Grizzlpaw
Rawr~ ♪
So you've got this really amazing character in mind for the new SSB4 Game.
You might even have the character's entire moveset planned out in your mind!
Need a place to share those ideas? Then look no further!
You might even have the character's entire moveset planned out in your mind!
Need a place to share those ideas? Then look no further!
I'd like this to be a forum where everybody can post their most wanted SSB4 characters. You don't need to post entire movesets or character mechanics, if you'd just like to shout out a specific name, then feel free to do so here!
Also if you'd like to suggest modifications to currently existing characters or debate whether or not a character should be kept/dropped that too is fine.
The golden rule
Try to be respectful of everyone's ideas. This is a flame free zone, and is purely meant to allow allow smashers to share and discuss.
So without any further introduction, I'd just like to share a few characters and movesets of my own to get the discussion started. Please note that most characters have been pulled and compiled from forum discussions. Only the characters in blue have been requested by me. Because of the sheer amount of time involved, I will be adding on to the character list a little bit day by day.
Zoroark - Very Light
A - Slash
- A three hit claw swipe
- Extending his arm to it's fullest length, Zoroark stabs the opponent with an extended claw.
- Zoroark ducks and swings his left claw over his head in an arcing swipe.
- A ducking/spinning kick at the opponent's ankle
- Zoroark's signature move. Once activated the user can press either up left or right in order to transform into Alakazam, Blaziken, or Cinccino respectively. Down is to cancel the transform.
- While transformed Zoroark can hit B to transform back
- The begining and ending delay is similar to Zelda's transform
- While transforming there is a small start up delay, if hit durring this time Illusion will cancel
- While in the actually illusion animation, Zororark is invincible for a short time. After the invincibility ends, if Zoroark is hit Illusion will cancel
- Upon transforming successfully, Zoroark will experience a small end delay, if hit durring this time, however, he will not change back.
- A quick series of black lightning bolts fired about four character distances away from zorark's body. Multiple hits.
- If sweet spotted (a small area very close to zoroark's body) this move gives high hit stun.
- very low start up lag, but fairly long end lag
- Basically the equivalent of Lucario's extreme speed with a small hit box at the end of the attack. Can be used to wall stick.
- Hitbox gives minimal knock back, has decent stun, and deals low damage
- Zoroark is not put in a helpless state after using this in midair, but cannot attack for 17 frames after use
- Zoroark transforms into the opponent and uses their Standard B attack against them.
- During a multi-battle this move picks an opponent at random and copy's their move
- Zoroark curls into a ball and surrounds himself in a dark aura.
- Multiple hits for shadow damage
- slash in the direction zoroark is facing
- Zoroark slams his tail down on the opponent full force
- Zoroark flips in a full 360 and kicks above him
- He imbues his claws in a dark aura, slashing below himself.
- Counts as a meteor strike
- A quick two hit smash attack
- Zoroark surounds himself in a dark vortex like aura and jumps, lashing out at opponents above.
- Deals multiple hits, the last hit dealing shadow damage and high if it connects
- A low 1080 degree kick.
- Zoroark calls Zorua to his aid, and togther they transform into Zekrom and Resiram. They combine Fusion Bolt and Fusion Flare into an all out attack
- The final smash is the same for all of Zoroark's transformations
- Because Zoroark must first transform back to use this, using Zoroark's final smash will revert him back to his original form.
- Zoroark rises on the last spin. It hits twice in the front and thrice in the back
Alakazam - Mid weight
A- Telekinesis
- Alakazam levitates both of his spoons in front of his body
- This move can be used as a 3 hit combo or an infinite attack by holding A and tapping A respectively.
- A quick punch imbues with fire, ice, or electricity
- The element for alakazam's punch is chosen at random.
- Firepunch does great knockback
- Thunderpunch deals weak damage, but decent hitstun
- Icepunch can freeze at higher percents. Freeze duration is equivalent to Lucas's PK Freeze uncharged.
- The element for alakazam's punch is chosen at random.
- A simple low kick with little delay.
- Alakazam uses telekinesis to shoot the opponent directly upward.
- Gathering up energy, Alakazam shoots of a mid-range energy ball.
- The projectile is slow moving and deals low damage
- This move cannot K.O.
- "Slaps" the opponent with psychic energy, spinning them in the opposite direction.
- Can be used to reflect projectiles
- Cancels out enemy momentum
- Deals excatly 2% damage to the opponent and does not stale.
- Alakazam vanishes and teleports in the direction of the Control Stick
- Alakazam pulls the opponent in, absorbing a bit of their lifeforce
- Doubles as a grab
- Tapping B will damage the opponent a little
- Works the same as a grab so the opponent will eventually break free.
- First two hits heal 2%
- After stale damage negation, heals 1%
- Wraps itself in electricity, dealing multiple hits to all opponents nearby
- Alakazam kicks in front of himself in a horizontal 180 degree sweeping motion.
- Sweetspot deals electric damage and hit stun
- Spins around and rotates a metal spoon at a high speed, cutting the opponent behind it
- After the attack alakazam faces back in his original direction
- A small rainbow-like cloud of elemental energy is exploded in beneath alakazam's body.
- Meteor strike
Rosalina - Mid-light Weight
A- K.O. Punch
- Luma assists Rosalina, giving her jabs magical properties that will literally have her opponents seing stars
- standard 3 hit jab combo
- Her admirers say her kicks are as graceful as a crane. Her opponents say her kicks are as destructive as a miniwagon
- A simple low lag kick
- Luma appears from behind Rosalina and charges directly upward head first into the opponent.
- Luma spins out from behind Rosalina, twirling like a top, she does multiple hits to the opponent.
- Luma reads her opponents movements, searching for an opening to counter attack.
- Works in a way very similar to Marth's counter.
- One of Rosalina's familar's transforms into a small black hole, trapping opponents.
- Enemys within 1.5 character distances of Rosalina are pulled into the vortex
- The vortex disapears and explodes after 5 seconds
- Can be canceled be releasing B
- Opponents trapped in the explosion recieve severe knockback. (Can K.O. at 90%)
- Explosion Deals electric damage
- No startup lag, but substantial end lag
- While trapped opponents up to 9 hits of shadow damage (approximately 2hits/sec)(Max dmg of entire attack 19%)
- Rosalina spins upward in a similar fashion to Mario's double jump in Mario galaxy
- Nearby enemies are hit multiple times.
- Move has a suction-like effect so opponents caught in the skill will rise into the air as Rosalina does
- Rosalina kicks her opponent away on the final hit.
- This recovery does not put Rosalina in a helpless state.
- Rosalina turns trasparent and then vanishes. She deals explosive fire damage upon reapearing
- Move acts similar to Zelda's teleport
- Using Luma's spin ability, Rosalina jumps once and spins-kicks 720 degrees.
- Hits twice in front.
- Deals electric damage.
- Grants Rosalina forward momentum
- Luma charges foward, latches onto the opponent, and then explodes after some time.
- Explosion can be perfect shielded
- A Roll dodge or sidestep will prevent Luma from latching. A shield will not.
- Despite the name, Luma does not die. She will "Magically" reapear whenever Rosalina uses another Luma-based skill in which Luma makes an appearance.
- Utilizing Luma's spin ability, Rosalina spins at a high speed, dealing multiple hits to nearby opponents
- All of Rosalina's familars gather, creating a large black hole at a set radius from Rosalina's body.
- The black hole's center point is located where Rosalina once stood
- Can be used in mid air
- Enemy's near the black hole will be slowly sucked in
- Those caught will receive up to 30 hits of shadow dmg
- Black hole lasts approximately 8sec
- The Black hole explodes at the end, dealing the same knockback as a blastbox.
- The explosion deals fire damage