Deathcarter
Smash Lord
- Joined
- Apr 9, 2007
- Messages
- 1,358
This is a thread that gives a place for people to post ideas on how the wiimote can be in brawl and to rate others' ideas. The ideas are for special modes only, not regular gameplay, and must allow smash fighting in them. Here is an example:
Big Blooper special stage: 2 or 3 smashers are fighting amogst each other on a long raft floating on the surface of the ocean. The stage has a fixed camera. On the upper half of the stage, it shows the smashers fighting. The bottom half shows blooper's tentacles resting underwater. The one person with the wiimote controls the Blooper by pointing the wiimote at the resting tentacle, holds A and raises his/her arm up, which in turn raises the Blooper's tentacle above the surface in the background, and when the person brings down the wiimote, the Blooper slams its tentacle onto the stage where the smashers are fighting. There is a crusor on the screen to help navigate the person. The action is cancelled if the wiimote user releases A before the Blooper action is complete. In my example the person with the wiimote was using it to control a stage hazard. Post your wiimote ideas in this thread (and coment on my idea and thread while your at it), but stay in the limitations I made in the beginning of the thread.
Big Blooper special stage: 2 or 3 smashers are fighting amogst each other on a long raft floating on the surface of the ocean. The stage has a fixed camera. On the upper half of the stage, it shows the smashers fighting. The bottom half shows blooper's tentacles resting underwater. The one person with the wiimote controls the Blooper by pointing the wiimote at the resting tentacle, holds A and raises his/her arm up, which in turn raises the Blooper's tentacle above the surface in the background, and when the person brings down the wiimote, the Blooper slams its tentacle onto the stage where the smashers are fighting. There is a crusor on the screen to help navigate the person. The action is cancelled if the wiimote user releases A before the Blooper action is complete. In my example the person with the wiimote was using it to control a stage hazard. Post your wiimote ideas in this thread (and coment on my idea and thread while your at it), but stay in the limitations I made in the beginning of the thread.