For starters, I'll post the links to reference you if you haven't seen it yet.
Gliding Toss - http://www.youtube.com/watch?v=L7sP_pzAggQ
(only have a peach vid on main new discovery thread =()
(edit - ZSS' glide toss moves her much further and faster, try it out for yourself; it is really nice) (double edit- atleast it seems farther and faster)
Wavebounce/bsticking -
http://www.youtube.com/watch?v=Kox5-m5JM3w
(zamus part starts at 3:25)
Okay, her gliding toss with the suit parts is amazing. She moves fast and far, I'm sure a lot of you have seen it and I know this isn't new information (if not, directions are in the youtube vid's description). For me, I usually only trouble with people who can spam projectiles fast and often. Her glide is a nice approach at the start of the game which catches them off guard, but I wanted to go a little deeper than that. At low percentages, (when you have the parts), you can glide toss and follow that up while you still have the forward momentum into a grab. I tested it on marth when he was at 10% and it worked, I am sure for most characters aslong as their percent isn't too high, your momentum in the glide will allow you to grab them after the item hits.
As for wavebouncing - I think it will allow her game to grow as people will need to space against either the regular side B, or the bounce side B. Just a simple mind game, but I think it is fantastic. Should be simple enough to see why its good when wavebouncing the short hop side B.
I know a video of the glide toss into grab would be helpful, but I do not have a dvd recorder or any of the sort, it is real simple to do the glide toss, after just follow up with a grab. I believe I was shield grabbing everytime I did it, so test it out. Love to hear if you guys think these are viable techniques for our ZSS~ With more testing on glide toss -> grab, I am pretty sure it works on everyone at low percentages (when you have the parts, again) before I only tested it on Marth, but worked with Ike and Snake.
Gliding Toss - http://www.youtube.com/watch?v=L7sP_pzAggQ
(only have a peach vid on main new discovery thread =()
(edit - ZSS' glide toss moves her much further and faster, try it out for yourself; it is really nice) (double edit- atleast it seems farther and faster)
Wavebounce/bsticking -
http://www.youtube.com/watch?v=Kox5-m5JM3w
(zamus part starts at 3:25)
Okay, her gliding toss with the suit parts is amazing. She moves fast and far, I'm sure a lot of you have seen it and I know this isn't new information (if not, directions are in the youtube vid's description). For me, I usually only trouble with people who can spam projectiles fast and often. Her glide is a nice approach at the start of the game which catches them off guard, but I wanted to go a little deeper than that. At low percentages, (when you have the parts), you can glide toss and follow that up while you still have the forward momentum into a grab. I tested it on marth when he was at 10% and it worked, I am sure for most characters aslong as their percent isn't too high, your momentum in the glide will allow you to grab them after the item hits.
As for wavebouncing - I think it will allow her game to grow as people will need to space against either the regular side B, or the bounce side B. Just a simple mind game, but I think it is fantastic. Should be simple enough to see why its good when wavebouncing the short hop side B.
I know a video of the glide toss into grab would be helpful, but I do not have a dvd recorder or any of the sort, it is real simple to do the glide toss, after just follow up with a grab. I believe I was shield grabbing everytime I did it, so test it out. Love to hear if you guys think these are viable techniques for our ZSS~ With more testing on glide toss -> grab, I am pretty sure it works on everyone at low percentages (when you have the parts, again) before I only tested it on Marth, but worked with Ike and Snake.