L33thal
Smash Apprentice
Hi. So I'm from SoCal and I usually get close to making it out of pools at the bigger tourneys (I made it out of pools at the last Mayhem).
I have basic tech skill, follow ups, and punishes down and I generally have an idea or expectation for what my opponent is going to do (i.e. basic matchup knowledge) but I lack setups and mindgames. Against other people who are kind of like me in not having a strong mental game, I usually 3 or 4 stock them.
However, against better players, they know how to deal with those basic options like it's second nature. One thing I noticed is that good players have good micro-spacing where they space well even in mixups (i.e. "perfectly" spaced aerials against stationary opponents are bad depending on situations) and they have such good DI that they aren't afraid to do a higher risk-higher reward move because the trade-off is in their favor: the opponent has to be careful about choosing their escape option, while the reprisal for "missing" is minimal.
I know, people usually say to practice the more advanced tech (e.g. 20XX) and have all your timings and spacings down, but when it comes to practicing setups I feel like it's really dependent on playing people. And it's not just "playing people", but also what's important is who you play.
You know how random people on Youtube say they're unbeatable and people in the community usually respond with, "It's impossible to get good without going to tourneys"? I feel like that also applies to improving when you're within the community: you need to play better players to get better. Some tricks and setups work on people who are lower-level, but you need quality experience to play more and more optimal.
In Melee, it's rare for a string of options to be guaranteed and "perfect". Like for escape options, if you roll people can punish by reading it and WD back->grab for example. If you spotdodge, people can expect it and throw out an attack after you finish spotdodging. If you jump, people can cover it with an aerial. I feel like playing against people refines your sense of "reading" or even "feeling" other players, to a point where things become complicated guessing games where certain factors work to so-and-so's advantage.
So my question is, what should you do if you can't find those better players? What if we reached a point of perfection from solo training where the 20XX training pack can get CPUs to play out certain approaches and DIs and we can have a "database" of possible situations in our heads, kind of like chess? Kind of like how chess is deep and feels infinite, how do we make our algorithms of what strings of moves are possible--our sense of what could happen, and what we could do--better?
I know this sounds kind of weird, but any thoughts?
I have basic tech skill, follow ups, and punishes down and I generally have an idea or expectation for what my opponent is going to do (i.e. basic matchup knowledge) but I lack setups and mindgames. Against other people who are kind of like me in not having a strong mental game, I usually 3 or 4 stock them.
However, against better players, they know how to deal with those basic options like it's second nature. One thing I noticed is that good players have good micro-spacing where they space well even in mixups (i.e. "perfectly" spaced aerials against stationary opponents are bad depending on situations) and they have such good DI that they aren't afraid to do a higher risk-higher reward move because the trade-off is in their favor: the opponent has to be careful about choosing their escape option, while the reprisal for "missing" is minimal.
I know, people usually say to practice the more advanced tech (e.g. 20XX) and have all your timings and spacings down, but when it comes to practicing setups I feel like it's really dependent on playing people. And it's not just "playing people", but also what's important is who you play.
You know how random people on Youtube say they're unbeatable and people in the community usually respond with, "It's impossible to get good without going to tourneys"? I feel like that also applies to improving when you're within the community: you need to play better players to get better. Some tricks and setups work on people who are lower-level, but you need quality experience to play more and more optimal.
In Melee, it's rare for a string of options to be guaranteed and "perfect". Like for escape options, if you roll people can punish by reading it and WD back->grab for example. If you spotdodge, people can expect it and throw out an attack after you finish spotdodging. If you jump, people can cover it with an aerial. I feel like playing against people refines your sense of "reading" or even "feeling" other players, to a point where things become complicated guessing games where certain factors work to so-and-so's advantage.
So my question is, what should you do if you can't find those better players? What if we reached a point of perfection from solo training where the 20XX training pack can get CPUs to play out certain approaches and DIs and we can have a "database" of possible situations in our heads, kind of like chess? Kind of like how chess is deep and feels infinite, how do we make our algorithms of what strings of moves are possible--our sense of what could happen, and what we could do--better?
I know this sounds kind of weird, but any thoughts?
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