mattiator
Smash Cadet
Princess Yggdra Yuril Artwaltz (From Yggdra Union)
Picture: http://media.gameboy.ign.com/media/776/776542/img_3602183.html
Yggdra was the main character from Yggdra Union. She would be similar in style to Marth in swordplay, but use Two-handed attacks. She would be fast and light, but weak in attack power. Her abilities would draw on her sword, the Grand Centurio and mainly be holy-based.
Attacks:
Standard B: BANISH: Fires a beam of white light from her sword engulfing enemies. The attack does around 20% damage. However, she is completely vulnerable when using the move and cannot cancel it. To compensate, the beam is fast-moving, but it can only fire in the direction the player is placing.
Side B: BLADE STORM: Does a three-hit combo in the direction pressed. Similar to Marth's Blade Dance
Up B: REVOUTION: Leaps up and lunges down with a charged sword attack. Useful as a third jump.
Down B: HOLY GUARD: A simple blocking move. Same as Roy's counter, except causes a flash of light that makes it hard to see in the surrounding area (small radius).
FINAL SMASH: CRUSADE: A large white wave emanates from Yggdra, hitting all enemies in the massive (screen-size) blast radius with 100% damage, but with no knockback. The wave moves quickly, but Yggdra is vulnerable to damage after the attack for about 3 seconds. Really only useful to pump up enemy damage meters so Yggdra can beat them off the stage. People who complain about this attack being too cheap should listen to Sakurai’s quote: “Remember, in Smash, damage alone won’t finish you.”
Any other suggestions for attacks would be appreciated.
Picture: http://media.gameboy.ign.com/media/776/776542/img_3602183.html
Yggdra was the main character from Yggdra Union. She would be similar in style to Marth in swordplay, but use Two-handed attacks. She would be fast and light, but weak in attack power. Her abilities would draw on her sword, the Grand Centurio and mainly be holy-based.
Attacks:
Standard B: BANISH: Fires a beam of white light from her sword engulfing enemies. The attack does around 20% damage. However, she is completely vulnerable when using the move and cannot cancel it. To compensate, the beam is fast-moving, but it can only fire in the direction the player is placing.
Side B: BLADE STORM: Does a three-hit combo in the direction pressed. Similar to Marth's Blade Dance
Up B: REVOUTION: Leaps up and lunges down with a charged sword attack. Useful as a third jump.
Down B: HOLY GUARD: A simple blocking move. Same as Roy's counter, except causes a flash of light that makes it hard to see in the surrounding area (small radius).
FINAL SMASH: CRUSADE: A large white wave emanates from Yggdra, hitting all enemies in the massive (screen-size) blast radius with 100% damage, but with no knockback. The wave moves quickly, but Yggdra is vulnerable to damage after the attack for about 3 seconds. Really only useful to pump up enemy damage meters so Yggdra can beat them off the stage. People who complain about this attack being too cheap should listen to Sakurai’s quote: “Remember, in Smash, damage alone won’t finish you.”
Any other suggestions for attacks would be appreciated.