teekay
Smash Journeyman
Tonight I was playing around with Wolf's recovery in training and finding out more specifically what the properties of upB are. This may be common knowledge to a lot of people but I have seen a lot of mention of how upB can get you trapped under a ledge because it doesn't follow along them like the upB of Fox and Falco. This is only partially true though.
The angle at which you use upB is incredibly important with this move. Try going to final destination in training mode. The bottom of the ledge kind of looks like this:
Bout the best picture I can do. View the stage and you'll see what I mean. Basically there are two angles and the top one is closer to vertical than the bottom. Basically the rule is that Wolf WILL slide along and follow an edge, but only if he is hitting it at 45 degrees or less difference from his current trajectory. The easiest way to see this is to use upB going straight up: Wolf will just fall helplessly if he hits the lower incline (the one that is closer to being horizontal), but if he hits the higher incline (the one that is closer to being vertical) he will slide along it and return to the stage.
If you experiment with upB, you'll see that the easiest directions to go are 90 degree or 45 degree angles, but you CAN go inbetween these, and doing so can often save you. If you get below the ledge and underneath the lower incline, it can be hard to get back, because it's so easy to just go straight up or at a perfect 45 degree angle. But if you get somewhere between the two, you can run into the incline at such an angle that you WILL slide along it and return to the edge, whereas a 45 degree would overshoot you and cause you to fall to your doom and a straight up would cause you to konk your head and do the same.
I'm not sure how aware people are of the mechanics of this but I hadn't bothered to play around with it until tonight and I spent a good while practicing doing the more difficult angles with up B. This is especially useful when you are trying to edgeguard as there are positions you can get into where going straight up or 45 degrees will kill you but you can get back safely by going inbetween, and that allows a lot more versatility when it comes to leaping off and bairing people. I recommend training yourself to sweetspot the ledge from as many angles as possible if you haven't devoted any attention to this.
The angle at which you use upB is incredibly important with this move. Try going to final destination in training mode. The bottom of the ledge kind of looks like this:
Code:
_________________
\
`+
`----------------
If you experiment with upB, you'll see that the easiest directions to go are 90 degree or 45 degree angles, but you CAN go inbetween these, and doing so can often save you. If you get below the ledge and underneath the lower incline, it can be hard to get back, because it's so easy to just go straight up or at a perfect 45 degree angle. But if you get somewhere between the two, you can run into the incline at such an angle that you WILL slide along it and return to the edge, whereas a 45 degree would overshoot you and cause you to fall to your doom and a straight up would cause you to konk your head and do the same.
I'm not sure how aware people are of the mechanics of this but I hadn't bothered to play around with it until tonight and I spent a good while practicing doing the more difficult angles with up B. This is especially useful when you are trying to edgeguard as there are positions you can get into where going straight up or 45 degrees will kill you but you can get back safely by going inbetween, and that allows a lot more versatility when it comes to leaping off and bairing people. I recommend training yourself to sweetspot the ledge from as many angles as possible if you haven't devoted any attention to this.