Adi
Smash Lord
I bet if they reduced the damage ratio to .5 we could get some pretty sick combos.So High Gravity & No Smash Balls make the game like Melee?
Any trick to make Brawl more like SSB64? =P
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I bet if they reduced the damage ratio to .5 we could get some pretty sick combos.So High Gravity & No Smash Balls make the game like Melee?
Any trick to make Brawl more like SSB64? =P
No, I haven't played Brawl. Thing is..neither have most of you. So everyone is fussing because of what some people say while a lot of great players from Melee are saying it is very fun and will be competitive.So you've played Brawl then?
I think the main point of this thread is to let people know that this mode is an option, and it wouldn't hurt to consider it. I don't think the thread creator was making judgments about the competitiveness of standard Brawl.No, I haven't played Brawl. Thing is..neither have most of you. So everyone is fussing because of what some people say while a lot of great players from Melee are saying it is very fun and will be competitive.
What if high gravity brawl is more balanced than standard brawl for 1v1 no items? Sure standard brawl would still be playable and competitive, but would it be worth it to stick with it just because it works? Standard brawl was developed with a focus on four players with items enabled. (This is pure speculation. I am not making an conclusions about character balance.)^ This is true Lightning Ice, but I am talking about the tourney scene as well. I believe traditional Brawl should be the standard for tournaments unless Brawl is proven to be truly unplayable at a competitive level, which from the looks of it will never happen.
Or you could stop trying to make this game be Melee. You could try viewing this game as a separate one from its predecessor. This is a new game. Live with it.So there's actually a mode in the game that allows for less floatiness? If that's the case, since it's a better way to play the game, perhaps it will be adopted as the standard.
What if high gravity brawl is more balanced than standard brawl for 1v1 no items? Sure standard brawl would still be playable and competitive, but would it be worth it to stick with it just because it works? Standard brawl was developed with a focus on four players with items enabled. (This is pure speculation. I am not making an conclusions about character balance.)
True, though I think you mean the Smash Back Room. That's where the competitive players decide this stuff. The Back Room is for SWF in general.Honestly, I think the only way to settle this would be for the dudes from the Back Room to swoop in and tell us what they think, since everyone, at least everyone competitive, seems to trust their opinions.
Personally I think the competitive scene is better when it itself is evolving, it evolved from original ssb64 to end 64... same thing when it made the jump to melee... and it evolved once again with all that extra time in melee... but now that its trying to evolve once again into something that might possibly be even more competitive once more is learned about it than melee was.
Lol, seriously now? That's just silly.SSB64 wasn't competitive. nope. still isn't. never will be. melee was because it added a whole bunch of things. brawl took them out without adding much back to the mix. outlook isn't good on brawl being competitive but who knows. we'll just have to wait.
Sure it might look like it isn't competitive now but it took melee plenty of time to get wavedashing and a lot of the other advance techs. Besides new stuff is getting found every day for Brawl so I don't think we need to worry about Brawl not being competitive.I'll say it again. we're gonna have to wait to see but outlook is not good.
do you know whyBrawl doesnt seem competitive. Its cus its so much slower paced, chars are so floaty compared to melee its like watching Melee in slow motion. You do a neutral air and you spend half a second watching it happen and float to the ground even if you fast fall. I mean and like what other people have said, Brawl is so babied, give me a break auto sweet spotting.
If your releaseing a new and better game under the same series. You expect it to be somewhat similar. You can totally change the characters, the move sets, stages, options. Dont make the game SLOWER pace. Its like driving a Lambo and then having to inch away at with farming tractor.
Also I think the lack of L-canceling definately makes the game more unbalanced. You have so much time in brawl because of aerial lag and floatiness you have time to laugh and point at the noob and then run to him and grab him. It makes doing any aerial that has lag infeasible.
You see in melee L-canceled made characters like Ganandorf who had a laggy as balls down aerial and side aerial practical in the meta-game.
If anything lack of L-cancel hurts slow chars even more because there is nothing they can do about being slow.