Renegade TX2000
Smash Ace
So, I was fumbling around in the vs. mode and came upon the ratio change. I've tested out a lot of what could change about the ratio at 1.0 -- what we are all used to and the new 1.1 ratio. It seems like it gets rid of 90% of the stuff that people complain and whine about without hacking the game. I think it would be best to run the ratio to 1.1; it adds to more technical skill, MK can't tornado spam for free like he used to be able to do, and characters like Pikachu and Falco can't chain grab forever now.
E.G. DDD can't infinite Mario if the ratio is at 1.1.
What I'm trying to say is that I think you push a majority of the character MU ratios that were in disadvantage more toward even if you change it to 1.1, rather than keeping it at 1.0. Moves that were multi-hit can be DI'd out of a lot easier. MK's tornado, Snake's Ftilt, Marth's Dancing Blade, etc. are all easier to avoid the last hit.
I was using 1.1 MK and I tornado'd a level 9 Snake with the weak version of tornado and got Baired for it. Too good. For anyone trying to argue that 1.1 isn't the regular addition to Brawl play, the regular addition to Brawl play to what we changed was time -- 2-3 minute timer with 1.0, no handicap, and all stages on. We as a community changed that to 3 stock, 8 minute timer, and Friendly Fire on.
So what I'm trying to say is that we should try and make 1.1 the new meta game. It makes MK more punishable and it would make us want to re-watch "FOW vs SK92." =D
Before any further comments are made, just try the 1.1 ratio gameplay for yourself and play any character you make reference to on this forum.
Edit:
The more I read this the more I find errors in my own typing so just bare with me!!
E.G. DDD can't infinite Mario if the ratio is at 1.1.
What I'm trying to say is that I think you push a majority of the character MU ratios that were in disadvantage more toward even if you change it to 1.1, rather than keeping it at 1.0. Moves that were multi-hit can be DI'd out of a lot easier. MK's tornado, Snake's Ftilt, Marth's Dancing Blade, etc. are all easier to avoid the last hit.
I was using 1.1 MK and I tornado'd a level 9 Snake with the weak version of tornado and got Baired for it. Too good. For anyone trying to argue that 1.1 isn't the regular addition to Brawl play, the regular addition to Brawl play to what we changed was time -- 2-3 minute timer with 1.0, no handicap, and all stages on. We as a community changed that to 3 stock, 8 minute timer, and Friendly Fire on.
So what I'm trying to say is that we should try and make 1.1 the new meta game. It makes MK more punishable and it would make us want to re-watch "FOW vs SK92." =D
Before any further comments are made, just try the 1.1 ratio gameplay for yourself and play any character you make reference to on this forum.
Edit:
The more I read this the more I find errors in my own typing so just bare with me!!