Welcome to Customized Content! Customized Content is a subforum that houses character textures, stage textures, stage hacks, PSA characters, non-Brawl characters, you name it! Now, while you won't see Manchu roaming around as much as it was (I blame our resident Workshop lurker GHNeko for that), what you will see is a lot of non-Brawl characters floating around in this forum. Take a look, download some stuff, and even give some feedback and suggestions. Some of these are also used in machinima's, or sometimes just to show off in general (see GET DOWN and Falcon Caramelldansen).
Important Threads
Customized Content Rules
Important Threads
- Textures, Stage, and PSA Request Thread (by Bionic Sonic): Request any character texture/stage texture/PSA here!
- Texture Database & How-to Thread (by CloneHat): Find out how to download character/stage textures, find more textures (including links to texture hacking sites), and get help, as well as post your own.
- Stage .H.A.C.K.ing Central (by Maestro26): Download any stage hacks and learn how to create your own.
- PSA Character Submission Thread v2 (by leafbarrett): A listing of all PSA characters. Got a PSA to show off? Add it here!
- Fully New Character Archive (Models+Animations+PSA) (by brawlshifter): A list of everything that is in Brawl (Primid, Gardevoir, Waluigi, etc) and not in Brawl (Naruto, Goku, Klonoa, etc).
- BrawlBox Creation & Showcase Workshop (by Bionic Sonic): Anything related to BrawlBox? Post it here! This is sort of the scrapyard of the community, mostly to show what everyone's been doing.
- MDL0 files from Non-Brawl games (by RandomTBush): Great guide for Non-Brawl model importing to BrawlBox.
- Brawl Custom Music Hub (by CyberGlitch): Find custom music, or post your brstm collection here!
- The BRSTM factory! Request A Song! (by darksamus77): Request a YouTube video or your favorite song turned into a brawl-ready custom song.
Customized Content Rules
- Global Rules: As always, the Global Rules still apply here. To read the rules, click here. Reserving a second post of your thread for more information, like a changelist or other things, is OK.
Copying, requesting and/or distributing copyrighted data directly from a Wii game, in any shape or form, is prohibited. This includes mdl0 files used for character models. Making your own data completely from homebrew, like if you were to make your own mdl0 from scratch, is completely legal and is allowed on the forums.
<br /> - Subforum Content: What should be in Customized Content? If you are unsure where to post, post it in the Workshop General. Normally, most support or help questions go in Tutorials, FAQs & Help. As the forum description notes, this is a forum for texture, stage and PSA talk only; everything from importing MDL0's to online tournaments and miscellaneous stuff go in the Workshop General forum.
<br /> - Project Threads:
- Do not use vague or misleading thread titles! Include the character who you're actually putting into Brawl.
- If the project is discontinued/locked and someone else wants to continue, ask a moderator to lock the old one, and the new project leader can make a new thread.
For PSA's, post it in leafbarrett's PSA Character Submission Topic for download and help. If you need additional people to help, they will be able to help in that thread. For model hacked or non-Brawl characters, post it in brawlshifter's Fully New Character Archive and offer it for download or help. To get non-Brawl MDL0's working in BrawlBox, see RandomTBush's MDL0 thread.
<br /> - Duplicate Projects: I really do not like when two people are working on the same character when the same goal is to get that specific character working in Brawl... which makes it sort of redundant. Ask the person who is originally working on the character if they need help instead of creating a new thread for the same character. If I see a new thread on a character someone else is doing, it will be locked.
<br /> - No hype threads: Unless you have videos or Brawl snapshots of your work to show, do not make a project thread just to show hype.