages of techs already known about by those who made the game. If someone was to find a devastating technique today for only one character, I promise you that alternate techniques would be found to deal with and counter this in other characters. Therefore I agree the character specialization is frightening, because a character specific oversight can destroy a game much more than a global oversight. However I do not expect that tech will be found today, tomorrow, or for a good many days to come if it even exists. We have many more intended character techs to find prior to that point, and with these specifically improved characters I don't know if we could even consider the same idea of a "god tech" developing, as play will not be easily comparable to what we have now.
This is not a stable supported argument, I can't know what the developers know about, nor can I know if any other techs will be found in brawl, but its for the reasons above I am optimistic, and its the years of smash I enjoyed which gave me the blind confidence to buy a wii just for this game as well as put my hopes for the game where they are. For today, thats all I can provide you for your concerns, we shall wait and see half scared, half hopeful, as its the best we can do.
-True