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Zinth Vids Lawl

Omega_Star

Smash Lord
Joined
May 13, 2005
Messages
1,262
Location
Edmond, Oklahoma
Ok, I'm bored so I'm going to post some videos that I recorded at a recent small (and rather pathetic) monthly here in OK. I'll warn you, I was playing pretty sloppily (I messed up more than usual; every time I make an exclamation, that's me messing up; which is weird, cause I've been fluent with advanced techs for over a year now and I practice often) and my controller might have been a bit messed up (though I'm not sure) and I hadn't played anyone in two weeks (I did practice though) and I had nerve problems (lol johnz). However, while I feel this wasn't quite my best playing, perhaps you will still find it entertaining and/or inspiring.

Loser's Finals (Zinth vs. Scud):
R1 - Wasn't recorded (Marth vs. CF, I won)
R2 - Wasn't recorded (Marth vs. CF, I won)
R3 - Marth vs. Jiggly
Grand Finals (Zinth vs. Dokkoise):
R1 - Marth vs. Marth
R2 - Marth vs. Marth
R3 - Marth vs. Sheik
R4 - Marth vs. Sheik
Friendlies (Zinth vs. Scud):
Marth vs. Jiggly
Marth vs. Fox
Marth vs. Fox
Marth vs. Fox
Marth vs. C. Falcon
Marth vs. C. Falcon
Friendlies (Zinth vs. Dokkoise):
Marth vs. Sheik
Marth vs. Sheik

I'd appreciate it if you left comments pertaining to the videos, mainly because I'm bored and want stuff to read. Oh yeah, a lot of the full-jumps I do were really supposed to be wavedashes. See, most people mess stuff up because they push the buttons too slowly, but I mess up because I push the buttons too quickly.
 

GofG

Smash Champion
Joined
Jul 6, 2005
Messages
2,001
Location
Raleigh, NC
Hard to give you advice since you're better than me, but I guess since I'm just a third party...

Every time you teched, you teched away from your opponent or did a standing tech, at least in every vid I watched. That got predictable, though you weren't punished for it often.

I lol'd at the last match. Your final death was one of the cooler deaths I've seen. The sheik got sloppy and fudged the ledge hog, you threw it in her face and said "Ha! I'll go under the stage!"

So yeah... Also, a few times when you knocked the opponent into the air, you kneejerked into a sh'd nair that missed almost every time, when an utilt would have been better.
 

Omega_Star

Smash Lord
Joined
May 13, 2005
Messages
1,262
Location
Edmond, Oklahoma
Thank you for the comments, I appreciate it ^^

I did notice some times in that fight where I was surprised that I pulled out a nair and was like "wtf, why didn't I just utilt?" What do you mean by "kneejerk" though?
 

South_Paw

Smash Ace
Joined
Oct 2, 2005
Messages
702
Location
Phoenix, AZ
Okie dokie... my Marth is nub but i feel like it...

Against Jigglypuff, if they miss a rest, ALWAYS do shield breaker.. it pwns puff... it kills from like 30% on any stage... also, jigglypuff has to bait marth to get ANY hits in... tilts and neutral a are your friend when puff is on the ground... up tilt and up air are your friend when they're on a platform... you should almost never have to land on a platform against puff (unless you jump up and then grab as a mindgame, as most people shield when they stand up on a platform). Try changing up your grabs also... for instance... on FD

_M_P_________ (M is marth and P is puff, i hope that's not too complicated :p)

Puff players will assume that you are going to throw them behind you to get the tipper and possibly quick kill... therefore, if you throw them forward, they're going to be di'ing behind you, and then they'll be too close and you can probably tipper them...

Against fox/falco... your neutral a > their forward b... it will either interrupt and make them fall, or they will shoot past you, either way, you wont get hit, and if they shoot past you, then it most likely clinked with it and you have basically no lag... if a fox or falco is level or only lightly above (or slightly below) they will probably forward b with the intention of either hitting you, or sweetspotting (if below).... 90% of the time... if they up-b and they're at your level or slightly above, they're going to sweetspot... in which case, KNOW that they're going to and f-smash them (dont f-smash the edge, its a lot harder to time) like, get your sword as far out as you can to hit them, otherwise, they might go under it and punish you instantly for missing.

Against Falcon, ground dodging seems (from my experience) to be a bad idea... a lot of his moves will last too long or start later than you expect (back air, d-air, n-air, forward-b) and those are some of his best moves... if falcon is off the edge, most likey, you dont need to go for a spike... swipe him a couple of times (neutral a) and maybe some down tilts... then he'll think "oh, i cant go high, he'll hit me, ill sweetspot" so they'll go for the sweetspot... so... edgehog... after you hit him once or twice for going too high (even if they dont kill him) he'll most likely sweetspot.

Ah, shiek... faster, better recovery, and projectiles.... what does that leave you?...SPACING! exactly, lol... this match is entirely dependant on your spacing and mindgames (obviously tech skill is good too, lol)... shiek has ZERO moves that are longer than your sword, she only has needles, which ill talk about in a sec... but anyways... tactics such as, run behind and crouch to f-smash, da dash away and pivotting to f-smash... any kind of run-away and immediately attack technique is good... one, because it changes up your timing simply because of the tenth or so of a second it took you to dash away... pivoting is a little trickier with marth because... its marth lol.. people KNOW that marth can hit you from a distance and therefore, people wil naturally space themselves a little, so pivots are tougher with him than with, say, falcon...

Oh yes... something that works for me... is to basically NEVER jump AT your opponent (unless you're comboing them and they're not marth)... because even if your attack is spaced and the tip hits their shield... you're still floating towards them... so then you're NOT spaced... practice running in, then jumping backwards and immediately doing a f-air or n-air (your backwards jump will cancel your forward momentum... BUT, i warn you that I personally jump backwards because i use A instead of c-stick, so my pushing forward cancels my backward momentum from jumping back, so you might want to think about compensating for this when you do it with c-stick)

You go for kills a lot from the edge (like a spike when they up-b) even if they can't make it back becuase you're edge-hogging... dont, lol... they could cost you... everything.

I also noticed that you almost always assume that they're not going to tech... as a rule, i only assume they wont tech if my move will put them to the ground in less than like half a second... or if i do a unpredictable move... for instance... a fox at 0%, you can almost always do like a down throw to f-smash... because its so fast, most of the time they'll miss the tech.
 

Omega_Star

Smash Lord
Joined
May 13, 2005
Messages
1,262
Location
Edmond, Oklahoma
Thanks a lot Coty, I appreciate it ^^ I'll be sure to keep all of that in mind and hopefully I'll remember to apply it.

(Coty and I are homies :p)
 

The Newb

Smash Ace
Joined
Aug 28, 2004
Messages
713
Location
Mechanicsville, VA
Vs sheik, DI down and away from comboing moves such as tilts, and it is absolutely crucial to DI the forward air up/up-toward stage. You kept DIing the slap down, leaving you minimal chance for survival.
 

South_Paw

Smash Ace
Joined
Oct 2, 2005
Messages
702
Location
Phoenix, AZ
Shiek BUMP!

BUMP!! But I AM at least going to post useful information...

As the Newb, who is in fact not a noob, said... against shiek... if you think you're going to get slapped or d-smashed... UP is your friend... pretty much everything else (ALL tilts, d-air) DI AWAY... first... if you're under like...80%... you pretty much want to DI away anyways... since... they'll probably try to tilt you... but... if they do slap you, you can still survive it... obviously, pay attention to what stage you're on... on yoshi's, di'ing away at 80% is risky... but, chances are... at 80%, if you're on the ground, you're much more likely to get tilted... if you have jumped, you're probably going to get slapped (or up-aired, if over 120% or so)... if you got grabbed and they threw you (mostly down) you're probably going to get tilted THEN slapped...

I think it's important to add here... if you're under 60-70%... unless you think they will grab (which... most good shieks will against marth) crouch cancel... if they start grabbing because you're crouching... well... you now know that they're going to try to grab, so you can wd back to f-smash or some of that good shiz... depending on your percentage, spacing, and theirs... you can do anything from d-tilt, f-smash, wd to grab... that cool stuff

Also... (Credit goes to Forward for telling me this YEARS ago)... with shiek's needles... there's something called the needle triangle (which you might know about by now, idk)

\
...\
......\
........\
..........\
________\__________ shieks needles go somethign like this... stay the hell away from the triangle... however, if you can get behind it, then the chances are they'll fall right into a up-tilt... but, most good shiek's will see that you've defeated the triangle and will l-cancel it (to stop it) and jump away...
 
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