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Yet Another Person With SSS Problems...

pkmntrainerRed

Smash Cadet
Joined
Nov 14, 2010
Messages
38
So I've been trying to use the SSS code v2.0. The CSS comes easy to me but this thing... I dunno I just can't seem to get the hang of it for some reason. I'm not even trying to do anything complicated. I want the exact same format as normal Brawl - 31 stages on Brawl, 10 stages on Melee, nothing different except the placement of the stages. My SSS is very unorganized and I'd really like to have it make sense (ie fit all my 64 stages and melee stages in the same group, move stages I don't use to the Melee screen) and I came up with this:


Exact same format as normal Brawl just with different places for the stages.

My understanding of the code is that the first part doesn't change, so I don't need to worry about that. The second part controls the order of stages on the Brawl screen. I have 31 stages on there, so the hex value is 1F which I put in the necessary spots.
The third part controls the order of stages on the Melee screen. I have 10 stages on there, so the hex value is 0A which I put in the necessary spots. For the last part,
I used a default one that was in the tutorial which is supposed to be the normal brawl stuff, and I assume I shouldn't have to change anything in here if all I want to do is reorder the stages. But do I also have to change the last part?

Code:
Custom SSS v2
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF68C 38840002
040AF6AC 5463083C
040AF6C0 88030001
040AF6E8 3860FFFF
040AF59C 3860000C
060B91C8 00000018
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014
-----------------
006B929C 0000001F
066B99D8 0000001F
00011A0C 0E021B0D
140B161D 20182827
05031921 24041026
091F1C22 23250F00
-----------------
0618131D 1E1B1C00
006B92A4 0000000A
066B9A58 0000000A
171E2A11 080A1512
13070000 00000000
-----------------
06407AAC 00000058
01010202 03030404
05050606 37640808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3B0064 07070000
Obviously I take out the dashes before I compile it into my GCT. But it just causes an exception no matter what I try to load Brawl through. (disk or USB) I've been trying to figure this out for months so I will love you if you can help me get this to work...
 
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