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Wonky texture mapping on Marth's cape

RiffRaff1138

Smash Rookie
Joined
Jul 14, 2009
Messages
3
I'm hoping somebody can help me out here. I'm working on a project involving the Brawl trophy models, and I've run into a bit of a snag.



I've somehow ended up with the outside of Marth's cape mapped for the texture of his insignia, and not for the actual cape texture. If I assign it the cape texture regardless, I get the result pictured. I have no idea what could be causing this, or how to fix it. I've tried ripping ang converting the model again, and trying the player model rather than the trophy, but always ended up with the same result.

Does anyone happen to have a correctly-mapped Marth cape mesh that they can send me? It doesn't matter whether it's from the trophy or player model, just so long as it works correctly; I can reposition meshes easily enough if necessary. But texture remapping, on a model like the cape, (as opposed to, say, the eyes) is a whole other story.
 
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