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Z/L Cancel, Wavedash, DJC, and NO TIPPING?

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Smasherx74

Smash Journeyman
Joined
Jul 31, 2009
Messages
407
It would be cool if someone would make something like this.

Z / L Cancel - Do aerial attacks and when they are still in the action when you hit the ground you can tap Z/L to cancel out the frames of the character hitting the ground with the aerial. This way you could do a say Dair with jigglypuff, then go straight into a grab. This would bring out the combos and make it a little more like a smash game most people are use to.

Wavedash - This is just standard. Smash64 didn't have this I'm glad of because Smash64 was too stable to have something like this and too original. When melee had this it was the greatest thing ever. Most basic tech and they threw it away like they don't care about the REAL smash brother players.

DJC (Double Jump Cancel) - This would work great with Ness and yoshi again like in Smash64. For ness his second jump lowers his current hight a little bit and you can use a move in the air to fully cancel it out so he stops at current position and does a move. So, DJC, Dair, DJC, Uair and such. Yoshi's same way but a little less technical.

No tipping - Just no tipping.


I'm sure someone could do this. Not really that hard when this game has been hacked the way it has.
 

4nace

Smash Ace
Joined
Dec 18, 2008
Messages
663
Location
Bellevue, WA
When melee had this it was the greatest thing ever. Most basic tech and they threw it away like they don't care about the REAL smash brother players.


Most basic glitch that they fixed when given 6 years to resolve it. I'm pretty sure waveshining was not intended in the least.
 

Violence

Smash Lord
Joined
May 31, 2010
Messages
1,249
Location
Vancouver, BC
Wavedashing is a product of the Melee physics engine, which was developed by Hal Laboratories, the designer of the 64 and Melee physics systems, and did not design the physics engine for Brawl. That's why Brawl has none of the techniques Melee and 64 do, outside of teching, and feels so different compared to the first two games.
 

GP&B

Ike 'n' Ike
Joined
May 8, 2009
Messages
4,609
Location
Orlando, FL
NNID
MetalDude
There is ALR that works in place of Z / L cancel, but if you want the button press, there isn't currently a solid code that feels like Melee or 64 at all except for the refined one in P:M.

Wavedash is the result of a diagonal air dodge into the ground, which I'm sure you know. Indeed, there is also a directional air dodge code, but it too has its problems in that there's zero landing frames and therefore, you'll end up shielding a lot after landing. P:M, again, has a refined code that feels very close to Melee's.

Brawl+ incorporated a manual DJC in that holding the jump button while doing an aerial will make you still rise while not holding the jump button during a DJ and doing an aerial will make you DJC. This is also present in P:M.

Two of your ideas can be solved by waiting for P:M to come out.
 

[TSON]

Hella.
Joined
May 7, 2008
Messages
3,422
Location
Macomb, MI
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oTSONo
...And then you all realized that Brawl and Melee use the same generic physics engine base whose name escapes me.

EDIT: havok?
 
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