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Would it be possible to set different mains for the 3DS and Wii U versions?

Reila

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I mean, in the profile? Would this be a possibility when both games are out? Even though both games share content, it still is likely that they will play differently to some extent (because of different coding, not to mention different controls, among other things), not to mention they have different modes (at least the 3DS version have), like Smash Run. So for the people who will buy both versions, they might main a character in Smash 3DS and a different one in Smash Wii U. Seeing how you can set a Project M main the profile, which is not an official Smash game, I don't see why this shouldn't be available in the future, but well, that is just me.

So?
 
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Malkior7

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I think if both versions feel different enough you could have a main for each version
 

Canuckduck

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I don't think that will happen, due to both games using the same engine, characters, and character traits.

However, as some have stated, there may be a new tier list due to stage differences.
 

Reila

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I don't think that will happen, due to both games using the same engine, characters, and character traits.

However, as some have stated, there may be a new tier list due to stage differences.
Welp. Brawl and Project M use the same engine too.
 

PingPongCop

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I don't think that will happen, due to both games using the same engine, characters, and character traits.

However, as some have stated, there may be a new tier list due to stage differences.
I highly doubt that to be honest, because the stages that will be tournament legal wont be very varied. Most of the 3DS stages have gimmicks and stuff that kinda ruin the stage.
 

Reila

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I highly doubt that to be honest, because the stages that will be tournament legal wont be very varied. Most of the 3DS stages have gimmicks and stuff that kinda ruin the stage.
Lots of the Wii U stages have gimmick and stuff as well, not to mention huge ass stages like Palutena's Temple and walk-offs like the Coliseum.

Both versions are looking kinda "bad" in this aspect. ¯\_(ツ)_/¯
 

Oracle_Summon

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I mean, in the profile? Would this be a possibility when both games are out? Even though both games share content, it still is likely that they will play differently to some extent (because of different coding, not to mention different controls, among other things), not to mention they have different modes (at least the 3DS version have), like Smash Run. So for the people who will buy both versions, they might main a character in Smash 3DS and a different one in Smash Wii U. Seeing how you can set a Project M main the profile, which is not an official Smash game, I don't see why this shouldn't be available in the future, but well, that is just me.

So?
I believe so. Mainly because the two games would possibly have different physics due to the amount of size they can hold. Sizes in stages and what not, perimeter of the Stages and how far you can go out of the screen before getting KOed, etc.
 

Second Power

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I highly doubt that to be honest, because the stages that will be tournament legal wont be very varied. Most of the 3DS stages have gimmicks and stuff that kinda ruin the stage.
You'd be surprised how much a single CP can affect things. Jiggs and Peach would be a bit lower on the melee tier list if not for Dreamland.
 

RPGatWill

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I think it'd be cool and work pretty well to have different mains for each version. Personally I think it's more that people will have a Smash Run main, and then a Fighting main which would likely be the same on the 3DS and Wii U. I feel like samsh run is the more deciding factor.

Nah, both games use different engines and have different architectures. http://www.destructoid.com/sakurai-...-simultaneously-on-wii-u-and-3ds-276407.phtml

Maybe..

Wii U = Havok (Brawl's engine)
3DS = Propietary engine

Back to topic, if both versions are different enough then yes, but I'd really like that to happen.
But since they do run on different engines, it seems entirely likely that people will have mains for the different version even for fighting, though I suspect the move sets are all still the same for both versions.
 

PingPongCop

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I think it'd be cool and work pretty well to have different mains for each version. Personally I think it's more that people will have a Smash Run main, and then a Fighting main which would likely be the same on the 3DS and Wii U. I feel like samsh run is the more deciding factor.



But since they do run on different engines, it seems entirely likely that people will have mains for the different version even for fighting, though I suspect the move sets are all still the same for both versions.
Oh if that's what you meant, then yeah I agree with you. I, in fact, have a list of my Smash Run mains and my regular mains
 

LeeYawshee

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Welp. Brawl and Project M use the same engine too.
So does Brawl Minus and Brawl Plus, and yet all four play completely different from one another. These are all completely different games in the way that they are played. Brawl is floaty, slow, and very aerial oriented. Project M is fast, advance tech heavy, and... not Brawl, Brawl Minus is as floaty as brawl, but not as slow and very combo heavy with weird gimmicks here and there.

3DS and Wii U will probably have the same characteristics overall just so there's not constant arguments about one version having better characters than the other. My hands on experience was that characters felt the same between each versions. The only thing I can see changing up a tier list is stages and the controls and feeling of the 3DS in general.

Both versions are super similar. There's differences, but honestly, not enough to really justify having different mains for each game.
Control scheme might have something to do that.
 
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TerminalMontage

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I think we could have different mains, due to the controllers maybe? I might play differently on a 3DSXL than with the GC Controller.
 

LeeYawshee

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They have the same roster but will feel and play different.
No they won't. The 3ds and WiU E3 demos played exactly the same aside from controls. I'm pretty sure this will carry over in the full version.
 
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RPGatWill

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No they won't. The 3ds and WiU E3 demos played exactly the same aside from controls. I'm pretty sure this will carry over in the full version.
That's good to know. I know the only possible change from the demo to the final version is going to be some minor bug and possible balancing and the gameplay itself won't be changed so close to launch.
 

D-idara

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Lots of the Wii U stages have gimmick and stuff as well, not to mention huge *** stages like Palutena's Temple and walk-offs like the Coliseum.

Both versions are looking kinda "bad" in this aspect. ¯\_(ツ)_/¯
Except for people who like good stages.
 

ChikoLad

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While I will have a set of mains for both versions, I will be focusing on different characters in different versions, basically splitting it in half.

So far, it's looking like I'll be using:

3DS: Kirby, Luigi, Toon Link, Mega Man
Wii U: Marth, Sonic, Rosalina

And of course, I'll use a custom Mii Fighter across both versions.

In terms of the actual characters though, this list does not take customisation into consideration.
 

Reila

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So does Brawl Minus and Brawl Plus, and yet all four play completely different from one another.
The difference is that those aren't nearly as popular and played as Project M. Giving the option to set mains for every mod out there would be stupid. If we can set a main for a mod in the profile, there is no reason for not set mains for the 3DS and Wii U versions. The games will be different, different coding, stages and controls = different games. First, certain tricks you can perform in Melee (for example) are only possible because of the coding of the game, which mean there could be tricks or even glitches only possible to perform in one of the two versions of the game. As for stages, it is not a secret that tiers in Smash depend on which stages a game have, so the two games might have different tier lists. The controls are a really minor thing, but it still is a difference between Smash 3DS and Smash Wii U.

I really don't get this "Smash 3DS and Smash Wii U" are the same game mentality. They aren't! They are being developed mutually, but they have similar gameplay and mechanics, but they are still different games, even with different names (even Sakurai consider them different games, since he calls Smash 3DS "Smash 4" and Smash Wii U "Smash 5").

Anyways, this is my opinion in the subject, in the end it is up for the admins and mods to decide. I just don't understand why there are people AGAINST my suggestion. If you are going to main the same character in both versions, just put the same character in the boxes for the 3DS and Wii U mains.
 
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ChikoLad

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The difference is that those aren't nearly as popular and played as Project M. Giving the option to set mains for every mod out there would be stupid. If we can set a main for a mod in the profile, there is no reason for not set mains for the 3DS and Wii U versions. The games will be different, different coding, stages and controls = different games. First, certain tricks you can perform in Melee (for example) are only possible because of the coding of the game, which mean there could be tricks or even glitches only possible to perform in one of the two versions of the game. As for stages, it is not a secret that tiers in Smash depend on which stages a game have, so the two games might have different tier lists. The controls are a really minor thing, but it still is a difference between Smash 3DS and Smash Wii U.

I really don't get this "Smash 3DS and Smash Wii U" are the same game mentality. They aren't! They are being developed mutually, but they have similar gameplay and mechanics, but they are still different games, even with different names (even Sakurai consider them different games, since he calls Smash 3DS "Smash 4" and Smash Wii U "Smash 5").

Anyways, this is my opinion in the subject, in the end it is up for the admins and mods to decide. I just don't understand why there are people AGAINST my suggestion. If you are going to main the same character in both versions, just put the same character in the boxes for the 3DS and Wii U mains.
They aren't the same game in terms of content, but in terms of how characters play and the overall mechanics, it seems one to one between both versions.

The only reason I intend to focus more on different characters in both versions is in one part because of variety, and one part because of the fact that more precision based characters will probably be a bit more difficult to use on the 3DS control scheme, and for Rosalina in particular, keeping track of Luma is going to inevitably be more difficult on the 3DS screen.
 

Reila

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They aren't the same game in terms of content, but in terms of how characters play and the overall mechanics, it seems one to one between both versions.

The only reason I intend to focus more on different characters in both versions is in one part because of variety, and one part because of the fact that more precision based characters will probably be a bit more difficult to use on the 3DS control scheme, and for Rosalina in particular, keeping track of Luma is going to inevitably be more difficult on the 3DS screen.
Yes, it seems. In the end that might not be the case. That is only one of the points I brought up, though.
 

ChikoLad

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Yes, it seems. In the end that might not be the case. That is only one of the points I brought up, though.
If people have not really noticed any difference between both versions (the only claimed difference I've seen is that the 3DS version is slower, but it isn't, people just weren't used to the controls), then I think it's safe to assume that the final versions of both games will be the same in terms of how they play.
 

Raijinken

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Control differences are the only thing I can see justifying listing two different mains. And there's always your sig, like how people list secondaries.

I main by favoritism anyway, so version won't determine my main.
 

LeeYawshee

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I really don't get this "Smash 3DS and Smash Wii U" are the same game mentality. They aren't! They are being developed mutually, but they have similar gameplay and mechanics, but they are still different games, even with different names (even Sakurai consider them different games, since he calls Smash 3DS "Smash 4" and Smash Wii U "Smash 5").
I want proof of this because in all of my time following Sakurai, I have never once heard/seen him say this.

Anyways, this is my opinion in the subject, in the end it is up for the admins and mods to decide. I just don't understand why there are people AGAINST my suggestion. If you are going to main the same character in both versions, just put the same character in the boxes for the 3DS and Wii U mains.
It's not about the suggestion, it's about the message that came with the suggestion. You stated that the games would not be the same in character traits and now people disagree.
 
D

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I want proof of this because in all of my time following Sakurai, I have never once heard/seen him say this.
http://kotaku.com/an-in-depth-chat-with-the-genius-behind-super-smash-bro-530744390

The article might be a bit old, but yeah. In that article, this shows up.

Sakurai: ...we're now going into versions four and five within the series—this is only something that's now possible.

Kotaku: When you say four and five, do you mean the 3DS and Wii U versions? Those are separate?

Sakurai: Yeah, exactly.
 
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LeeYawshee

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http://kotaku.com/an-in-depth-chat-with-the-genius-behind-super-smash-bro-530744390

The article might be a bit old, but yeah. In that article, this shows up.

Sakurai: ...we're now going into versions four and five within the series—this is only something that's now possible.

Kotaku: When you say four and five, do you mean the 3DS and Wii U versions? Those are separate?

Sakurai: Yeah, exactly.
Okay, now I get it. He never specifies which one is four and five but they are the fourth AND fifth installment because there's two of them.

Anyways, thank you for the source.
 
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