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...he was joking broThen 20 person tournaments would last like 3 days.
and if the timer was at 8, nearly every match would go to time lol.
I know, and I've been testing .5 DR and its hilarious....he was joking bro
I hope
>__>
That.. and trying to find anything that makes any other characters broken/have an infinite.It just depends how willing the community is to embrace a new game basically.
Let's just throw all precedents out the window.You don't make changes because it's "fair" or not. This is why DDD's infinite aren't banned, IC's infinites aren't banned, MK isn't banned, Pikachu's CG isn't banned, planking isn't banned, etc.
Following the precedent that has been set for making changes, we don't make them to make the game fair we make them to make the game more competitive. This is why most "random" factors are removed from the game - if possible. (Items and certain stages is an example)
The reason why we use 3 stocks was for time restraints, the same reason why we have an 8 minute timer. This is to ensure tournaments run on time. I'm sure if Brawl wasn't so slow we'd likely have 4 stocks as our stock count for games. We didn't change these factors for "balance" but for tournaments to run smoothly and on time.
If we're unwilling to just ban the infinites, why would we be willing to completely remove infinites AND chaingrabs AND make drastic changes to the metagame.
tl;dr
Stop playing crappy characters whom are the targets of an infinite. Step up and pick up a secondary.
EDIT:
I use the word "we" in the least accompanying and grouping way possible. No other noun really fits into those places, and no one persons to blame nor one entire group really...
Would you be willing to try the counterpick option I suggested?I've changed my mind.
Cons outweigh the pros, as well as certain characters becoming trash.
I don't support this.
tl;dr: Peach is nerfed.I've changed my mind.
Cons outweigh the pros, as well as certain characters becoming trash.
I don't support this.
>_> Which moves were ruined, explain in detailLet's just throw all precedents out the window.
So far the benefits of this are:
Removes chaingrabs
Removes infinites
Makes Meta Knights tornado worse (Along with other multi-hit moves)
The negatives:
Completely ruins some moves.
Unneedingly buffs other moves.
Turns entire matchups upside down (possibility, due to removal of certain chaingrabs/infinites)
Will alter characters' playstyles and the current metagame. [Goodbye most of 2 years of work]
Other options:
Ban chaingrabs - Was already decided "no"
Ban infinites - Was already decided "no"
Ban Meta Knight - Was already decided "no"
EDIT:
I was going to test certain negatives and oddities I believed would show up with this change, but my wii took a **** on me. Won't even power on anymore when it's plugged in.... =|
I've changed my mind.
Cons outweigh the pros, as well as certain characters becoming trash.
I don't support this.
This. No-MK is really fun. Trust me, I'm a doctor.do not alter the game further. ban mk and the game will more enjoyable
I scrolled back a few pages, read that recommendation.Would you be willing to try the counterpick option I suggested?
The difference is that banning these things from regular gameplay is an arbitrary nerf, and there's no good reason to ban them besides tournament attendance.
Other options:
Ban chaingrabs - Was already decided "no"
Ban infinites - Was already decided "no"
Ban Meta Knight - Was already decided "no"
Actually, peach has a much easier time killing. a few of her "combos" may be nerfed/taken away but she still keeps her shield pressure, and her turnips become a slightly more potent zoning move.tl;dr: Peach is nerfed.
This is no argument at all, any ruleset including the current one favors some characters over others due to their movesets.[Favoring of characters due to movesets]
I guess we know now why Illmatic doesn't want this anymore xDYeah, I'm pretty sure this nerfs Peach.
Firstly, will her stupid little CG on MK and some others still work? Not important, but just wondrin'
Her meh combos turn to nothing.
Peach is LIGHT. 1.1 makes her easier to kill. This negates the "Peach can kill easier" thing.
No Up air lock prolly
But what if it makes twice as many viable as it ruins?And honestly, if it ruins even ONE character that doesn't need balancing, it shouldn't be a standard.
Or it should. I don't like Peach anyways.
In the American court system, we believe it is better to have 10 guilty men free than 1 guilty man imprisoned. I apply this to this game.But what if it makes twice as many viable as it ruins?
That comparison doesn't come close to working for this situation. You could still play Peach.In the American court system, we believe it is better to have 10 guilty men free than 1 guilty man imprisoned. I apply this to this game.
Er... post a list of specific things you want tested?Someone PLEASE test this out.
Smash Researchers?
I was just thinking about this before you posted.Yeah, I'm pretty sure this nerfs Peach.
Firstly, will her stupid little CG on MK and some others still work? Not important, but just wondrin'
Her meh combos turn to nothing.
Peach is LIGHT. 1.1 makes her easier to kill. This negates the "Peach can kill easier" thing.
No Up air lock prolly
Lol.I guess we know now why Illmatic doesn't want this anymore xD
Too many things come to mind when I see 1.1 as a ratio.Turning matchups upside down, thats a negative but not necessarily true if we dont TEST IT OUT.
Alter charater playstyles and metagame isn't a negative, we want to this to happen .__.
Explain? .__. does everyone like to keep stuff to themselves?
http://www.smashboards.com/showthread.php?t=244329And Peach is very light. Marth possibly being lighter doesn't change the fact that they're both light.
This sounds like you're saying instead of 1.1 ratio MK should be banned. That's a bit of an extreme either-or to present as an argument.What I'm trying to get at is - would you rather totally alter the game in almost every aspect and still have the best character furtherly thrive, or completely eliminate him as a whole?