Quillion
Smash Hero
- Joined
- Sep 17, 2014
- Messages
- 6,006
It's subtly implied (at least, I think...) that Sakurai is very reluctant to do balance patching because it ruins the varied amount of playstyles of the game. It's not hard to see where he's coming from, since Fragile Speedsters are just inherently favored by the core gameplay. This is a completely understandable position.
If balance were as close as can be to ideal, the speed gap between the fastest characters and the slowest characters wouldn't be that big. This way, not only can the slowest characters keep up better with the faster characters, but it also evens out the relative skill caps between characters. Yes, that is important; if you are more skilled with one character than another is skilled with another character, you deserve to win. Skill trumps cap-level effectiveness in an ideal game.
On the other hand, there are much less playstyles the game has to offer. You have less characters like Bowser and Ganondorf who rely less on tech skill and more on reads to get solid hits and characters like Samus who relies on ranging to make up for a fairly weak melee game. Judging by fans of both Smash U and traditional fighters, this style of play does appeal to some people (not us, of course).
So what do you think? Would the trade-off of variety be worth it?
If balance were as close as can be to ideal, the speed gap between the fastest characters and the slowest characters wouldn't be that big. This way, not only can the slowest characters keep up better with the faster characters, but it also evens out the relative skill caps between characters. Yes, that is important; if you are more skilled with one character than another is skilled with another character, you deserve to win. Skill trumps cap-level effectiveness in an ideal game.
On the other hand, there are much less playstyles the game has to offer. You have less characters like Bowser and Ganondorf who rely less on tech skill and more on reads to get solid hits and characters like Samus who relies on ranging to make up for a fairly weak melee game. Judging by fans of both Smash U and traditional fighters, this style of play does appeal to some people (not us, of course).
So what do you think? Would the trade-off of variety be worth it?
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