• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Will Change the Way Edge-Guarding Works.. Good or Bad?

Status
Not open for further replies.

kgozi

Smash Rookie
Joined
Jan 22, 2014
Messages
4
Location
Canada
'Last night on Miiverse, Smash Bros creator Masahiro Sakurai posted some new details about how edge guarding would change in the new game.'

What do you guys think, will this kill some tactics or maybe be a good idea?

 

Mysteltainn

Smash Ace
Joined
May 4, 2008
Messages
888
Location
Canada
Seems like it'll make the game a bit more forgiving for casual players, but may allow certain lower tier characters who had **** recoveries step into the spotlight a little more.

Kind of hard to tell thus far because we only have the mechanics of SB64 / Melee and Brawl to base it off.
 

PillsBuryDopeBoy

Führer President King DopeLord The VI
Joined
Dec 10, 2013
Messages
1,525
Location
Grim reaper HQ
3DS FC
3325-3900-7222
As long as they don't fak it up, it sounds like an overall good idea. I mean Brawls edge game was ...... (LOL what edge game?), and Melee's seemed far to easy. This however seem's very interesting.
 

ZelDan

Smash Master
Joined
Nov 19, 2011
Messages
3,303
Location
New Hampshire
Kind of hard to tell without actually seeing it in action or getting more into detail about it, but from what we know now it sounds fine and promising. I'm interested.
 

Renji64

Smash Lord
Joined
Jun 19, 2009
Messages
1,988
Location
Jacksonville FL
Can't tell it seems like a fix for casuals who cry about edgehogging. Still not sure if this is good for everyone or just one part of the audience.
 

pitthekit

Smash Ace
Joined
Nov 17, 2013
Messages
588
Location
in a crate
We'll for competitive sake characters like link who are low tier and have crap recovery should go up the tier list.

Also how will this affect characters with multi-jumps? Also invincibly time is determined by air time... Will this have a cap or will characters like pit who can recover very far just fly vertical and FF down to the ledge to get a huge invincibly time?
 

1MachGO

Smash Ace
Joined
Mar 18, 2013
Messages
807
I get the feeling the edge hogging will become even more situational than it already was; possibly entirely unviable

The picture indicates that it is now possible to out prioritize someone on the ledge without having to hit them off it. I can only speculate, but it is most likely that this out-prioritization will only occur when the ledge occupant is no longer invincible. If this is the case, this means that edge hogging will become immensely strict.

For instance, if you hog the edge and successfully use your invincibility frames to avoid ALL of your opponent's up-b hitboxes, there is still a good chance that they'll still be able to out prioritize your ledge occupancy if their up-b has any kind of hang time (such as Marth). This also means that characters who recover high and fall to the ledge in special fall (helpless state) cannot be edge hogged unless the edge hogger is invincible.

Factor in the new stats that determine the amount of the invincibility frames (which would seem to be more air time and more damage = more invincibility frames) then base invincibility frames could be lower than it was in previous games. This more or less leads to the conclusion that edge hogging timing will stricter and that recovering players will have more potential.

I don't necessarily think this is bad news, but if onstage edge guarding is nerfed by auto-sweet spotting then Smash 4 will effectively become the easiest game in the series to recover in.
 
Status
Not open for further replies.
Top Bottom