Foozal
Smash Apprentice
- Joined
- Nov 11, 2013
- Messages
- 87
Link for reference: https://dl.dropboxusercontent.com/u/74563582/Apex/Apex2015_Rulebook.pdf
Disagree with the ruleset? Fill out this survey! http://goo.gl/forms/QFfKLJlaof
Survey Results: https://docs.google.com/forms/d/1-a...FlnJI5Y9Z7Wmto/viewanalytics?usp=form_confirm
Apex Facebook page (So we can discuss on their page as well): https://www.facebook.com/apex.series?fref=ts
Summary of Stage Popularity:
I've decided to include the rule set here to make it easier:
UPDATE! Thanks to the work of @Jigglymaster , the rule to Mii Fighters has been modified! They now have some viable sets! :
So what do I like?
- Mii fighters are in!
- 1111 only...understandable but makes them not very viable...
- Omega Stages count as final destination (a given)
- Kongo Jungle 64 and Delfino Plaza are legal stages!
- When counter picking a stage, you have many options to pick from
- Any glitches (Bowser Jr.) would be dealt with effectively
What I didn't like:
- 2-stock 6 minutes
- People will get aggressive, but are more likely to play it safe because dying once = you're on your last stock
- Leaves no room for come backs, no time to adapt to the opponent
Summary of your opinions
- Brawl is 3 stocks but Sm4sh is 2 stocks? What is this!
- Really conservative stage list...why have it where you can't play the same stage twice? At least Dave's stupid rule makes sese...
- No customs is a bummer but makes sense, The Standard Custom Moveset Project is still in its early days and Apex rules were probably decided on pretty early on
- 1111 Miis? Well no one's gonna use them anymore Praise @Jigglymaster !
- Halberd's in but Skyloft/Wuhu isn't? Halberd's claw has way more cheese than anything Skyloft or Wuhu can dish out
- People have mixed feelings on Suicide Moves (Ganoncide, bowserside ,etc..) giving you a win despite what the scoreboard says...It's been like this in every other smash game however
Disagree with the ruleset? Fill out this survey! http://goo.gl/forms/QFfKLJlaof
Survey Results: https://docs.google.com/forms/d/1-a...FlnJI5Y9Z7Wmto/viewanalytics?usp=form_confirm
Apex Facebook page (So we can discuss on their page as well): https://www.facebook.com/apex.series?fref=ts
Summary of Stage Popularity:
Most popular stages for SINGLES
85% - 100%:
- 97% - Final Destination
- 96% - Battlefield
- 93% - Smashville
- 89% - Town and City
70% - 85%:
- 74% - Lylat Cruise
- 74% - Duck Hunt
- 73% - Delfino Plaza
- 71% - Kongo Jungle 64
50% - 70%
- 63% - Halberd
- 54% - Skyloft
- 54% - Castle Siege
40% - 50%
- 48% - Wuhu Island
- 44% - Miiverse (If it gets patched in before Apex 2015)
- 43% - Pokemon Stadium 2
Most Popular Stages for DOUBLES
85% - 100%
- 92% - Final Destination
- 86% - Battlefield
70% - 85%
- 83% - Smashville
- 78% - Town and City
50% - 70%
- 66% - Kongo Jungle 64
- 63% - Big Battlefield
- 63% - Duck Hunt
- 61% - Lylat Cruise
- 59% - Delfino Plaza
- 51% - Halberd
40% - 50%
- 47% - Skyloft
- 46% - Wuhu Island
- 40% - Pokemon Stadium 2
85% - 100%:
- 97% - Final Destination
- 96% - Battlefield
- 93% - Smashville
- 89% - Town and City
70% - 85%:
- 74% - Lylat Cruise
- 74% - Duck Hunt
- 73% - Delfino Plaza
- 71% - Kongo Jungle 64
50% - 70%
- 63% - Halberd
- 54% - Skyloft
- 54% - Castle Siege
40% - 50%
- 48% - Wuhu Island
- 44% - Miiverse (If it gets patched in before Apex 2015)
- 43% - Pokemon Stadium 2
Most Popular Stages for DOUBLES
85% - 100%
- 92% - Final Destination
- 86% - Battlefield
70% - 85%
- 83% - Smashville
- 78% - Town and City
50% - 70%
- 66% - Kongo Jungle 64
- 63% - Big Battlefield
- 63% - Duck Hunt
- 61% - Lylat Cruise
- 59% - Delfino Plaza
- 51% - Halberd
40% - 50%
- 47% - Skyloft
- 46% - Wuhu Island
- 40% - Pokemon Stadium 2
I've decided to include the rule set here to make it easier:
VI. Super Smash Bros. for Wii U
A. Game Settings
● Stock and time are set to 2 stock and 6 minutes for Singles
● Stock and time are set to 3 stock and 8 minutes for Doubles
● Custom Fighters are set to off
●Mii Fighters are legal. Each setup will have a 1111 Mii
Brawler/Swordsman/Gunner available for use (Using Default A Mii).
No other specials for Mii Fighters will be allowed. Players are not
allowed to transfer existing Miis to a setup.
B. Stage List
Starter Stages
● Battlefield
● Final Destination
● Smashville
Counterpick Stages
● Castle Siege
● Delfino Plaza
● Duck Hunt
● Halberd
● Kongo Jungle 64
● Lylat Cruise
● Town & City
● Omega Stages*
* Treated as Final Destination in banning phase. If Final Destination is
banned, Omegas are banned and vice versa
C. Additional Rules
● Stage Striking: The player with port priority strikes one stage from
the Starter Stage list. Then the other player strikes one stage and
the remaining stage is used for the first match.
● Stage Clause: You cannot counterpick a stage that has already
been played on in the set.
● Stage Bans: During the stage ban phase, the player who won the
previous game may ban 2 stages from either the Starter of
Counterpick lists.
● Bowser Jr’s Clown Car Glitch: If the Bowser Jr.’s Clown Car Glitch
happens, players are to pause the match and call a TO or a referee
over to confirm the glitch has happened. Once confirmed, players
will reset the match to the same stocks and get as close to the
percents as they had when the Glitch took place. (The Bowser Jr.
Clown Car Glitch happens when the car respawns after using Up B
right before the player loses their stock. The character starts to
teleport around, also hit boxes and animations for Bowser Jr.
change.)
● Red and Blue are to be used as the two team colors during doubles
matches.
A. Game Settings
● Stock and time are set to 2 stock and 6 minutes for Singles
● Stock and time are set to 3 stock and 8 minutes for Doubles
● Custom Fighters are set to off
●
No other specials for Mii Fighters will be allowed. Players are not
allowed to transfer existing Miis to a setup.
B. Stage List
Starter Stages
● Battlefield
● Final Destination
● Smashville
Counterpick Stages
● Castle Siege
● Delfino Plaza
● Duck Hunt
● Halberd
● Kongo Jungle 64
● Lylat Cruise
● Town & City
● Omega Stages*
* Treated as Final Destination in banning phase. If Final Destination is
banned, Omegas are banned and vice versa
C. Additional Rules
● Stage Striking: The player with port priority strikes one stage from
the Starter Stage list. Then the other player strikes one stage and
the remaining stage is used for the first match.
● Stage Clause: You cannot counterpick a stage that has already
been played on in the set.
● Stage Bans: During the stage ban phase, the player who won the
previous game may ban 2 stages from either the Starter of
Counterpick lists.
● Bowser Jr’s Clown Car Glitch: If the Bowser Jr.’s Clown Car Glitch
happens, players are to pause the match and call a TO or a referee
over to confirm the glitch has happened. Once confirmed, players
will reset the match to the same stocks and get as close to the
percents as they had when the Glitch took place. (The Bowser Jr.
Clown Car Glitch happens when the car respawns after using Up B
right before the player loses their stock. The character starts to
teleport around, also hit boxes and animations for Bowser Jr.
change.)
● Red and Blue are to be used as the two team colors during doubles
matches.
UPDATE! Thanks to the work of @Jigglymaster , the rule to Mii Fighters has been modified! They now have some viable sets! :
For anyone actually curious as to why they've made this change is because Mii Fighter's customs are available from the start and are on anyone's Wii U. By locking them into using either 1111, 2222, or 3333, they've effectively split 1 character into 3. Mixing and matching are not allowed so there cannot be any cherry picking for the best bits.
We're currently in process of getting the same done for Palutena, the only hard thing about that is that she has to have customization turned ON for hers to work. So we're trying to settle things out with that. As for Mii Fighters, we now have
Brawler A
Brawler B
Brawler C
Sword A
Sword B
Sword C
Gunner A
Gunner B
Gunner C
So what do I like?
- Mii fighters are in!
- 1111 only...understandable but makes them not very viable...
- Omega Stages count as final destination (a given)
- Kongo Jungle 64 and Delfino Plaza are legal stages!
- When counter picking a stage, you have many options to pick from
- Any glitches (Bowser Jr.) would be dealt with effectively
What I didn't like:
- 2-stock 6 minutes
- People will get aggressive, but are more likely to play it safe because dying once = you're on your last stock
- Leaves no room for come backs, no time to adapt to the opponent
Summary of your opinions
- Brawl is 3 stocks but Sm4sh is 2 stocks? What is this!
- Really conservative stage list...why have it where you can't play the same stage twice? At least Dave's stupid rule makes sese...
- No customs is a bummer but makes sense, The Standard Custom Moveset Project is still in its early days and Apex rules were probably decided on pretty early on
-
- Halberd's in but Skyloft/Wuhu isn't? Halberd's claw has way more cheese than anything Skyloft or Wuhu can dish out
- People have mixed feelings on Suicide Moves (Ganoncide, bowserside ,etc..) giving you a win despite what the scoreboard says...It's been like this in every other smash game however
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