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G&W and Metaknight do extremely well. Donkey Kong isn't bad, and neither is Dedede. Falco and Fox do great offensively, but very poorly defensively; it is generally whoever is more experienced in the matchup and is more patient that will win that matchup.His edge guarding *****. Also, a question worth discussing; what characters do well against Rob?
Ike is one of ROB's easiest matchups. The edgeguarding is so easy it is almost laughable, and Ike has a lot of trouble hurting ROB from below, which is ROB's biggest weakness.Ike seems to do surprisingly well vs ROB. Mostly forward air though.
http://youtube.com/watch?v=1Tpni11kWb8Pit sorta tears R.O.B. a new one. So long as Pit minds R.O.B.'s Nair all is well. I think I three stocked two different R.O.B.s during Critical Hit 2. One of which was in the fourth round or so. This doesn't say much as I can't attest to the skill level of my opponents. I don't know much about playing R.O.B. competitively but to my knowledge he seems pretty screwed when having to fight a Pit.
From my experience, Ike's upair eats all of his moves handily. Also, getting around most gimps with Ike is surprisingly easy, something I'll address when the Ike topic comes up. But yeah, that doesn't work. As for the spamming and the sidestep downsmash, yeah, I have no argument there. Any spamming beats Ike and ROB is no slouch at it. ROB's sidestep downsmash is ridiculous vs everybody, at least good range characters like Ike have it better than short range ones.Ike is one of ROB's easiest matchups. The edgeguarding is so easy it is almost laughable, and Ike has a lot of trouble hurting ROB from below, which is ROB's biggest weakness.
So many things ROB can do; one laser, one gyro, one b-throw to double fair... anything to force him to use his over-b results in death. Especially since ROB can utilize Ike's over-b's bad quality of swinging and missing at anything slightly above or below him and stopping mid-swing! ROB's spot dodge also owns Ike's aerial approach, which allows ROB to manhandle Ike as he pleases.
Ike shouldn't have the opportunity to up-air ROB; ROB should never recover from above unless he is lazy or out of fuel. ROB should almost always, when knocked upwards, fly off the side and use his fuel to get back to the ledge. Regardless, Ike's u-air is easily air dodged.From my experience, Ike's upair eats all of his moves handily. Also, getting around most gimps with Ike is surprisingly easy, something I'll address when the Ike topic comes up. But yeah, that doesn't work. As for the spamming and the sidestep downsmash, yeah, I have no argument there. Any spamming beats Ike and ROB is no slouch at it. ROB's sidestep downsmash is ridiculous vs everybody, at least good range characters like Ike have it better than short range ones.
http://youtube.com/watch?v=1Tpni11kWb8
1:35
ROB can edgeguard Pit to hell and back, and due to Pit's really low vertical rising speed, ROB has a really easy time just hitting him with fair after fair. Pit can't even glide because the laser will knock him out of it!
Pit has a few good things against ROB, but it only takes a few moments to get inside Pit's arrow range. Once you do that, ROB eats pit for breakfast. ROB's game is almost always about edgeguarding, and once Pit is off the edge he has a pretty hard time dealing with ROB if the ROB is patient.
He didn't die on the bottom of the stage by falling; I footstooled him.Do you have any other videos...? I mean, that Pit was... Well was easily the worse Pit I've ever seen. I don't mean to step on anybody's toes but the guy couldn't even recover. He didn't even glide once in that match, which is what he should've done if he wanted to travel underneath the stage. Not only would he have been a much smaller target for R.O.B.'s laser, but even if he were hit he wouldn't've died from it.
Plus whenever a Pit just 'dies' at the bottom of the stage... v_v However I would like to add the fact he should never have gone down there against R.O.B. I'm sure you noticed to that all it took was a R.O.B. Nair to stage spike him to his death.
I do too!I like that somehow when I shield the spinning to thing that the spinning top thing disappears.
The idea is to force him to use it. My general strategy is to throw them off and fair them a bit, then hit them with a nair. The nair will send them upwards, and it seems obvious to use the glide. Unfortunately for them, I can laser them immediately. Pit can then recover from high, high above the stage... but he never does. They always drop down and get faired/lasered again.I'unno. PM me if/when you participate in a tournament in the Maryland area. I think we both need to play good players of our respected characters. I don't have enough experience fighting good or even decent R.O.B.s but it's still hard to believe that he can gimp Pit's recovery that easily. Gimping the WoI I can understand, but I rarely use the WoI to recovery apart from the occasional novelty recovery.
The idea is to force him to use it. My general strategy is to throw them off and fair them a bit, then hit them with a nair. The nair will send them upwards, and it seems obvious to use the glide. Unfortunately for them, I can laser them immediately. Pit can then recover from high, high above the stage... but he never does. They always drop down and get faired/lasered again.
I hope to travel to the EC soon :D
Every smashers dream right there.I hope to travel to the EC soon :D
ROB takes a lot of patience and a lot more spacing than anyone else. G&W and Snake have tons of range, but can hardly ever be punished if they have their attacks shielded or they poorly space them. Metaknight can generally go in and out of his opponents range with ease, and his priority on all his moves, especially his kill moves, is HUGE. Plus, there's the tornado.The only thing I don't get about ROB is why he isn't doing better at tournaments, or even seen very often. Snake, MK, and G&W are doing great, but its not like ROB is any worse than those 3. Hell, I think he's better than G&W. But I haven't seen very many people that play ROB, and that confuses me to no end :/
I actually chuckled when you used the word "technical". I forgot what that word meant.ROB takes a lot more technical ability, a lot more spacing, and has even less KO potential than Metaknight. He's hard to play well. Using a move even once makes it impossible to be used as a KO move.
...That sounds like an underwear commercial.The character provides almost limitless freedom in exchange for weaker KO ability. I'll take the freedom any day. I like to use characters that allow me to pull off what I want, when I want. I don't get that from other characters.
Metaknight can survive all of ROB's attacks up until around 140% with decent DI.Doesn't ROB KO early? I mean, I know my Diddy dies from Nair/some other attacks in the low 100%s
To the guy's defense, he was never really an "enthusiastic" brawl player. He *****ed and whined about how it isn't like Melee (this guy lives near me), and about a week after this tournament he quit Brawl (or at least hasn't played with any of us since). Did you pick up on that, OS?He didn't die on the bottom of the stage by falling; I footstooled him.
And yeah, he wasn't an amazing pit. Just the 1:35 thing was all I wanted to show you.
The laser destroys pits recovery. If you are jumping and get hit with the weak laser, you lose all the height from that one jump. If you are gliding and are hit with the laser, you lose your glide. If you up+b and hit the laser, you lose your up+b. Recovery is sooooo easy to gimp.
Like OS said, it's because everyone sucks with him. You have people who picked up on MK or G&W immediately because they are so easy and they haven't ventured out. The last big tourney I went to, I was the only one to use ROB (I used him in the 3rd or 4th round against a Wolf) and everyone was amazed that he could be good. Then again, everyone from Texas is stupidThe only thing I don't get about ROB is why he isn't doing better at tournaments, or even seen very often. Snake, MK, and G&W are doing great, but its not like ROB is any worse than those 3. Hell, I think he's better than G&W. But I haven't seen very many people that play ROB, and that confuses me to no end :/
... wait, the fair cancels the arrow, is that what you're saying? ****. okay, well the arrows can prevent ROB from stalling... but honestly I can't see Pit having superior combat skills when ROB is in position to attack. I thought Pit could prevent ROB from camping, but I guess that doesn't really matter when ROB doesn't need to camp to beat him.Pit's arrows do nothing against ROB. NOTHING.
ROB can kill them with a forward air, regardless of how they are angled. Once ROB gets in close, Pit can't use arrows. GG Pit.
I lol'd at this for far too long.i feel like anything i would add to this discussion would be vehemently refuted by overswarms brilliant robot logic.
with that said, play me online cooterface, ill show you all of robs weaknesses!