• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by storm92

  1. S

    Frame Speeds to add after new engine

    KirbyNair-- Start-up hitbox at frame 5, after that 1x 05068062 3F800000 05018062 3FE66666 This was originally part of the Nair buff/Fsmash nerf package, but we didn't have the space to fit it in.
  2. S

    Balanced Brawl Public Preview *GENESIS UPDATE*

    zxeon, long time no see. I've missed you. Anyways, I concur on SMK's complaint with D3's Uthrow--say you can't change it in the OP due to code limitations, don't cop out. Also, after testing it out, Temple...ugh. Change it back.
  3. S

    Well, there is a new thread that will be CONSISTENTLY UPDATED(I hope), so go there.

    >_> I could've sworn I responded... I like your ideas, I'm definitely going to be using them as a basis for when I can edit the hitboxes and such, as the majority were in the same area as my own thoughts. Do you have AIM? Much easier to correspond that way.
  4. S

    Well, there is a new thread that will be CONSISTENTLY UPDATED(I hope), so go there.

    Its all good. Anyways, the first things I can do are messing with the SH height/fall speed to make Pichu a more SHFFL-based character like he was in Melee, and then look into some frame speed mods. What are some moves we would want sped up/changed?
  5. S

    Well, there is a new thread that will be CONSISTENTLY UPDATED(I hope), so go there.

    Frame data isn't the problem. That can be easily collected using codes. It's the hitbox data which requires the use of a USB Gecko--which the WBR has only a few of and are busy or out of commission right now--that is the problem.
  6. S

    Request a texture hack!

    Zack from Final Fantasy VII: Crisis Core on Ike.
  7. S

    New Meeting Schedule (Please Fill out right away)

    Pretty much open whenever, I filled mine out.
  8. S

    Jump Cancel Fox Shine?

    Yes, he did. Use the MAD/HAD code, the beta L-canceling, and whatever else you want...it just won't be the official set and I hope you let people know that when you show them. I'm a Melee fan, but some things don't belong in Brawl+.
  9. S

    Well, there is a new thread that will be CONSISTENTLY UPDATED(I hope), so go there.

    Pretty much what he said ^. Listen, as it has been said before on other topics (specifically the Roy and Doc ones), this is my own personal project that I am taking on in addition to what I've been doing in the WBR. It doesn't mean we are diverting any less effort towards B+ and more towards...
  10. S

    Challenger Approaching: His Prescription? KOs

    I'm working out the size and all that (right now shape is impossible). All I can say is look at Roy, where GoG took one of the things that made him horrible in Melee--his practically useless tip--and used it to make a better, deeper character. I plan to do the same with a unique solution to...
  11. S

    Brawl+ - Official 5.0 RC1 Build is now online! (Re-Use Autoupdater, Snake bug fixed)

    Just to interject, I'd like to show off the Kirby trade-off we made as an example of a "good" trade-off. His Fsmash was nerfed in KB to make it less OP, in return for having his Nair boosted from 10 BKB to 60, making it a more useful move overall. This made a not-too-great move better, while...
  12. S

    Challenger Approaching: His Prescription? KOs

    I'm going to be starting up a Pichu project pretty soon, keep a look out.
  13. S

    Marth: Official Character Discussion

    Agreed here. The upB is overall a pretty gay move with the invincibility frames abound and all, but I think we overnerfed it in KO power. Although Marth remains one of the top characters, he is seriously missing that move. Is there any way we could change up the invincibility frames, or are...
  14. S

    Captain Falcon: Official Character Discussion

    I'm loving the sped-up Dsmash on him for tech-chasing, it's much better with the increased tech speed. I agree with SMK, if we can tweak his grav so he feels the same but isn't ***** so hard by CGs and long strung out combos, that'd be the best. CF is one of my secondaries, so I love the...
  15. S

    Brawl+ ideas by Yes!

    Well, first I'm going to address the Kirby part you talked about. Kirby does have some amazing combos, especially out of the grab, but in no way does he have set 0-deaths. The closest possible thing would be a Gonzo-esque combo where the opponent is taken from a very low % to around 50, then...
Top Bottom