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Your Dream Character in Smash Bros

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truendymion

Smash Cadet
Joined
Aug 23, 2008
Messages
37
OK I'm new here and I'm not really sure if this is the right place to post this topic but I'm not sure if it fits anywhere else! Anyways I know everyone has a character that they wish could be in Super Smash Bros so how about creating a fantasy command list? Sounds like fun right?

I'll start things off with one of my favorite under appreciated Sega characters, VECTORMAN!


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VECTORMAN


Vectorman rides the line between lightweight and heavyweight, being difficult to KO and possessing attacks that are both strong and speedy. He’s got a funky style that makes him difficult to predict. It doesn’t hurt that he’s got a quick projectile attack. He’s also got a good air game, with good air mobility, funky and damaging aerial attacks that can catch opponents off guard, and a good recovery move.

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~ Pros and Cons ~
-----------------------

Pros:
>Powerful high priority KO moves
>Has a fast, spammable projectile
>Strong throws
>Hard to knock off due to weight
>Strong vertical/horizontal recovery
>Boot blast attacks have great priority
>Great air mobility and high priority aerial attacks

Cons:
>Slow walker/runner
>Big target
>Some attacks are laggy
>Stages with lips can gimp his recovery


------------------
~ Movement ~
------------------

Walk- Casually walks forward

Run- Looks like his classic run cycle from the original Vectorman games. A little slow, but not as slow as Gannon or Bowser!

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~ A Attacks ~
-----------------

A, A, A- Jab, Jab, Kick
Damage- 4+3+6 (13 altogether)
A standard combo with a bit of knock-back on that last kick.

Dash A- Rhino Morph
Damage- 10
He leaps forward and morphs into a Rhino type thing with a big ‘ol horn on his forehead. Good damage and speed, tends to knock people back horizontally (setup for spike). Quite a lot of recovery on block but safer than D3’s dash attack. Can KO at high percentages.

Side Tilt- Hook Punch
Damage- 10
Vectorman swings his arm in a vicious arc and twists his upper body as he punches. Looks like how the barge pilots (the brown baddies) attack in the original Vectorman game. This attack is pretty fast and has good range. Does big diagonal knock-back at higher percentages.

Up Tilt- Sky Punch
Damage- 7
Punches straight up into the air. It looks like his up shot in the original Vectorman games. Pretty fast, short range, very little knock-back. This move is spammable and can juggle opponents at low percentages. Opponents have to be practically on top of you for this to connect.

Down Tilt- Crouching Punch
Damage- 9
A standard crouching punch with decent range and speed but not a lot of knock-back.

Side Smash- Boot Blast [Plasma]
Damage- UC: 20, FC: 28
Does a Sparta-kick and yells “TOASTY!” shooting blue fire from his extended foot. This attack has about the same timing as G&W fsmash. Has a deceptively long range due to the column of fire extending from his foot. This is Vectorman’s most deadly KO move. The plasma jet can eat projectiles.

Up Smash- Booster Backflip [Plasma]
Damage- UC: 16-18, FC: 21-23
Flips and fires up his boosters a bit. The attack hits all around him except underneath. The booster is fired up about halfway so the range isn’t broken. Comes out fast but lags on recovery. The attack does slightly more damage when Vectorman is halfway through the attack, but this difference is negligible and the attack can still KO. The plasma jet can eat projectiles.

Down Smash- Dancin’ Fool
Damage- UC: 2, 2, 2, 2, 2, 2, 3 (15 altogether), FC: 2, 3, 2, 3, 2, 3, 6 (21 altogether)
Does a quick spin with his arms flailing about. This move is similar to Rob’s dsmash, but not as good range.

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~ Aerial Attacks ~
----------------------

Nair- Split Kick/Punch
Damage- 9-6
Looks like his aerial downward corner shot in the original Vectorman games. Vectorman sticks both legs out and one of his arms out in front of him. This attack is fast, decent range, not much knock-back. This move has a pretty big hit box that covers the area in front and below Vectorman, it’s also a sex kick that does damage for the duration of his kick pose.

Fair- Double Chop
Damage- 15
Flips forward, swinging both arms in an arc that hits everywhere around him except behind. This attack does a lot of damage and knock-back but its a bit slow. KO move.

Bair- Blind Kick [Plasma]
Damage- 11
Quick kick to the rear with a little booster action, decent range and knock-back. A potential KO move.

Dair- Drill Morph
Damage- 11
Floats a bit while morphing then falls down. The first hit SPIKES airborne opponents. After that it hits multiple times without much knock-back. Comes out pretty fast but has a bit of landing lag. As with any meteor smash trying to setup a spike with this move is pretty tricky and takes good timing.

Uair- Rocket Morph [Plasma]
Damage- 17 altogether
Spins around flailing his limbs as he morphs, then turns into a rocket and blasts upwards a little bit. Can hit multiple times as he’s morphing, then the rocket hits once and does considerable knock-back. If the bottom of the rocket hits it does slightly more damage and less knock-back, if the tip of the rocket hits it does more knock-back and less damage. Easily KO’s at the top of stages.

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~ Special Attacks ~
------------------------

Neutral B- M-Ball Shot [Plasma]
Damage- 3
Tap B rapidly for a fast shot, slightly slower than Fox’s blaster, but a bit more damaging. When performed in the air it’s slower.

Side B- Buggy Morph
Damage- 10-15
Quickly transforms into a speedy buggy. The Buggy Morph has some no-flinch frames at the beginning of the animation and when it is moving at full speed. It has some considerable knock-back and decent damage. Vectorman is vulnerable when slowing down/turning but there is practically no lag when morphing back to normal. When performed in the air it has some initial forward momentum.

Up B- Booster Jump [Plasma]
Damage- 20-29
This move has huge vertical recovery, about as much as Sonics or G&W’s recovery moves. If the fire column touches an enemy it instantly spikes, however the edge of the fire column does much less damage and a little less knock-back. No-flinch on the first 3 or 4 frames of the animation. He can follow this with any attack, even B moves!

Down B- Bomb Morph [Plasma]
Damage- UC: 14-20, FC: 19-25
Vectorman dives forward and when he hits the ground transforms into a timed bomb. The longer you hold B the more damage. Release B to detonate. While Vectorman is in this state he can clumsily roll around and due to his reduced size he can also avoid certain attacks. Vectorman is very vulnerable while morphing into the bomb but morphs back to normal very quickly.

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~ Grabs and Throws ~
----------------------------

Grab Attack-
Damage- 2
Does a quick head butt.

Forward Throw-
Damage- 9
Vectorman pitches the enemy in front of him.

Back Throw-
Damage- 9
Vectorman casually tosses the opponent behind him. Can KO opponents at high percentages, especially lightweights.

Down Throw-
Damage- 12
Vectorman holds the opponent down and then cooks them with his boot blast. The opponent usually flies diagonally upward into the air. This is his most damaging throw.

Up Throw-
Damage- 8-11
Throws opponent straight up and then blasts with his M-Ball.

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~ Other Moves ~
---------------------

Up Taunt-
Raises arms and makes peace signs, then his torso sags and he lifts it back up. This animation is identical to the original Vectorman games.

Side Taunt -
A reclining chair spawns. Vectorman plops down and has a drink.

Down Taunt -
Vectorman does a little dance and says “Come on!” This looks like the animation on the extra life counter with the little dancing Vectorman icons.

Ledge Attack-
Damage- 8-10
Does a little kick.

Get up Attack-
Damage- 6
Spins his arms around like a madman.

Final Smash-Callacab
Damage- 30
Vectorman turns into a small pixilated arrow that can pass through any obstacles. Any one he touches will get smashed hard! Basically an instant KO. Lasts about 10 seconds. This move is based on a cheat code from the original Vectorman game that allows you to turn into an invincible little arrow. The input on the Sega Genesis controller was to pause the game and press C, A, left, left, A, C, A, B.
 

Puddin

Smash Lord
Joined
Jan 10, 2008
Messages
1,333
Location
Na'wlans
I thought we were just naming characters or people we wanted it, this is far better though.

But I will just tell you the person I want it. Me.
 

Yinlong

Smash Journeyman
Joined
Jun 29, 2008
Messages
277
Location
socal
its in general brawl discussion
where this thread should actually be lol
 
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