M
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OK, I know what you are all probably thinking right now - "Sh**, another idea, haven't they had enough yet!", but the following thought is an interesting one:
I don't think people have thought of this one yet but how about something along the lines of damage multipiers, like say, when your perform sa high enough combo, the amount of damage you can deal increases, only for the remaining hits in the combo. I think some thing like this will cause some new strategies to arise like keeping the enemy close when they are at low percentages.
Well that's pretty much all there is to it. What to you guys think?
I don't think people have thought of this one yet but how about something along the lines of damage multipiers, like say, when your perform sa high enough combo, the amount of damage you can deal increases, only for the remaining hits in the combo. I think some thing like this will cause some new strategies to arise like keeping the enemy close when they are at low percentages.
Well that's pretty much all there is to it. What to you guys think?