TimeMuffinPhD
PhD in time travel and muffins.
Falco Lombarde
Before you begin to read this, I have permission from Mumbo, the original creator of this idea. I will be using his format and some of his information, so give a big credit for the work he's put into this. Thanks. Unfortunately I'm not great with formatting so it won't look as nice as Mumbos.
This will be the first of a series of threads, each dedicated to a single matchup, covering all 41(+) matchups. These threads are going to be a collaboration, so PLEASE give me your thoughts and opinions. Post your videos here, even if you lose. Post your preferred stages, even if people think otherwise. Post your tips, even if you think you aren't the best player.
I. Videos:
II. Overview:
Falco is a character with an incredible amount of combo and kill potential on Wolf, along with superior zoning capabilities which will make this one of his tougher match-ups.
Falco's Strengths:
Neutral Game:
Recovering against Falco:
Putting it all together:
IV. Stages
V. Tricks, Tips, Do's and Don'ts:
Don't:
Do:
Tricks:
Tips:
Guide Contributors:
@ TimeMuffinPhD
Before you begin to read this, I have permission from Mumbo, the original creator of this idea. I will be using his format and some of his information, so give a big credit for the work he's put into this. Thanks. Unfortunately I'm not great with formatting so it won't look as nice as Mumbos.
This will be the first of a series of threads, each dedicated to a single matchup, covering all 41(+) matchups. These threads are going to be a collaboration, so PLEASE give me your thoughts and opinions. Post your videos here, even if you lose. Post your preferred stages, even if people think otherwise. Post your tips, even if you think you aren't the best player.
I. Videos:
II. Overview:
Falco is a character with an incredible amount of combo and kill potential on Wolf, along with superior zoning capabilities which will make this one of his tougher match-ups.
Falco's Strengths:
- Strong combo game
- Strong kill moves
- Easy spike
- Strong zoning and rush-down with and without laser
- Laser
- Weak recovery
- Very combo-able
- Sub-par grab game
- Laser cannot be clanked with
Neutral Game:
- This is all about getting the first hit, if you get a hit before he does you need to make sure you convert it to something positive. Falco can very easily get a lead from a confirm, and is just generally more efficient than Wolf in this match-up
- If the Falco is smart, he will start shooting lasers before making a move, in this case; you will have to use whatever you can to your advantage to get to him: your lasers, the stage, powershielding etc
- Getting a hit with a move is probably your best option, but a grab can really get something going
- Falcos are quite fond of using d-air, but is a fairly laggy move, so it's probably one of the best ways of getting in on him, by baiting it
- Falcos are quite fond of shield pressure. When done properly the best escape option is buffering a roll with the c-stick. If they don't do it properly shield-grabs are very powerful.
- B-air is Wolf's most useful tool when spacing against Falco. With the lack of a sex kick like Falco's N-air, it's his best option. What I like to do is throw out a laser and then RAR B-air.
- As Falco is a fast-faller, Shine juggles are a good way to begin combos. A couple of Shine juggles into a Jab then U-throw chain-grab is your go to; and you can lead this into many things.
- Grabs are your main way of punishing Falco as they lead into re-grabs and more combos, but most importantly stage positioning. Falcos recovery is very sub-par, and in this match-up is where Wolf has the advantage. Use grabs to get him off-stage and begin an edge-guarding situation.
- At mid/higher percents, you really want to start mixing in U-tilts and weak F-airs into your combo game. This will allow you to convert more damage and into more lethal combos.
- Side-b is always risky against the faster fallers of the cast, but it can be done. U-throw Side-b is one I find quite reliable at high percent - it may look a little weird, but they will be in hit-stun for awhile. For the riskier of the setups, Jab reset into Side-b can work, but I'm undecided if it's optimal. F-air and U-air into Side-b also work at higher percents. There are many more, but those are the most 'standard'
- As described previously, Falcos are quite fond of shield pressure, and the best way of escaping it is to buffer a roll. If you become predictable with this however, the Falco can start predicting the rolls. He also can start mixing up his type of shield pressure.
- One of Falcos main pressure tools is his laser approach game. This forces the opponent to shield, but you still have options available from this. Wavedashes OOS is one of the easier ways to escape this. Then you have power-shielding, which takes a fair amount more practice; but is very good in this match-up. If you have platforms available to you, you can use these to navigate another route to approaching the Falco. Shine can also work for reflecting them as a mix-up, but being predictable with it will get you punished.
- Being pressured by Falco is really difficult to deal with and is one of his main advantages in this match-up - extensive preparation and knowledge of how to counteract this is essential to gaining a foothold in this match-up.
Recovering against Falco:
Putting it all together:
IV. Stages
V. Tricks, Tips, Do's and Don'ts:
Don't:
Do:
Tricks:
Tips:
Guide Contributors:
@ TimeMuffinPhD
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