E.G.G.M.A.N.
Smash Journeyman
- Joined
- Jun 14, 2007
- Messages
- 301
The switching style would not suffer. Removing fatigue incurs NO PENALTIES whatsoever to the current style. If you took a recorded match of the current Pokemon Trainer and recreated it blow for blow, frame for frame, without fatigue, the end result would be virtually identical, assuming the player still switched out at the "correct" time.Not really. If fatigue and switching on death were removed, then the team style would suffer severely. If both were removed, then Pokemon Trainer would transform into a "Use the best Pokemon in the match-up only." It would make counter-picking the Pokemon Trainer player more difficult (At-least, if they learned to use all three well) but I find it unlikely that switching within a match would happen often. You're correct on the fact that the current application just makes the style too forced, though. I think a less aggresive style of fatigue (No stamina timer) is a step in the right direction.
The counter style would improve greatly, but the switching style would be unchanged. The only reason it seems (to you at least) that the switching style would be penalized is that it was the less efficient style to begin with. Unless it's for a specific reason (counterpicking!) switching has no real benefit, it's just a gimmick. It's true that since the switching style has no real merits of it's own, the counter style would naturally take over, but you can't really blame that on fatigue, it's just that with fatigue switching is the "lesser of the two evils", but that doesn't mean having fatigue makes it somehow "better", it just makes the counter style worse.