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Recent content by Convour

  1. Convour

    Does 3.5 Take Inspiration from Smash 4 In Any Way?

    Smash 4 is an entirely different game, but I feel like there are some good things that the P:M team could take from it. I was wondering if maybe 3.5 had at all, or if the team maybe considers looking at Smash 4 for the next release.
  2. Convour

    Stage expansion template for PM 3.6 final (four versions)

    I'm coming across an issue that seems kind of weird. I'm using the 12 stage template. I add a stage to STGCUSTOM01 (Boo Mansion from Theytah's build) and it works fine. I add a second and/or third stage for STGCUSTOM02 and STGCUSTOM03 (Bowser's Castle and Kongo Jungle Melee) and now none of them...
  3. Convour

    Updated Generically Epic Competitive Build For P:M 3.02 :D

    :D I try! I checked the reddit thread again, and it appears there are more textures in the change list there than what is here. I updated the imgur link for those now (toon link, wario, yoshi)
  4. Convour

    Updated Generically Epic Competitive Build For P:M 3.02 :D

    Added mewtwo to character textures, so now textures should be all done for now. Let me know if I missed any. All stages are done now! http://imgur.com/a/htkZ9#0 Should be in the same order as the stage changelist. Only stage I didn't do is the Pirate Ship; no cosmetic changes for it really.
  5. Convour

    Updated Generically Epic Competitive Build For P:M 3.02 :D

    Thank you and you're welcome! All of the textures are done uploaded now, same link as before. I'm going to do some stages now. Question: do you want to stages to be plain (no characters, items, etc.)? Or do you not care if fighters are in it? I can do plain by using libertyernie's stage editor...
  6. Convour

    Updated Generically Epic Competitive Build For P:M 3.02 :D

    I'm still in the process of taking screenshots of all the textures, but here's what I've got so far http://imgur.com/a/xH0Bw#0 I chose to do the training room for all of them to have consistency in the stage and lighting. Once I'm done with them, I'll do some stages.
  7. Convour

    Stage expansion template for PM 3.6 final (four versions)

    I got rid of the "Enable Random Expansion Stages v1.1" code using Ocarina Code Manager. It still loads the expansion stages using random, though. Any thoughts?
  8. Convour

    Melee SFX Update (05/07/17): Brawl Link? Melee Link?!! Alt Link Modz!

    Is the full pack for 3.02? It still says 3.01. Also, does the pack include the melee hit/shield sfx and voice announcers like your other melee sfx pack in the op?
  9. Convour

    Updated Generically Epic Competitive Build For P:M 3.02 :D

    I can take pictures of the textures and stages if needed.
  10. Convour

    Project M 3.02 Released! (Changelog in post)

    SDHC Extension[Bero] * C23CB3D8 00000004 * 546302D7 41820014 * 38600001 3C808058 * 60840300 90640000 * 2C1D0000 00000000 * C23EEE18 00000007 * 80610014 54630253 * 41820028 38000009 * 8061000C 5463C43E * 38630001 1CC30400 * 3C60803E 6063EE58 * 7C6903A6 4E800420 * 80A1000C 00000000 * C23CB620...
  11. Convour

    The PM Player Locator Project

    Hudsonville, Michigan
  12. Convour

    How to change music for newly added levels? (Metal Cavern and Fountain of Dreams)

    Metal Cavern: A01 - Ground Theme (Super Mario Bros.) A02 - Underground Theme (Super Mario Bros.) A03 - Underwater Theme (Super Mario Bros.) A04 - Underground Theme (Supre Mario Land) A10 - Gritzy Desert A16 - Ground Theme 2 (Super Mario Bros.) Fountain of Dreams: A17 - Mario Bros. Q01 -...
  13. Convour

    Collection of Stage Textures

    Updated the Skyloft Temple. Tested with the replay method and it works fine. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35427 EDIT: Just got done with Sacred Realm for Battlefield. Tested and also works great. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35428
  14. Convour

    to Making THP's (Brawl's movie files)

    :urg: More errors. :urg: I have to wonder if I'm exporting the images in the wrong resolution. I'm doing it at 640x480. Also, does making the sequence of images in Super on High Definition matter?
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