Cornstalk
Smash Journeyman
The way Smash 4 is handling so far, it really seems like team battling has much more potential then past entries.
Take a typical 'For Glory' stage. They seem a bit long for only 2 fighters. To top it off, knock back is -just- far enough that it makes combos troublesome. A lot of characters now appear to have at least 1 competent smash for getting a KO, yet simply hitting an opponent one can prove frustrating. But what if you could deliver an opponent to a waiting partner?
The partner idea seems more feasible compared to brawl, as travel across the levels doesn't feel as slow. Knockback also always for some degree of crowd control. Send your dance partner away just long enough to set up your buddy to KO his.
Certain character moves even feel like they were made with team play in mind.
Villager's tree can provide a blockade for projectiles.
Pac-man's Trampoline Up-B can save a friend with from a gimp or poor recovery now that you can't ledge hog each other.
Even Link's boomerang can push or pull foes into a bad spot thanks to a friend that Link may not be able to work with because of throw lag. (plus people can ride the top of the boomerang as a recovery option)
And of course villager's pick up or GW's bucket are nasty tools with the right partner.
Most importantly, the annoying 'flying body' hitbox that brawl had appears to be gone. As in, an opponent sailing across the stage from a blow is no longer a threat to anyone. This means you can actually attempt to hackie-sack an opponent between you and your partner without risk of blowing it because their stunned body slams into you.
Plus, having your own screen is nice with the 3DS version.
I haven't been a big fan of 2v2 battles in the past 3 games, but to mimic Shulk, "I'm really feeling it!" with smash 4.
Take a typical 'For Glory' stage. They seem a bit long for only 2 fighters. To top it off, knock back is -just- far enough that it makes combos troublesome. A lot of characters now appear to have at least 1 competent smash for getting a KO, yet simply hitting an opponent one can prove frustrating. But what if you could deliver an opponent to a waiting partner?
The partner idea seems more feasible compared to brawl, as travel across the levels doesn't feel as slow. Knockback also always for some degree of crowd control. Send your dance partner away just long enough to set up your buddy to KO his.
Certain character moves even feel like they were made with team play in mind.
Villager's tree can provide a blockade for projectiles.
Pac-man's Trampoline Up-B can save a friend with from a gimp or poor recovery now that you can't ledge hog each other.
Even Link's boomerang can push or pull foes into a bad spot thanks to a friend that Link may not be able to work with because of throw lag. (plus people can ride the top of the boomerang as a recovery option)
And of course villager's pick up or GW's bucket are nasty tools with the right partner.
Most importantly, the annoying 'flying body' hitbox that brawl had appears to be gone. As in, an opponent sailing across the stage from a blow is no longer a threat to anyone. This means you can actually attempt to hackie-sack an opponent between you and your partner without risk of blowing it because their stunned body slams into you.
Plus, having your own screen is nice with the 3DS version.
I haven't been a big fan of 2v2 battles in the past 3 games, but to mimic Shulk, "I'm really feeling it!" with smash 4.