PurplishBacon
Smash Cadet
- Joined
- Oct 5, 2015
- Messages
- 44
So I got bored and planned a move set for a custom character but would this be possible or would this have to be part of some sort of unique game (not that I'm making an unique game .... just don't have the skills for that especially the artistry and animation)
ALPHA
DESC- A dual sword wielder; has hooded cape with the hood down; color scheme black & white (yin/yang type). One Sword is white and has light fx upon hits while the other is black and has darkness fx upon hit. light sword in right hand and dark sword in left.
the light sword does more damage but the dark does more knockback
Some specials temporarily remove one sword from your grasp during this time you cannot use moves that would rid you of your remaining sword.
NEUT ATK. 3 strike- 1.foot 2. right sword slash 3. left sword slash
SIDE TILT. X slash- Both Swords Cross then simultaneously slash outwards; Alpha takes a step forward during this attack.
UP TILT. Straight up jab alternates swords
DOWN TILT. A simple, quick, kick
DASH ATTACK- Lunges forward Swords out; long ending lag but decent damage
NEUT AIR- a small spin (similar to Marth's)
UP AIR- Kickflip
DOWN AIR- Fastfalls head first swords outstretched; has long recovery time so don't miss
BACK AIR- Twists around to slash at the opponent
FOWARD AIR- Top to bottom vertical slash
NEUT SPECIAL- Spin Attack- Charges/has decent horizontal movement on the ground when fully charged; stalls in the air but no extra height. Sends enemies at a horizontal angle.
SIDE SPECIAL- throws a sword that travels blade over hilt has minor gravity and returns to hand shortly after hit or falling off stage, if it hits a wall of ground it will stick and stay for a short period of time during this time it emits a small damage zone with the corresponding sword fx
it can be struck at by an enemy to be destroyed which lengthens the time till it returns to your hand.
DOWN SPECIAL- Jabs a Sword into the ground releasing a small nova then staying there in the same way as side special; if you have a sword already out and you use this move you teleport to the sword even if the sword was placed with side special; The teleport takes a bit to activate leaving you open; when done in the air it throws the sword straight down causing a stall.
UP SPECIAL- Throws a sword straight up then teleports to it; until you touch ground you are in a helpless state; the sword does damage on the way up and you have a sweet spot hitbox when you appear after teleporting
SIDE SMASH- Strikes simultaneously with both swords; brings them in an upward/diagonal strike from the bottom left to the top right.
UP SMASH- Crosses the Swords over his head jumps slightly sweeping them outwards in an arc; if only one sword is available it arcs in the direction the player was facing
DOWN SMASH- Stabs Both Swords Diagonally Downwards; if only one sword is available it stabs in the direction the player was facing
ALPHA
DESC- A dual sword wielder; has hooded cape with the hood down; color scheme black & white (yin/yang type). One Sword is white and has light fx upon hits while the other is black and has darkness fx upon hit. light sword in right hand and dark sword in left.
the light sword does more damage but the dark does more knockback
Some specials temporarily remove one sword from your grasp during this time you cannot use moves that would rid you of your remaining sword.
NEUT ATK. 3 strike- 1.foot 2. right sword slash 3. left sword slash
SIDE TILT. X slash- Both Swords Cross then simultaneously slash outwards; Alpha takes a step forward during this attack.
UP TILT. Straight up jab alternates swords
DOWN TILT. A simple, quick, kick
DASH ATTACK- Lunges forward Swords out; long ending lag but decent damage
NEUT AIR- a small spin (similar to Marth's)
UP AIR- Kickflip
DOWN AIR- Fastfalls head first swords outstretched; has long recovery time so don't miss
BACK AIR- Twists around to slash at the opponent
FOWARD AIR- Top to bottom vertical slash
NEUT SPECIAL- Spin Attack- Charges/has decent horizontal movement on the ground when fully charged; stalls in the air but no extra height. Sends enemies at a horizontal angle.
SIDE SPECIAL- throws a sword that travels blade over hilt has minor gravity and returns to hand shortly after hit or falling off stage, if it hits a wall of ground it will stick and stay for a short period of time during this time it emits a small damage zone with the corresponding sword fx
it can be struck at by an enemy to be destroyed which lengthens the time till it returns to your hand.
DOWN SPECIAL- Jabs a Sword into the ground releasing a small nova then staying there in the same way as side special; if you have a sword already out and you use this move you teleport to the sword even if the sword was placed with side special; The teleport takes a bit to activate leaving you open; when done in the air it throws the sword straight down causing a stall.
UP SPECIAL- Throws a sword straight up then teleports to it; until you touch ground you are in a helpless state; the sword does damage on the way up and you have a sweet spot hitbox when you appear after teleporting
SIDE SMASH- Strikes simultaneously with both swords; brings them in an upward/diagonal strike from the bottom left to the top right.
UP SMASH- Crosses the Swords over his head jumps slightly sweeping them outwards in an arc; if only one sword is available it arcs in the direction the player was facing
DOWN SMASH- Stabs Both Swords Diagonally Downwards; if only one sword is available it stabs in the direction the player was facing