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Legend of Zelda Zelda and the Monomyth

Jam Stunna

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This is a theory I've been working on for a long time, and it has two parts that don't exactly fit together as well as I'd like them to. Incubating it hasn't resolved those issues, so maybe someone smarter than me can fix it (or convince me to throw it out entirely).

Part I: The Legend of Zelda as a Monomyth in Our World
My son loves Zelda, and I mean LOVES it. I was discussing this with a friend of mine, and he said he wasn't surprised that he responded so well to the games, as they're basically just another version of the monomyth that we've been telling for thousands of years. Stolen from the above wiki page, a monomyth is a story where

A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man
There are some aspects of Zelda which deviate from the definition of the monomyth laid out on that wiki page, but it's close enough that I don't think there's anything controversial in describing The Legend of Zelda as "the hero's journey."

Of course, it's possible that I'm over-thinking this. My son is only four, and he may just like Zelda for the same reason he likes riding his bike: because it's fun. But my son doesn't pretend to be a bike when we play-fight; he doesn't want to be a bike for Christmas; he doesn't want his name to be "bike." He wants all of those things with Link. He identifies with Link as a hero, and with his heroic journey in a way that I wouldn't believe was possible for a four year old if I didn't see it myself every day. He wants to be Link, much in the same way that I imagine children who grew up listening to the stories of King Arthur wanted to be King Arthur.

The hero's journey is something that we respond to, whether it's in the form of a space opera (Star Wars), high fantasy (LotR) or a videogame. Zelda's success as a series results from its ability to tap into that ancient vein of storytelling, and allow us to actually be the hero. I've been pretty outspoken in my criticism of Skyward Sword, but there's no doubt in my mind that my son identifies with Link as strongly as he does because of the connection the Wiimote allows him to have with Link. He can experience the monomyth in the first person. It shouldn't surprise me either that he enjoys it so much.



Part II: The Legend of Zelda as a Monomyth in its Own World
I've always rejected the idea of a Zelda timeline. Mainly because it literally makes no sense (see: Nintendo's "official" three-way absurdity), but also because it doesn't strike me as very interesting. Putting together puzzle pieces that clearly don't fit isn't my idea of fun, and a cohesive timeline adds nothing to the games for me.

My interpretation has been that the Legend of Zelda series is an oral tradition: most of the games in the series are retellings of the original LoZ, but as time passes and the story is passed down, names, locations and details of the story change. LttP, OoT, WW, TP and SS would be re-tellings of the original story that have been altered as the story is passed down orally across generations. The other stories in the series (LA, OoS/OoA, MC, MM, ST, PH) are embellishments for each particular re-telling of the main story. They aren't passed down with the main story.

This explanation works better in a practical sense to explain the myriad contradictions and omissions across the series. Things changed in oral tradition all the time as aspects of the original story were forgotten and new details were added. But more than explaining away the inconsistencies, it offers a framework for understanding the similarities across the Zelda games. The lakes, volcanoes and forests may have different names, but there are ALWAYS lakes, volcanoes and forests. There are always giant monsters with one eye to be defeated; there's (almost) always mystical music that grants power. It becomes easier to understand this if we think of the Zelda games as the same story. Some things will be different, but overall it will be the same.

More importantly though, it adds a new dimension to the Zelda universe, namely a culture that is completely separate from the actual Zelda universe. After all, if the Legend of Zelda is just a story, then who's telling the story? Speculating about a culture passing down the exploits of Link is far more intriguing to me than arguing over the specifics of a timeline. Was Link a real person in this culture's past, and have his heroic exploits simply been blown to mythic proportions? Or is Link this culture's Gilgamesh, a divine being whose story serves a social and cultural purpose? What kind of culture would create this specific hero and the circumstances he faces?

Of course we know the real answer: developers at Nintendo created these games. But fandom is a funny thing, and it allows us to move beyond the simple reality of where Zelda actually comes from. I suppose that's why I prefer the oral history explanation more than the timeline. Arguing about whether Minish Cap or Four Swords came first strikes me as a boring technical exercise, matching up facts and hints that limit interpretation. The kinds of questions I posed about the culture that tells the Legend of Zelda, questions that really engage my imagination...that's what I enjoy about gaming the most. The experience, yeah, but also how it affects me once its over.
 

Spire

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Bravo.

Now imagine a game where characters tell Link the legends of Zelda as if they're all monomythic history, disregarding the timeline entirely.
 

MuraRengan

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Honestly, I only really find the timeline to be important for the games where the timeline is actually relevant. There's no denying that MM comes after OoT, and there's no denying that WW comes after that, it's pretty clearly expressed. And there's no denying that SS comes before all of them. I don't think too hard on the timeline at all, but trying to mash all the stories together is clearly not right. It could work in some instances, but not all. The WW story could not possibly be a deviation of the legend, because it follows the events of another legend. How could the legend of the creation of the Master Sword and the founding of Hyrule possibly be a deviation of a story in which the sword and Hyrule both already exist? Even Zelda 1 and Zelda 2 were clearly meant to occur in succession. While the timeline might not be effective in linking all of the games, in smaller instances succession is clearly implied.

Of course we know that Nintendo's "official" timeline is pure fanservice, but hell, it's their game, so whether you like it or not there is a timeline.

[EDIT] Your son is cool. I've been trying to get my 9 year old cousin to play a Zelda game and he simply doesn't have the attention span. Says it's boring and that the game's too complicated. He asked me for one of my Pokemon games. I gave it to him and after 5 months I came back to find that he never played the game long enough to figure out how to save over my old file. Yet his favorite games are Transformers and Lego Indiana Jones. Jesus Christ, it makes me want to strangle him.
 

Jam Stunna

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When it comes to kids and games, they like what's fun for them. My son also really likes Lego Indiana Jones, and he does play other games besides Zelda (Little Big Planet is another he really enjoys). I just find it interesting that my son pretends to be Link when we're doing other things and not Indiana Jones.

Bravo.

Now imagine a game where characters tell Link the legends of Zelda as if they're all monomythic history, disregarding the timeline entirely.
That would be incredible.
 

Gastogh

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I know this comes late enough to count as threadromancy, but I really like Part II of this take on the series. I rarely see anything that new or interesting in theories that concern themselves with fitting these games into some consistent whole, but this is one such a case. Maybe it just caters to my distaste of time travel and the shenanigans that come with timeline splits, but there it is. This is pretty much the one reading under which I can stomach cyclical narratives like Zelda or Star Wars, where the same evil keeps cropping up generation after generation.

WRT Part I, I think you are overthinking it, at least in part. You're on the ball with the appeal of the heroic narrative and the monomyth being plastered all over the Zelda games, but even taking that into account it shouldn't be much of a miracle if a human (your son) identifies more with another human-shaped object (Link) than with a bike. The monomyth formula is popular and widespread and all, but it's not a necessary component for popularity - c.f. MuraRengan's cousin, or the boys (aged 4-5) in a kindergarten I used to work at, who used to play at being cars because they were familiar with the movie. The big difference, I think, is that there the cars have a lot of qualities one can identify with instead of being inanimate objects.
 
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