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Would you want an Edition Select?

NintendoKnight

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It was an idea I had tossed around with a friend of mine before for Smash, but never really thought the idea would ever be pulled off.

But then Capcom released this trailer for Ultra Street Fighter 4.


If you don't care to watch the video, here's the gist of it:

Street Fighter 4 has had multiple versions, and each version had it's own changes for each and every character.

The newly added Edition Select option will now allow players to select a character using the changes or style that character had in previous versions of SF4.

So, here's an idea I had a while back, but saw it come into fruition here.

Would you want an Edition Select for Smash Bros?

Step 1: Pick a character, let's say Mario.
Step 2: Select version of the character from 4 choices: Classic, Melee, Brawl, and WiiU/3DS.
Step 3: Enter battle using your favorite variation of that character.

Wanna play N64 Falcon Vs Melee Falcon? Done. Brawl Mario Vs N64 Fox? Done.

All would be enhanced for the system of Sm4sh, therefore actual combos would exist. (This benefits the Brawl versions)

So the question is, would you want it?
 

DaDavid

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Hmm... interesting. I guess I wouldn't be opposed to this, but personally I've always been into the updates the character have received so I doubt I'd use it personally.
 

Substitution

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Could work.
And it'll especially help with certain characters like Pikachu or Jiggs...
 

DaDavid

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As am I. I look forward to the changes in Smash 4, but I was curious if any one would be interested in a system like this.
I'm sure people would. Project M is enough evidence, but even my own experience with friends and family tells me this would be appreciated. Mario in particular comes to mind... I guess come to think of it I'd dig playing as Melee Kirby.
 

Substitution

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I'm sure people would. Project M is enough evidence, but even my own experience with friends and family tells me this would be appreciated. Mario in particular comes to mind... I guess come to think of it I'd dig playing as Melee Kirby.
Plus it could help when you don't like a certain character in one game.
Simply switch to one you prefer...
 

Renji64

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That would be cool long as i don't have to use the fludd or brawl falco's boring playstyle. Great idea sir.
 

Jumpman84

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This would be a very interesting idea. Not to mention that you could use it to play as the Melee 5 (Dr. Mario, Young Link, Mewtwo, Pichu, and Roy) against the newer cast members. But why stop there? We could expand the idea to stages, items, Poke Ball Pokemon, Assist Trophies, Bosses.... The possibilities are endless. :)
 

The Real Gamer

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This idea is cool on paper but in practice it would be far too difficult to implement, because not only would move properties need to be changed, but movement properties would need to be changed as well.

It would raise a lot of balance issues as well (as if there aren't enough already). Like lets say Melee Sheik is clearly the superior version to use as opposed to the other 2... Whats the point of using Brawl or Smash 4 Sheik?

I'd have to say no to this idea.
 
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praline

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I am totally against this idea. It seems like it would be a waste of time and money for them to put it in. Especially when characters don't change that much. Plus why would you want to play as the n64 version? Why would you want to not have side specials anymore?
 

KingofPhantoms

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It's not a bad idea, but I don't think it would be worth implementing. It would be rather difficult and take up quite a bit of development time to implement multiple versions of nearly every character, would make the balance process more difficult thus requiring yet more time to develop, and finally, it would also more than likely add some more complications to the competitive scene.
 

Thirdkoopa

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And then get the game in 2016? Yeah, no thanks.
Is patience a lost cause or something? I mean, there's hundreds of games out there.

It could work but there's a lot of logistics to it. As others said, it sounds phenomenal on paper, but it does sort-of ruin the point of certain aspects in a crossover and also has balancing issues up the wazoo. I mean, borked Meta Knight? What do they do? Nerf him but keep his moves? Can't say I support that.

On the opposing hand, picking which physics you want is something I can totally get behind.
 

Vintage Creep

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We really don't need that and also it seems broken as hell. Melee Falcon vs Brawl Ganondorf? I mean why even try?
 

lordvaati

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In hind set it does sound cool, but one major factor with Ultra Street Fighter 4, Hyper Street fighter 2, and the EX characters of Guilty Gear XX Accent was that all the different incarnations all stemmed from essentially the same game. There wasn't say SF2 Akuma fighting SFAlpha Ken or SF1 Adon anything like that, which is basically what you are suggesting here( in fact the closest thing they had to that was Cap com Fighting Evolution.....and it wasn't very good.). Another factor is that no 2 Smash Bros games are the same not just because character movsets but also because of the overall game engine. Just because Melee Fox and Falco have all the tools they had in that game doesn't necessarily mean they will play the same due to how different the game engine is. At best you would only get little quirks like Ganon/Cap resetting their jumps with down b or Mario wall jumping out of Super Jump Punch. Also it would be a balancing nightmare, especially with 64 characters with their inescapable grabs and high damage output.

So yeah, I have to decline the idea since too many factors make it nigh impossible. Maybe if some REALLLY dedicated modders wanted to try it could happen, but I'm not holding my breath.
 

Pazzo.

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Hmm.. I can only image how broken that would be... and Sakurai hates that. I'd say probably, no.
 

Oniric Spriter

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That's just too unnecesary and broken, like really, that's a big punch in the face to the balance factor of the game. Seriously hoping this never happens.
Also, another SSFIV? Why?
 

Mega Bidoof

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Brawl Edition Meta Knight banned!

Question: would each version of the character actually look like they did in their game? For example, would N64-Mario have the model and polygon count of the Mario in SSB64?
 

lordvaati

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^ I could see them doing that, considering they did that with their trophies.
 

The Slayer

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Not really. It makes more sense with Street Fighter 4 because it's literally the same games each version. If something like that was implemented in SSB4 and the rest of the whole series, the game itself would be littered with balance issues and mechanics. It wouldn't work out very well in the end.
 

the smash nerd

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Hey, uh, listen.you can explain to me why no one but Me likes Edition Select(USFIV-Style) for Smash Bros 4
 
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MrBond

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It'd be better if there was a skin option to use the model of an older game's character. But then you'd have to worry about the discrepancies in hitboxes and model size. Doesn't project M have something like revived characters, or different models for certain characters? Some modders could probably just swap out ssb4 fox with n64 pointy beaked Fox.
 

Eight Melodies

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It would work for Street Fighter 4 since the editions are all just revisions of the same game, but the Smash games are all very different in mechanics and physics so it'd be impossible to implement.
 
D

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Seems like a long shot, but that would be pretty cool.
 

Sonicthesneak

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I don't think it's mechanically possible. How would characters from Melee play against Brawl characters? The speed difference isn't in the characters... it's in the engine. Melee was too fast. Would all Melee characters at their base be faster then Brawl characters? And what would N64 characters offer? Not too much.

But the better option or the Smash alternative would be to allow us to choose which Engine or Game Speed to play at overall. If you want to play with friends, you could choose Brawl's. Want fast paced? Pick Melee's. That would be a better option.

Though for now, Smash 4 seems to be hitting the middle spot. We'll see if we'll want this option after Smash 4 is released.
 

Pega-pony Princess

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I like the idea, but like a lot the users here, I feel that'd be very difficult to do. Besides, as each upgrade improves the characters, wouldn't the newer versions have an unfair advantage?
 

Amazing Ampharos

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It wouldn't work out because it would come down entirely to how the mechanics interacted. For instance, what determines shieldstun and hitstun? If it's the attacker's propeties, there's no reason to use characters other than the N64 ones who have such crazy nonsense as forced shield break combos. If it's the defender, there's no reason to use characters other than the Brawl ones since they'll survive more than twice as long as any other version with no real downsides (Brawl characters would combo a victim taking Melee or 64 level hitstun like crazy). How do footstool combos work on characters who have no animations for being hit by a footstool? When sent flying vertically, what decides if the primary factor affecting your resistance is weight (Brawl) or fall speed (Melee)? Not only are all these issues very hard to solve implementation wise, but the end result is just going to be playing whichever game had the most favorable treatment in these decisions. There's no possibly scenario in which we can see "Melee Fox versus Brawl Meta Knight: who is better?"; they just come from different worlds in a way the SFIV characters don't.
 
D

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It sounds neat on paper, but it would probably end up being not-so-good. Not only would it be extremely hard to implement in the first place, it would wreak havoc on the balance of the game, and end up not being all that worth it in the long run.
 

Superyoshiom

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Ehh, I have mixed feelings. If I recall correctly, all the Street Fighter 4 games had the same speed and physics, while these two factors varied between every game. I don't know how a melee or brawl moveset would work in an environment where the speed is slower or faster respectively.
 
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